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Hash, Inc. - Animation:Master

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Posted

There was a very cool thread some years ago about making a black hole, you should search the forum, it might still be kicking around!

Posted
I tried some streaks in a Vortex and negative Fan but it's hard to get the particles to move slowly...

 

Pretty danged cool, Rob. Did you try 'upping' your project FPS to some ridiculous amount, like 400 ?

  • Hash Fellow
Posted
I tried some streaks in a Vortex and negative Fan but it's hard to get the particles to move slowly...

 

Pretty danged cool, Rob. Did you try 'upping' your project FPS to some ridiculous amount, like 400 ?

 

For some reason that made them go faster :unsure:

Posted

Spleen i do like your effect but my next questions is , how do i do them? I'm sure its pretty easy but there ether hidden in some section of AM I'm not aware of or i just don't know how to set them up

Posted
I tried some streaks in a Vortex and negative Fan but it's hard to get the particles to move slowly...

 

Pretty danged cool, Rob. Did you try 'upping' your project FPS to some ridiculous amount, like 400 ?

 

For some reason that made them go faster :unsure:

 

You can do a trick there: Rendering at 50fps (or more) and set the playspeed to 25fps.

 

See you

*Fuchur*

  • Admin
Posted
I tried some streaks in a Vortex and negative Fan but it's hard to get the particles to move slowly...

 

Pretty danged cool, Rob. Did you try 'upping' your project FPS to some ridiculous amount, like 400 ?

 

For some reason that made them go faster :unsure:

 

 

Well, maybe I'm missing something here but 400FPS is considerably faster than 24FPS.

To slow it down to a relative speed in the other direction you'd want to drop to 4FPS (less feet of film/frames traveling past the viewer every second).

 

Edit: Just saw Fuchur's post.

Fuchur's recipe will (at least in theory) slow a 50FPS sequence down by 1/2.

What makes it somewhat theoretical is the variables that can effect the viewer's 'real' playback speed.

In order to know for sure and hit a precise target we'd need to know more about those variables.

 

 

EDIT: THAT is a very cool effect. Me likey. :)

  • Hash Fellow
Posted

The problem was that the motion per frame became greater with greater FPS settings. Setting the FPS slower does get slower particle motion per frame but other aspects of the particle motion are skewed by this too. Getting it right won't be as simple as I thought.

 

You can experiment with it...

 

 

Vortex02_slower.prj

Posted

An even simpler version is to decal a flattened cone and animate with muscle mode and/or bones the hole where you can pull it away and increase the opening.

Fisheye effect seems to expand the nearby stars.

  • Hash Fellow
Posted
I thought why not an animated material ...here's a rough idea

 

 

stars.mov

 

 

modified cone with material on two groups inner and outer animated

 

 

star.zip

 

Very sparkly!

  • Hash Fellow
Posted

Here's the approach suggested by Pixelplucker earlier

 

VortexH.mov

 

Each spline ring is on its own bone. One pose rotates the bones and the other pose scales them.

 

StarsBlackHole.zip

 

 

I lifted that picture off of APOD so it's probably not free to use, it's just for this demonstration.

  • Admin
Posted

Oooo. I really like that last one John. :)

(although... I'm picturing it as smoke trails floating up vertically all around a subject)

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