Kricket Posted June 13, 2006 Posted June 13, 2006 My friend and I are totally lazy and we both know it. So we put together a weekly challenge for ourselves. I have to do so many seconds of animation per week, he has to draw 3 full-size comic pages a week for his webcomic. Due mondays, losers buy lunch. Here's what I've got after week one, I'll update each week. (hopefully) Week One - 3.8 meg Quicktime We decided on this late last week, so I had less than a couple days to complete the first part. edit: w00! 200th post! Quote
MMZ_TimeLord Posted June 13, 2006 Posted June 13, 2006 The initial animation of the 'heroine' looks good, but something is missing from the run... I think it's mostly because everything above her hips is pretty static. Some anticipation of what she was going to do would be in order. I think the lighting is top notch with the exception of the ambiance on the 'heroine'. After she steps from the brightly lit area, her body continues to glow as if she's still under that bright light and none of your extremely good mood lighting comes across her body at all. Other than those two things... excellent work. Quote
Kricket Posted June 13, 2006 Author Posted June 13, 2006 Thanks MMZ, I agree with you on the lighting, it should have toned down a bit as she left the doorway. I think I can fix that w/o entirely re-rendering. (those shadows are killing me!) Quote
luckbat Posted June 13, 2006 Posted June 13, 2006 I love the colored toon shading. (How are you doing that? Post? Colored lights?) As far as the rigging goes, you might want to rethink whatever method you're using for her "wings." The faster she runs forward, the more the inertia and wind resistance will force them into a horizontal position. Unless they're supposed to be completely solid, you'll probably achieve better results if you add some lag. Quote
Kricket Posted June 13, 2006 Author Posted June 13, 2006 There's no toon-shader involved in this, it's all low-diffuse surfaces (for the heroine). The colored shading you're talking about, do you mean the blue section of her torso? It's a gradient material, going from dark blue to light between 18 inches of space or so. Yea the wings are supposed to be cloth. It's weird, I have a FK-IK slider setup for them. I set it to IK and added a dynamic constraint and the movement on it just went wild, even after tweaking. But by that time it was 2 am, I was zonked, so I set the slider to around 50% so that the FK bones would stabilize the motion some. If I were to go back I'd try to get some better movement out of it, but it's a 17-hour render for that 4 seconds so I dont think it'll happen. -Uploaded tweaked version so she isn't so bright at the end. Quote
luckbat Posted June 13, 2006 Posted June 13, 2006 Seventeen hours for four seconds? Surely you're rendering the background as a separate pass... aren't you? Quote
Kricket Posted June 13, 2006 Author Posted June 13, 2006 Nope, I know I should have.. but I wanted her shadow to play across the walls and I didnt feel like setting up a shadow pass. The shots with the robots have a seperate background but those are about it. From now on I need to have 30 seconds of animation finished per week, completely rendered. So render management and time-saving's gonna be mucho important. Quote
Admin Rodney Posted June 14, 2006 Admin Posted June 14, 2006 Beautiful rendering, setup and animation. What a great idea you've come up with to keep animating. Hope you eat more lunches than you have to buy. If you can afford the time it takes to render separate elements; backgrounds and characters at a minimum your tweaking time will decrease to make up the difference. What you'll gain will be the ability to reuse some shots; duplicate images... there is no end to the flexibility you'd gain. Really looking forward to your next shot. Do we get to see your friends web comic too? Quote
Dhar Posted June 14, 2006 Posted June 14, 2006 Right On! Great job. I love your style. Keep going, I want to see more! Quote
Kricket Posted June 14, 2006 Author Posted June 14, 2006 If you can afford the time it takes to render separate elements; backgrounds and characters at a minimum your tweaking time will decrease to make up the difference. What you'll gain will be the ability to reuse some shots; duplicate images... there is no end to the flexibility you'd gain. I know, I was just being an idiot this time heh. I've got a tutorial on rendering to passes on my website and yet I still I didnt do it. Do we get to see your friends web comic too? Yeap, he wants to release a bunch of pages at first and build a bit of a buffer, so it may be a few more weeks til the comic goes up. His current site is at http://www.dartistic1.com/ Quote
Admin Rodney Posted June 14, 2006 Admin Posted June 14, 2006 Yeap, he wants to release a bunch of pages at first and build a bit of a buffer, so it may be a few more weeks til the comic goes up. His current site is at http://www.dartistic1.com/ Alright! This is gonna be cool. Quote
Paul Forwood Posted June 14, 2006 Posted June 14, 2006 Two very talented and determined guys! I wish you all the best with your weekly workouts. Your creative muscles will be rippling. ;-) Quote
trajcedrv Posted June 14, 2006 Posted June 14, 2006 Great start Kricket... Looks great so far! pppplleeeaaaasssse keep us posted! Drvarceto Quote
the_black_mage Posted June 14, 2006 Posted June 14, 2006 i can't veiw the movie i think the link is broken. Quote
Kricket Posted June 14, 2006 Author Posted June 14, 2006 i can't veiw the movie i think the link is broken. Try right-clicking the link and doing a save-as. If it still wont play you need to get Quicktime 7. Quote
Zaryin Posted June 15, 2006 Posted June 15, 2006 Love what you got so far. I'm having a little problem with the nin-movment of the arms though. They just don't seem right to me. Quote
bentothemax Posted June 15, 2006 Posted June 15, 2006 It seems to me, that if she has that much weight forward, she would be moving much faster forward.... just my opinion ( if i wasnt clear, she should run faster) Just IMO though. Good job, the lighting is great : D Ben Quote
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