sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Something I've been working on


Recommended Posts

  • Replies 23
  • Created
  • Last Reply

Top Posters In This Topic

Thanks everyone.

The body looks good. There's something about the proportion of the fingers to the hand that looks odd.

Yes, it's been bothering me too, it's something I've been meaning to fix. I think the palms of the hands are too long.

 

How long did you work on the hair?

Not that long. The worst part was finding good settings for the MuhHair shader.

 

Can you share the settings on the skin?

The diffuse and ambiance settings may seem odd for skin, but combined with the patch image works fairly well (50%). I find it doesn't work in all cases though. The color setting are set on the models surface properties and the patch image applied to a group with SSS settings of 6,4,5 200.

skin.jpg

SKIN_PATCH.tga

Link to comment
Share on other sites

  • 3 weeks later...

Awesome!

 

Have you guys seen how DAZ Studio is marketing their software? Basically, they give away some poseable models and then sell clothes, accessories and actions for them. If WE were to make a model like this available to the general public, complete with multiple characteristics (hairdoos, clothes, accessories, settings etc) there would be A) increased sales of A:M B) revenue-generating opportunities for established users as content providers.

 

Mark- great work... a true labor of love. Her hand may be a little long compared to the fingers as Rob noticed. Her hair... I'd like to volunteer to work on some hair-do's for you. Have you animated anything yet?

 

Link to DAZ's girl4 video:

Link to comment
Share on other sites

Thanks guys.

 

Matt, the model is already available, it's on the extra DVD, jungle queen project. I just rerigged and modified. I'm guessing you didn't like the hair, since you are volunteering to redo it. And no, I haven't done any animation, other than testing existing actions that I have for the 2008 rig, which is not the rig of choice by the majority of the community.

Link to comment
Share on other sites

Mark,

 

Did you dress her in an action file? I remember somewhere you talked about decaling in action. To this day aim not sure how you do that

 

Steve

The clothes are separate models rigged with the same geometry bones. The clothes are setup as action objects in multiple ON/OFF poses, so I can mix and match different outfits. This could be done in an action as well, but I chose to do it in a pose.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...