sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hats off to Steffen and Gerald (and to all that helped) for this feature! :yay:

 

I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.

snap_to_surface.jpg

  • Replies 17
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
Hats off to Steffen and Gerald (and to all that helped) for this feature! :yay:

 

I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.

 

I'd say the spline-layout looks quite good to me. :)

 

See you

*Fuchur*

  • Admin
Posted

Looking good Mark!

 

I foresee that in time you'll be cutting that 'few hours' down to a matter of minutes.

 

I confess that I need to explore 'Snap to Surface' in the Chor.

Up to this point I've mainly been using proxy shapes to guide the snapping to surface in the Modeling Window. Take a bunch of premade shapes and move them around to form a shape/character... lock them into position with the Lock tool... then spline all over the top of those while scrolling around in a 3D environment. Fast and fun!

 

Your spline layout looks optimal. :)

Posted
Looking good Mark!

 

I foresee that in time you'll be cutting that 'few hours' down to a matter of minutes.

 

I confess that I need to explore 'Snap to Surface' in the Chor.

Up to this point I've mainly been using proxy shapes to guide the snapping to surface in the Modeling Window. Take a bunch of premade shapes and move them around to form a shape/character... lock them into position with the Lock tool... then spline all over the top of those while scrolling around in a 3D environment. Fast and fun!

 

Your spline layout looks optimal. :)

 

Rodney is right ;) In a few more tries you will be read to go with this in just a couple of minutes :).

 

See you

*Fuchur*

  • Admin
Posted

Wow. That skin looks like a photoshop blended painting... not at all like standard 3D/CG fare.

Somebody tell her she needs to comb that hair!

Posted
Wow. That skin looks like a photoshop blended painting... not at all like standard 3D/CG fare.

Somebody tell her she needs to comb that hair!

 

Really amazing hair and great looking skin!

 

See you

*Fuchur*

  • Admin
Posted

Something I'd like to know for my own curiousity is whether or not you've got the nostrils closed off on her nose.

 

The reason I ask is that there is that 'glow' that is appearing there what doesn't appear to be a byproduct of light so much as thickness of nose/skin/cartilage. The brightness under the nose seems to indicate that the nostrils aren't closed off and therefore the SSS isn't picking up the thickness of the whole volume of the head.

 

(Sorry, I am not wording this correctly)

Posted

The nostrils are closed off. The brightness is due to the geometry being close together for the SSS settings.

 

[EDIT] Could also be the specular settings and/or lighting.

  • *A:M User*
Posted

Mark is correct when it comes how close the geometery is to each other. After testing and testing I have found places such as noses, lips, ears, fingers, etc can be troublesome for sss. But Mark great job the look is wonderful.

 

Steve

Posted
That is one stellarly-smooth face! Looks 'overly-porcelined'... I love it!

No porcelain, just the SSS that make it smooth.

 

Here's the latest.

face2.jpg

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...