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Hash, Inc. - Animation:Master

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Posted

rendered this character with a shirt and jeans image from Abercrombie and Fitch.... and to think I wasted time modeling buttons and shirt pockets!!! lol

Only quickly put this on the front of the model, but with a little photoshop work, online clothing stores could really help with an animation project!!!

 

http://www.3dartz.com/vids/jeans&shirt.mov

 

Mike Fitz

www.3dartz.com

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Posted

Connection timed out for me, but I'd imagine it's something along the lines of what you see in a lot of video games - a hefty amount of texture detail makes even the simplest model look really complex!

Posted

Meowx, sorry about that, my server is set to shut down around 1am or so and start back up around 6am.... got to save on that electric bill:)

 

thanks for checking it out. I'll try and post a before clip.

Mike Fitz

www.3dartz.com

Posted

Mighty cool.

On one of my recent models I applied a 'wrinkle' displacement map to the knee, crotch, belly and areas where clothes will 'bunch-up' when the joint is flexed. I set the displace value at 0% and made a smartskin for each bone so that as the joint closes to a lesser angle the displacement value increases- automatic wrinkles!

Posted

Jimd...here is what it looks like with no decals.... I originally made the model with the toon render so it had a different shade to it, but this is a straight render. kinda plain...

http://www.3dartz.com/vids/nojeans1.mov

 

John, I def. have used the relationships to drive stuff like that with decals. It def. would look cool if used in this scenario!

 

Mike Fitz

www.3dartz.com

Posted
Jimd...here is what it looks like with no decals.... I originally made the model with the toon render so it had a different shade to it, but this is a straight render. kinda plain...

http://www.3dartz.com/vids/nojeans1.mov

 

John, I def. have used the relationships to drive stuff like that with decals. It def. would look cool if used in this scenario!

 

Mike Fitz

www.3dartz.com

 

Thank you for the look

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