jirard Posted January 5, 2018 Posted January 5, 2018 I decided to work on another face. Its still in the early stages but I like where its going. Quote
Hash Fellow robcat2075 Posted January 5, 2018 Hash Fellow Posted January 5, 2018 This is the guy who gets everyone yawning at the weekly department meeting.Looks good! Quote
jirard Posted January 5, 2018 Author Posted January 5, 2018 Thanks Rob It does look like he is yawning. I was working on his mouth and teeth so I used an action window to make sure everything was placed right. In the original model sheet I used his eyes were closed. I usually upload whatever model I am woeking on but this one has too many issues right now. I actually made this one after seeing the last character you did. I was trying to keep the patch count low but still have a nice looking model. This is the static pposed model. Quote
Hash Fellow robcat2075 Posted January 6, 2018 Hash Fellow Posted January 6, 2018 I like stylized heads. One suggestion... you can usually get a smoother appearing mesh going to the Surface Properties, turning Average Normals ON, and setting Normal Weight to 50% 1 Quote
*A:M User* Shelton Posted January 6, 2018 *A:M User* Posted January 6, 2018 Very cool. I love the chin Quote
jirard Posted January 8, 2018 Author Posted January 8, 2018 Thanks Rob & Steve Here is the "mask" mask.mdlFetching info... Quote
Hash Fellow robcat2075 Posted January 8, 2018 Hash Fellow Posted January 8, 2018 The blue specular color is very interesting! Where does that come from? 1 Quote
jirard Posted January 8, 2018 Author Posted January 8, 2018 lol I had to look into the surface properties to see what you were talking about. I usually model a characters skin using blue and turning up specularity. It makes it easier to see what I need to smooth out. I just forgot to change it Quote
jirard Posted February 21, 2018 Author Posted February 21, 2018 Here is a pic of 2 characters I am working on from the original face. 3 Quote
jirard Posted February 22, 2018 Author Posted February 22, 2018 Thank you Wildsided. I'll post the models when I get home. They are messy but I'm still working on them. Quote
jirard Posted February 22, 2018 Author Posted February 22, 2018 Thanks Here are both so far. I used the head that I had been tinkering with to make both models. And the torso and hands are from other models. The heads are warped from over using the distortion mode. new2s.mdlFetching info... new2t.mdlFetching info... 1 Quote
jirard Posted March 29, 2018 Author Posted March 29, 2018 Added a few more things. I'll post the model after I rig it. 1 Quote
jirard Posted April 6, 2018 Author Posted April 6, 2018 Found an old one on another computer. old1.mdlFetching info... 1 Quote
Hash Fellow robcat2075 Posted April 6, 2018 Hash Fellow Posted April 6, 2018 that's a great face! 1 Quote
Hash Fellow robcat2075 Posted April 6, 2018 Hash Fellow Posted April 6, 2018 On 4/6/2018 at 5:48 AM, jirard said: Found an old one on another computer. Everyone should download that just to see the "smile" pose! 1 Quote
John Bigboote Posted April 6, 2018 Posted April 6, 2018 On 4/6/2018 at 5:42 PM, robcat2075 said: On 4/6/2018 at 5:48 AM, jirard said: Found an old one on another computer. Everyone should download that just to see the "smile" pose! I did... well worth it. GREAT model! 1 Quote
jirard Posted April 6, 2018 Author Posted April 6, 2018 Lol, I didn't even know I saved that pose. I was just testing out the topology. Quote
itsjustme Posted April 6, 2018 Posted April 6, 2018 Great character Jirard! Love the smile pose and the economy of splines for the ears (overall as well, but the ears especially). He has a lot of personality. 1 Quote
Admin Rodney Posted April 7, 2018 Admin Posted April 7, 2018 Agree. Very nice character with great personality built right in to the splinage. Nicely done. 1 Quote
jirard Posted April 7, 2018 Author Posted April 7, 2018 Thanks guy's, I have a few more model wips that I will post. All are faces that are half done. Quote
jirard Posted April 7, 2018 Author Posted April 7, 2018 Another modified version of the first model. old.mdlFetching info... 1 Quote
Admin Rodney Posted April 7, 2018 Admin Posted April 7, 2018 You definitely have the knack for modeling heads/faces. Nice work! Quote All are faces that are half done. Your 'half done' surpasses my 'fully done' by a considerable margin. 1 Quote
Fuchur Posted April 7, 2018 Posted April 7, 2018 I just like the style of your models... can't help myself . Best regards *Fuchur* 1 Quote
jirard Posted April 8, 2018 Author Posted April 8, 2018 Thanks guys I modeled this one using porcelain the whole way. I just dropped it in the model and started modeling. Its gonna have creases if you dont use the porcelain. Model1y.mdlFetching info... 1 Quote
John Bigboote Posted April 9, 2018 Posted April 9, 2018 That is a great model, Jirard! Trying to figure-out what porcelain does- here I thought if you used the new 'normal weight' feature at 100% it would do the same thing... but I get odd results. When I open the hood of porcelain tho... all it is- is a material that sets the normal weight at 100% What is the difference? Quote
John Bigboote Posted April 9, 2018 Posted April 9, 2018 Jirard- could'nt help but adding to her... hoping you don't mind! Played with eyelashes and brows... SSS and skin colors. 2 Quote
jirard Posted April 9, 2018 Author Posted April 9, 2018 Looks much better than the original. I upload these models so people can add to them. Thanks Quote
jirard Posted April 9, 2018 Author Posted April 9, 2018 I don't know about normal weights. I have always just used porcelain if I felt there was too many creases. Quote
