noober Posted September 11, 2007 Posted September 11, 2007 Well its been a while since i have had the chance to post in here... been so busy. Well here is another shot from work. This is before any surfacing has been done. This is also my first experimenting with the skylight. And always its toon. Quote
totlover Posted September 11, 2007 Posted September 11, 2007 wow... very much detail put into it... very nice... i want to see a real render... but wait till textures and everything looks awesome... very good man Quote
Dhar Posted September 11, 2007 Posted September 11, 2007 That's pretty slick noober. A wrire frame? Quote
MattWBradbury Posted September 11, 2007 Posted September 11, 2007 It looks quite interesting, though I'm not sure what happened to the shadow on all of the domes (they look like steps instead of curves). Quote
noober Posted September 11, 2007 Author Posted September 11, 2007 Well it is toon render... I think it has always done that sort of thing. Quote
the_black_mage Posted September 11, 2007 Posted September 11, 2007 yeah depends on your settings...looks nice, when is it gonna be textured? i hate using skylights with toon render, i always get weird shadows kinda like this... i was having fun circling lol^_^.i only use klieg lights with toon render, but if anyone knows how to fix a skylight shadow plz tell me! Quote
MattWBradbury Posted September 12, 2007 Posted September 12, 2007 It appears that the toon shader is breaking down each patch into smaller patches and then processing them that way. You can see a noticable difference in these images: Both models have the same shape, but they have completely different construction. The render was with Ambient Occlusion and one Sky light. There are also noticeable anomalies along longitude lines from this vantage point above the domes. Has this problem been reported? Quote
noober Posted September 12, 2007 Author Posted September 12, 2007 when is it gonna be textured? Well not to disapoint... but it was textured today. And you guys will probably never see it. My boss chose what i consider to be the wrong images. If i get a chance ill texture it the way i wanted. For now this is where I'm at. Quote
KenH Posted September 12, 2007 Posted September 12, 2007 That's really cool. I'd love to see it made into a HAMR project. Quote
agep Posted September 12, 2007 Posted September 12, 2007 I like it. It would be fun to see a "fly over" shot Quote
rusty Posted September 12, 2007 Posted September 12, 2007 Very nice. Once you have this much variety built you can make copies of stuff and scale it and combine it in different ways to extend the set forever. I remember a class assignment were we took something like this and, simply by putting formulas to produce random values in x, y and z scale and x and z translation we extended the set pretty much off into infinity! It looked real good to. We were using XSI. I wonder if AM can do something like this. Rusty Quote
noober Posted September 12, 2007 Author Posted September 12, 2007 What will this be used for? A full length feature film. That's really cool. I'd love to see it made into a HAMR project. Whats HAMR? Quote
KNBits Posted September 12, 2007 Posted September 12, 2007 Very nice noober. Clever use of simple shape. Thxs for sharing. Quote
KenH Posted September 13, 2007 Posted September 13, 2007 Whats HAMR? Wow. It's really slipped from the public gaze. Think of it as like 3D flash....and it's already built into AM from v13 up. http://www.hash.com/forums/index.php?showforum=66 Quote
DarkLimit Posted September 13, 2007 Posted September 13, 2007 Lovely scene..... Those odd shadows can be fixed my tweaking the Toon Line Bias settings...... Quote
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