mtpeak2 Posted August 13, 2012 Share Posted August 13, 2012 Hats off to Steffen and Gerald (and to all that helped) for this feature! I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 13, 2012 Share Posted August 13, 2012 Hats off to Steffen and Gerald (and to all that helped) for this feature! I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results. I'd say the spline-layout looks quite good to me. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 13, 2012 Admin Share Posted August 13, 2012 Looking good Mark! I foresee that in time you'll be cutting that 'few hours' down to a matter of minutes. I confess that I need to explore 'Snap to Surface' in the Chor. Up to this point I've mainly been using proxy shapes to guide the snapping to surface in the Modeling Window. Take a bunch of premade shapes and move them around to form a shape/character... lock them into position with the Lock tool... then spline all over the top of those while scrolling around in a 3D environment. Fast and fun! Your spline layout looks optimal. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 13, 2012 Share Posted August 13, 2012 Looking good Mark! I foresee that in time you'll be cutting that 'few hours' down to a matter of minutes. I confess that I need to explore 'Snap to Surface' in the Chor. Up to this point I've mainly been using proxy shapes to guide the snapping to surface in the Modeling Window. Take a bunch of premade shapes and move them around to form a shape/character... lock them into position with the Lock tool... then spline all over the top of those while scrolling around in a 3D environment. Fast and fun! Your spline layout looks optimal. Rodney is right In a few more tries you will be read to go with this in just a couple of minutes . See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 13, 2012 Author Share Posted August 13, 2012 Thanks guys. Here's my progress, still needs alot of work. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 13, 2012 Admin Share Posted August 13, 2012 Wow. That skin looks like a photoshop blended painting... not at all like standard 3D/CG fare. Somebody tell her she needs to comb that hair! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 13, 2012 Share Posted August 13, 2012 Wow. That skin looks like a photoshop blended painting... not at all like standard 3D/CG fare. Somebody tell her she needs to comb that hair! Really amazing hair and great looking skin! See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 13, 2012 Admin Share Posted August 13, 2012 Something I'd like to know for my own curiousity is whether or not you've got the nostrils closed off on her nose. The reason I ask is that there is that 'glow' that is appearing there what doesn't appear to be a byproduct of light so much as thickness of nose/skin/cartilage. The brightness under the nose seems to indicate that the nostrils aren't closed off and therefore the SSS isn't picking up the thickness of the whole volume of the head. (Sorry, I am not wording this correctly) Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 13, 2012 Author Share Posted August 13, 2012 The nostrils are closed off. The brightness is due to the geometry being close together for the SSS settings. [EDIT] Could also be the specular settings and/or lighting. Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted August 13, 2012 Share Posted August 13, 2012 That is neat..where can one find tutorials of the new features in 17? Mike C Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 13, 2012 *A:M User* Share Posted August 13, 2012 Mark is correct when it comes how close the geometery is to each other. After testing and testing I have found places such as noses, lips, ears, fingers, etc can be troublesome for sss. But Mark great job the look is wonderful. Steve Quote Link to comment Share on other sites More sharing options...
Fuchur Posted August 13, 2012 Share Posted August 13, 2012 That is neat..where can one find tutorials of the new features in 17? Mike C Tutorials for SnapToSurface. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 13, 2012 Share Posted August 13, 2012 That is one stellarly-smooth face! Looks 'overly-porcelined'... I love it! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted August 14, 2012 Share Posted August 14, 2012 *Fuchur* hey thanks for the heads up ''''''and tut Mike C Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 14, 2012 Author Share Posted August 14, 2012 That is one stellarly-smooth face! Looks 'overly-porcelined'... I love it! No porcelain, just the SSS that make it smooth. Here's the latest. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted August 14, 2012 Share Posted August 14, 2012 Great stuff, Mark! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 14, 2012 Hash Fellow Share Posted August 14, 2012 That's lookin' fine, Mark! Quote Link to comment Share on other sites More sharing options...
steve392 Posted August 14, 2012 Share Posted August 14, 2012 That does look real smooth nice one Mark Quote Link to comment Share on other sites More sharing options...
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