sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

Over the course of the last 6 years, Robert Holmen has allowed me to gleam some of his knowledge about AM.  He started reviewing some of the animations that Chris Daily and myself were working on.  After just a little while it turned from reviewing to teaching.  I have enjoyed our time and have been able to get some animations done under his tutelage.  Here is one of the first one I completed titled "Fly Trap". 

 

  • Like 2
  • 1 month later...
  • *A:M User*
Posted

Getting set to start a new set of renderings

 

Did a sample render on my two machines.

Here is what I have

Machine 1

---Animation:Master 19.5b 64bit AVX
---Windows 11 64bit Build 22631
---Hardware information:
   Number of processors         : 12
   Number of logical processors : 24
   Processor description        : AMD Ryzen 9 7900X 12-Core Processor
   Processor speed              : 4691 Mhz
   Installed memory             : 32768 MB
   Processor features           : SSE ,SSE2 ,SSE3 ,SSSE3 ,SSE4.1 ,SSE4.2 ,AVX ,AVXI ,AVX2

---Graphic driver
OpenGL3
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon RX 7800 XT
Version: 4.6.0 Compatibility Profile Context 23.20.01.10.230811

---Frame 75 finished Memory used 1352 MByte
---Frame 75 finished Memory used 3398 MByte
---Frame 75 finished Memory used 7466 MByte
---Render finished 686.776 seconds

 

Machine 2

---Starting Log
---Animation:Master 19.5b 64bit AVX
---Windows 11 64bit Build 22621
---Hardware information:
   Number of processors         : 16
   Number of logical processors : 24
   Processor description        : 12th Gen Intel(R) Core(TM) i9-12900K
   Processor speed              : 3187 Mhz
   Installed memory             : 32768 MB
   Processor features           : SSE ,SSE2 ,SSE3 ,SSSE3 ,SSE4.1 ,SSE4.2 ,AVX ,AVXI ,AVX2 

---Graphic driver
OpenGL3
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 4070/PCIe/SSE2
Version: 4.6.0 NVIDIA 546.17
ShadingLanguageVersion: 4.60 NVIDIA

---Frame 75 finished Memory used 6225 MByte
---Frame 75 finished Memory used 33298 MByte
---Frame 75 finished Memory used 37993 MByte
---Render finished 846.691 seconds

 

 Rendered one frame (75) with all the bells and whistles.  You can see the AMD machine beat the Intel by 2 minutes and 40 seconds.  To be fair the AMD is the newest generation processors while the Intel is two generation old now, but still a powerful machine.

  • *A:M User*
Posted

Here is a Hans after a long day at the church.  Believe me I know how he feels.  This Christmas season has me worn out.

test0.png

  • Haha 1
Posted

I really like the rendering style and the animation with the little "motionfull" holds and so on.

Very well done and very lifelike :).

Best regards
*Fuchur*

  • *A:M User*
Posted

Someone forgot to sweep the worship center for Christmas Eve Service.  A pastor's job is never done.  Here we have Pastor Hans sweeping and getting ready.

 

Merry Christmas

 

broom0.png

Posted
On 12/24/2023 at 12:33 PM, Shelton said:

Someone forgot to sweep the worship center for Christmas Eve Service.  A pastor's job is never done.  Here we have Pastor Hans sweeping and getting ready.

 

Merry Christmas

 

broom0.png

Wonderful work can I get your lighting setting for the lights in your chor?

  • *A:M User*
Posted

I have been sick the last week.  I have not been able to sit in front of a computer until tonight.  One thing I find therapeutic is to create.  Over the last 23 years with AM some of the best models I have created were the times when I was sick or when I was in a funk.  However, tonight I was not able to do much as I was coughing to much.  One thing that was pointed out was Han's hand position on the broom.  I had noticed it as well.  I have re rendered the one scene.  I hope to get back to animating shortly but for now I enjoy doing the little ideas.  

hans0000.png

  • Thanks 1
  • *A:M User*
Posted

Well felling better one minute next minute back to the same.  Just wanted to get back to the screen and do something tonight.  Posed Hans with small C curve and opposite twists.

