paradymx Posted April 19, 2011 Posted April 19, 2011 Nice... I like the different colors in the layers of her hair.... Quote
Hash Fellow robcat2075 Posted April 19, 2011 Hash Fellow Posted April 19, 2011 The body looks good. There's something about the proportion of the fingers to the hand that looks odd. Quote
*A:M User* Shelton Posted April 19, 2011 *A:M User* Posted April 19, 2011 Mark Excellent job. I like the skin tones. and nice job on the hair. Can you share the settings on the skin? Steve Quote
kwhitaker Posted April 19, 2011 Posted April 19, 2011 She is Stunning, Mark if any thing, maybe the fingers be a tad longer or the hand bigger. ,skin tone colors real nice great job . Quote
NancyGormezano Posted April 19, 2011 Posted April 19, 2011 Skin tone is fantastic ! Would love to know your settings. Quote
Walter Baker Posted April 19, 2011 Posted April 19, 2011 Hot! How long did you work on the hair? I have a model been working on but can't decide to use hair or to do modeled hair. The hair thing is very frustrating to me. Quote
mtpeak2 Posted April 21, 2011 Author Posted April 21, 2011 Thanks everyone. The body looks good. There's something about the proportion of the fingers to the hand that looks odd. Yes, it's been bothering me too, it's something I've been meaning to fix. I think the palms of the hands are too long. How long did you work on the hair? Not that long. The worst part was finding good settings for the MuhHair shader. Can you share the settings on the skin? The diffuse and ambiance settings may seem odd for skin, but combined with the patch image works fairly well (50%). I find it doesn't work in all cases though. The color setting are set on the models surface properties and the patch image applied to a group with SSS settings of 6,4,5 200. SKIN_PATCH.tga Quote
steve392 Posted May 9, 2011 Posted May 9, 2011 Very nice Mark ,graet looking skinn and hair,nice modeling aswell.Looking forward to see her moving Quote
mtpeak2 Posted May 13, 2011 Author Posted May 13, 2011 Well, I'm glad somebody liked it, thanks guys. Quote
*A:M User* Shelton Posted May 13, 2011 *A:M User* Posted May 13, 2011 Mark, I did not see the clothes. Wow, I like it a lot!! Steve Quote
John Bigboote Posted May 13, 2011 Posted May 13, 2011 Awesome! Have you guys seen how DAZ Studio is marketing their software? Basically, they give away some poseable models and then sell clothes, accessories and actions for them. If WE were to make a model like this available to the general public, complete with multiple characteristics (hairdoos, clothes, accessories, settings etc) there would be A) increased sales of A:M revenue-generating opportunities for established users as content providers. Mark- great work... a true labor of love. Her hand may be a little long compared to the fingers as Rob noticed. Her hair... I'd like to volunteer to work on some hair-do's for you. Have you animated anything yet? Link to DAZ's girl4 video: Quote
mtpeak2 Posted May 15, 2011 Author Posted May 15, 2011 Thanks guys. Matt, the model is already available, it's on the extra DVD, jungle queen project. I just rerigged and modified. I'm guessing you didn't like the hair, since you are volunteering to redo it. And no, I haven't done any animation, other than testing existing actions that I have for the 2008 rig, which is not the rig of choice by the majority of the community. Quote
John Bigboote Posted May 15, 2011 Posted May 15, 2011 Didn't say I dint like it... just could throw one of my treatments at her for an option,,, I set hairstyles to a pose slider, so they can alternate. I like her hair, kind of a Debra Harry thing! Quote
*A:M User* Shelton Posted May 18, 2011 *A:M User* Posted May 18, 2011 Mark, Did you dress her in an action file? I remember somewhere you talked about decaling in action. To this day aim not sure how you do that Steve Quote
Meowx Posted May 18, 2011 Posted May 18, 2011 With the action open, right click your model in the PWS and choose "new decal." A must for flattening models!! Quote
dblhelix Posted May 18, 2011 Posted May 18, 2011 Did you dress her in an action file? I remember somewhere you talked about decaling in action. don't know if this helps, but it's here you're referencing to: http://www.hash.com/forums/index.php?s=&am...st&p=337477 Quote
mtpeak2 Posted May 18, 2011 Author Posted May 18, 2011 Mark, Did you dress her in an action file? I remember somewhere you talked about decaling in action. To this day aim not sure how you do that Steve The clothes are separate models rigged with the same geometry bones. The clothes are setup as action objects in multiple ON/OFF poses, so I can mix and match different outfits. This could be done in an action as well, but I chose to do it in a pose. Quote
*A:M User* Shelton Posted May 18, 2011 *A:M User* Posted May 18, 2011 Awesome. I will look at this when it comes to time on my project. Thanks Mark for sharing Steve Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.