sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Cupid's Sick Day


Shelton

Recommended Posts

Hey Steve, I'm liking the torso so far. Where do you start when making a body. I usually start with the waist, hips and top legs and work my way up. I'm wondering which you start with just out of curiosity.

Link to comment
Share on other sites

  • *A:M User*

I have been struggling with lower legs but feel ok now. Reduce the size of the chest and pull into lower mid section. I happy now with the overall shape. I have started on the hair and clothing and should have a update shortly.

 

Steve

tonyfive0.jpg

tonyfiveb0.jpg

tonyfivec0.jpg

Link to comment
Share on other sites

Hi David and thanks. Do you mean drop them downn?

 

Steve

 

Yessir, at the moment he looks like he's shrugging his shoulders. If you model him with his arms raised as high as the shoulder with his shoulders relaxed, then you won't have to relax them before animating each time and will have an easier time with your CP Weighting.

 

I changed how Squetchy Sam and Bertram's shoulders are modeled and posted some images in this post...the last version of Bertram with his shoulders shrugged that I posted is in this post.

 

Hope that helps, Steve.

Link to comment
Share on other sites

  • *A:M User*

David

 

Pulled the shirt down to the arm as it was straight out from the middle. However the character, Tony, does have a bit of a hunch at the top of the shoulders. I have added the pants and will add the hair and facial hair. Complete the tennis shoes and he will be completed. I may change my mind on all of the characters as far as the clothing if I can not get the cloth simulations to work.

 

Steve

tonyseven0.jpg

Link to comment
Share on other sites

Looking great. Are you going to model in clothing folds or use textureing to do it or leave it like it is for a more cartoony look? I'm really bad with clothing folds so I'm a little interested in others' proccesses.

 

Haha I don't know why but "Lip Hair" is really funny, haha.

Link to comment
Share on other sites

  • *A:M User*

I thought I would give a go with the cloth simulation. If not I have started on some folds and will rely on other means for the movement of the cloth. My dad has always called it lip hair. So when I grew mine he was right on que to call it as he saw it.

 

Steve

 

Edit: I added the crease on his khaki pants

tonymoustache0.jpg

tonymoustache0.jpg

Link to comment
Share on other sites

  • *A:M User*

With Jeff's help, I have uploaded a test for your review. The half of Tony with sss is on the left and the skin shader on the right. Any Preferences?

 

Steve

 

Edit

Here is a shot of Tony's face with sss. It took 10:12 to render 5 pass. If all the characters have sss I can imagine a lonnnnggg render time.

TonyCarttwosss0.jpg

TonyCarttwosssface0.jpg

Link to comment
Share on other sites

  • *A:M User*

Steve

 

Here is a side by side. The multi pass is the one on the left. SSS looks good in both however, you can see the lines in the right for sss. The hair looks better in multipass.

 

Steve

sss.jpg

Link to comment
Share on other sites

  • *A:M User*

Here is a quick shot with sss and 3 pass and it took around 5 minutes per frame

 

SSS created some anomolies. In the belly area that was from hooks. The hand area near the nails are darker? And then on the face at the nose it was darker?

 

If I can work the time down a little bit more I will go this route.

 

Steve

sssbodyarrow.jpg

Link to comment
Share on other sites

To be honest I can't tell much diferance ,its probably my eyes ,I can see the hook problem on his sides but I don't think Iv had that problem /or not noticed it anyway .It looks good to me with or without multipass

Link to comment
Share on other sites

The darkness is because the color values of the SSS are really too high for realistic skin, but I get the best look with that amount. If you go lower the rendering time will increase dramatically. I try to fix some of it with my color decal. If you look at my image you will notice that darkening on the Satyr's nose and lips.

 

Yves once posted the correct number values for the color of SSS it's like 1, .50, .25 (i just made up those numbers :)), but it is really low.

Link to comment
Share on other sites

  • *A:M User*

Steve

 

Plans are to do a short of about 5-7 minutes. It will have three sets, - office, park, and street scene. It will be based on cupid's efforts to get two people together and mixed in with a bumbling super hero.

 

So far I started in late March and want to have all the models done by the end of summer. (not going to make that date)

 

I have voice talent already and have music as well. I just got my nephew a copy of AM in hopes he can help (going to School of Visual Arts).

 

I was using the skin shader but pulled it out to see SSS by itself.

 

Steve

Link to comment
Share on other sites

Sounds a LOT of work but youv got a real good start ,thats good going since March.

I only mension the skinn shader as I use it with 10/15 % strenth but if I try to change the blood colour AM crashes on me for some reason,just wanderd if you or anyone had that problem

Link to comment
Share on other sites

  • *A:M User*

Help!

 

I am having trouble grasping feathers for cupids wings. I have the basic structure of the wings and now want to start laying in the where the feathers need to go but not sure where to start

 

Steve

Link to comment
Share on other sites

  • *A:M User*

Thanks Gene. good tutorial! I got the basic shape and muscle completed. It is more of the creation of the feathers and how they are applied in AM. I was looking at crow from SO and understand the small feathers on the wing but is is the larger feathers and the way in which the image of a feather was used.

 

Steve

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...