sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

FW-190 D-9 project


Recommended Posts

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...

I have been playing with decals and I have a question

should I rig the landing gear have it in landing gear up then decal bottom of wing or Use a decal just for the landing skirt while landing gear is down

I have not rig the plane yet I have to learn how to first

PLane_with__sky_guns_large0.png

Link to comment
Share on other sites

  • Admin

Terry,

There are several approaches to decaling but from what I can tell in your case...

 

I would select the item you want to decal and then hit the H key to hide everything else.

Then it will be a lot easier to decal any specific area or shape.

When finished hit the H key again to unhide everything.

 

Also, immediately after Decaling you can go into the Decal/UV Editor (RMB on the Decal or Decal Image header in the Project Workspace) and move the Control points around over the decal image to get them into their ideal (or more precise) locations. It can help here to have both a Modeling Window or Action window open along with the Decal window in order to quickly review the results of any changes.

 

Edit: I think you could apply the initial decal with everything in place.

Then add additional decals separately as necessary.

My thought here is that in the real world these parts would be manufactured separately.

So you might want to do the same as well.

 

That is one fine looking plane. :)

Link to comment
Share on other sites

  • 2 years later...

It has been a while since I have used A.M. so I decided to work on this project Talk about A sweat box project I have a tone of hours into this plane. Since I am very slow at this LOL. Thinking if I knew how to make my decals like Robcat Simple Barrel with decals bump maps ect for the plane plates and rivets on hole plane. But do not no how make my decals into bump maps ect I think its a very important to learns this

Can someone Please point me in the right direction or help me out

Thank you

I do own Adobe Photoshop Extended CS6

Link to comment
Share on other sites

  • Hash Fellow

...Thinking if I knew how to make my decals like Robcat Simple Barrel with decals bump maps ect for the plane plates and rivets on hole plane. But do not no how make my decals into bump maps ect ..

 

 

After you apply the decal to the patches, Go Objects> your model name> Decals>your image name>Images>your image name and set "Type" to "Bump"

 

Is that what you are wondering?

Link to comment
Share on other sites

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...