sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Bus Stop submission and files ... Attention: Robert (robcat2075)


wedgeeguy

Recommended Posts

Hello everyone ...

Here is my submission to the "Bus Stop" project. You can view it here:

 

http://www.pencilwedgees.com/BusStop.html

 

Please let me know if anyone has any problems viewing it ... Thanks!

 

Robert:

Here is a link to the ZIP file that contains all my JPG image sequences as well as a WAV file for both the sound effects and the music. Please feel free not to add the music to the animation if it conflicts with whatever you are doing as a whole with everything. If you could please post a message to here when you have downloaded the ZIP file and that way I will know that you have read this. You can also find the same link to the ZIP file at the link listed above. Thank you Robert and please let me know if you have any problems with anything.

 

http://www.pencilwedgees.com/BruceMonahan_BusStop.zip

Link to comment
Share on other sites

  • Replies 18
  • Created
  • Last Reply

Top Posters In This Topic

Thanks everybody for the kind words and for taking a look!

 

@Rodney: Although you can turn on collision detection and bounce when using streaks (rain) ... I found it a little easier turning collision off and just creating three emitters ... one from the cloud ... one from the top of the umbrella's surface ... and one at the foot of the character. Then is looks like the rain is bouncing off of the surfaces.

 

@Matt: Sorry I jumped on the umbrella idea first. I hope you can figure something else out or heck, there is nothing wrong with having two umbrella animations. The water on the sidewalk was just a blob set to light gray with transparency and reflections that comes up from below the sidewalk. I then used muscle mode to animate this "blob" to follow where the character moved. Really nothing too technically involved because I ain't that bright in the first place ... hehehe!

 

Again thanks everyone!

 

Bruce

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...