 

pose0.png

  • Like 1
  • clap 1
  • *A:M User*
Posted

Well it so happens I built a light saber in 2012 .  Here you go.  I was going to be at live answer time for lighting but did not make it.  It is rendering now and will upload in a few

 

  • 2 weeks later...
  • *A:M User*
Posted

Well I am working on a pose that allows me to change the color of clothing.  That way Hans can have 4 different outfits.

poseshirt24.png

  • Like 1
  • *A:M User*
Posted

Has anyone used the technocrane jib with 19.5b?

 

I am having some issues with the fog and the renders.   

  • Hash Fellow
Posted

Hans looks like he's been borrowing clothes from Paul Lynde. An ascot would be right here.

  • Haha 1
  • *A:M User*
Posted

I have been posing Hans and getting him ready for the next animation.  it is something simple, but the main thing in all the posing is the rig has been rock steady  

 

Steve

 

 

 

swordfour0.png

dragonsix0.png

  • clap 1
  • 2 weeks later...
  • *A:M User*
Posted

After the last couple of days I had to render a new pose for Hans.  I got a call about a clients computer network.  I ended up rebuilding it and still have some to do but they are operational for tomorrow.  So to celebrate Han's new pose showing a little frustration like some of mine for the last 48 hours.

Fun0.png

  • Like 3
  • 6 months later...
  • *A:M User*
Posted

It has been awhile.

 

Thank to Robert for helping get started again.

 

Hans in his new production.  More to come.

hANSsTICK049.jpg

  • exciting 1
  • 3 weeks later...
  • 1 month later...
  • *A:M User*
Posted

As I am nearing the end of another animation project I wanted to say thank you to Robert Holmen.  During the last several months we have gone through the animation frame by frame.  He has used this technique as a teaching tool and have learned so much.  I can not tell you how many times I have said wow through the process.  Anyway thank you Robert!!

 

  • Like 1
  • *A:M User*
Posted

Well I have rendered the animation.

17 cores at 16 passes utilizing 77% of CPU and 38%, running at 5ghz at 39 Celsius, 1440x1080 resolution, 156 frames, took netrender 59:07 minutes.

Here is Hans finding something new

 

For those who can not see it on the forum here is the Youtube link

 

  • Like 1
  • exciting 1
  • clap 2
  • Hash Fellow
Posted

Hooray! Good work, Steve!

Arcs, anticipations, strong poses, clear staging, weight... everything we strive for in well-done character animation.

Onward and upward!

 

  • Like 1
  • Admin
Posted

VERY smooth animation Steve!

When I see animation as good as this I get an almost uncontrollable urge to want to see the animation curves to peer into its secrets.

The animation however speaks for itself.

Love the sound effects too!

  • *A:M User*
Posted

Nicely done, only thing I might add is to have him sniff the flower, like really inhale it.  Good job!

  • Like 1
  • Admin
Posted

The consensus seems to be that everyone wants to see a little more of this.

It's as if we all instinctively know there is more of this story that hasn't been told.  

You've set up the scene and run through the performance. (I do like the idea of some resistance or exaggeration such as @fae_alba and @Roger suggest.  A happy dance wouldn't be out of the question either eh @Pizza Time?)

 

Now... how about that payoff! 

@Roger's suggestion of the big sniff is a good one as mentioned.

So many things that could be done so this not so much a suggestion but an exploration.

It'd be nice for instance, if there at the end the camera zoomed in really close to show his face and the flower.

What is he looking at there?  Is there something on the flower?

What is his intention in plucking the flower in the first place?

How does that relate to our currently hidden payoff?

 

Ah... the possibilities.  

All this to say, keep up the great work!

  • Like 1

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