John Bigboote Posted April 9, 2018 Posted April 9, 2018 It was a later feature... V17...18? I thought there was some discussion on the forum about it be a sort of replacement for porcelain... but even tho I think it does the same thing... the porcelain looks much better on your model. 1 Quote
jirard Posted April 9, 2018 Author Posted April 9, 2018 I see, I will have to use it from now on. Porcelain has always given me the soft look I want. It even works great in face poses. What are your SSS settings? Oh I also replaced the model last night after looking at the pic. I realized her head was too wide so I used distortion mode to shape it. Quote
John Bigboote Posted April 10, 2018 Posted April 10, 2018 Here is a screenshot of my skin setup, and a movie file of my latest iteration... I will share this model back with the forum once I have it furthered along. AManda1.mp4Fetching info... Quote
Admin Rodney Posted April 10, 2018 Admin Posted April 10, 2018 Nice work Matt. Surprise. Surprise. Jirard's models look great animated too! Quote
John Bigboote Posted April 10, 2018 Posted April 10, 2018 More tinkering...eye mascara via material gradient... added creases above and below eyes by pinching Jirard's bias handles on those CPs... think I might start adding hair next- dickering between A:M hair or geometry hair... ALSO- I used this model to explore the capabiliites of the new(ish) SSAO feature, and I am really pushing it here. The trick I have discovered is I realized that the GAMMA setting is reverse to my way of thinking. I thought by cranking it up to it's max (2) that the AO effect would become DARKER.... wrong-ola! Try lowering the gamma and your SSAO will become darker- more pronounced! I also spread-out the effect by increasing the distance and radius settings. AManda2.mp4Fetching info... Quote
jirard Posted April 10, 2018 Author Posted April 10, 2018 Wow! All of it looks good. I think I will respline the upper lip. I used too many. Great job, hopefully more people will add to it. Quote
John Bigboote Posted April 11, 2018 Posted April 11, 2018 I like the modelling on the lips- I even added more splineage! I added another ring of splines around the skin/lip perimeter to puff the lips off the cheeks a little bit... here is an image of where she stands now... I added a decal of a radial gradient (black to transparent) inside of the nostrils that adds better definition to the bottom of the nose... I am also working with some muscle-mode poses (smile, pucker, blink poses) and I added some bones using the falloff feature to calculate smooth CP weight amounts, around the lower jaw and the eyebrows- great feature! Still below 30 seconds per frame to render... New render coming shortly! 1 Quote
John Bigboote Posted April 11, 2018 Posted April 11, 2018 https://media.giphy.com/media/8rFce4ODMLjXZzSLA1/giphy.gif What is the trick to getting a gif to play in the forum? Normal map added on the lips... normal maps rock! 1 Quote
jirard Posted April 12, 2018 Author Posted April 12, 2018 Love it! I'd like to make the teeth and tongue after you upload it Quote
Admin Rodney Posted April 12, 2018 Admin Posted April 12, 2018 Quote What is the trick to getting a gif to play in the forum? Size does matter. I'm not sure of the exact size but... whatever that size is... we have to post a size equal to or smaller than that. Then the gif will animate directly in the post rather that be represented by a still image. (All that conversion stuff happens automatically in the background by forum code) I confess that I've gotten lazy with this as the primary program I use to turn sequences into gif animation just lets me specify a shrink value and I know that "4" works and provides a reasonable size. Since the original size in that program defaults to 1920x1080 it would seem that a gif animation of 480x270 should animate in the post rather than be replaced by the still image. Start a new topic and post a few random sizes in that 480x270 range and that will tell the tale! Quote
John Bigboote Posted April 12, 2018 Posted April 12, 2018 Maybe that is it... im uploading to GIPHY and then trying to link it from there... Which is how they want you to do it on Facebook. I need to try to upload it directly to this forum Quote
Admin Rodney Posted April 12, 2018 Admin Posted April 12, 2018 You should be able to hot link from other sites but the size may make a difference there as well. BUT you don't want to link from another site... because that link is more likely to break or just go away (resulting in sad faces when the topic is read in the far flung future) Uploading as an attachment is the best bet all the way around. Quote
John Bigboote Posted April 12, 2018 Posted April 12, 2018 Cool Jirard! I am going to move this over to it's own thread... https://www.hash.com/forums/index.php?showtopic=48588&p=416271 1 Quote
jirard Posted April 16, 2018 Author Posted April 16, 2018 Its still in the beginning stages. pr1.mdlFetching info... Quote
jirard Posted May 14, 2018 Author Posted May 14, 2018 Working on this one. Decided to add a Disney background and a blue light. 1 Quote
Admin Rodney Posted May 14, 2018 Admin Posted May 14, 2018 That could easily pass for a photo of a doll in a playset. That particle hair is quite impressive. (I assume that it is particle hair) Looking good! Quote
jirard Posted May 14, 2018 Author Posted May 14, 2018 Thanks Rodney Yes it's particle hair. I downloaded Holmslices hair tutorial and it had dreadlocks in the zipped folder. The lights are skylights and a 5 point light setup. Quote
Hash Fellow robcat2075 Posted May 17, 2018 Hash Fellow Posted May 17, 2018 Yes, that is impressive hair! Quote
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