helimox Posted December 4, 2005 Posted December 4, 2005 I need to make a throttle control pose slider from 0- 375 rpm which at 24 fps equates to 94 degrees per frame for full [ 375 ] rpm. thanks for any help[attachmentid=11963] Quote
Eric2575 Posted December 4, 2005 Posted December 4, 2005 The model looks great, let's see a wireframe. Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 here are a few more quick renders and a wire frame. All the doors open and the windows are cut from transparency decals. I hope someone can spoon feed me on my throttle pose slider for the main and tail rotor's.[attachmentid=11980][attachmentid=11992] Quote
jamagica Posted December 5, 2005 Posted December 5, 2005 wow! great model for a very low patch count! Holy crap that's not a lot of patches...nice Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 Well there is a lot of detail when you get down to it like in the order of 6000 patches, but for all intensive purposes the big pieces are quite small Quote
aaver Posted December 5, 2005 Posted December 5, 2005 I need to make a throttle control pose slider from 0- 375 rpm which at 24 fps equates to 94 degrees per frame for full [ 375 ] rpm. Personally I don't think it's possible to hava a pose slider doing that, but in this thread there are some work-arounds. Quote
Dhar Posted December 5, 2005 Posted December 5, 2005 but for all intensive purposes the big pieces are quite small ... intensive purposes... you really got me going on that. Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 ... intensive purposes... you really got me going on that. okay Quote
aaver Posted December 5, 2005 Posted December 5, 2005 I couldn't stop giving this another try. I still don't think it is possible to control the RPM with a pose slider in the general case, but for pure accelerations or retardations I think this is at least a good approximation: [attachmentid=12000] For the interested, this is the expression I used 360*(..|..|..|User Properties.RPM*100*GetTime()-Floor(..|..|..|User Properties.RPM*100*GetTime())) It is a saw-tooth wave function with amplitude 360 and where the frequency is controlled by the RPM pose slider. PropellerPose01.zip Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 I have not tried your formula out yet thankyou for your hard work Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 AAVER, I used your project file and it is very cool, I painted one of the blade tips red to see what was going on and used .5% for the throttle pose slider to keep things slow. Acceleration is sweet but when it comes to deceleration the prop actually reverses direction when it comes to a stop instead of just decreasing the angular velocity. It will work for start up and acceleration but not for shutdown, it's very cool and I thank you once again for your effort. Tim Quote
Zaryin Posted December 5, 2005 Posted December 5, 2005 I can't help with the RPM thing, but I had to comment on that sweet model! Nice decaling work there too. Quote
phnxpyre Posted December 5, 2005 Posted December 5, 2005 Awesome!!!! i really like the decal work and the over all whole model, good work. Quote
helimox Posted December 5, 2005 Author Posted December 5, 2005 Awesome!!!! i really like the decal work and the over all whole model, good work. Thanks for the support , I have still got to do the medical interior Quote
aaver Posted December 6, 2005 Posted December 6, 2005 [...]Acceleration is sweet but when it comes to deceleration the prop actually reverses direction[...] Yes, that's what I meant. It works for pure accelerations or retardations, but in the general case, I still don't think there is a solution in A:M. Hopefully this is useful for some anyway Quote
Hash Fellow robcat2075 Posted December 6, 2005 Hash Fellow Posted December 6, 2005 Fine looking helicopter! Looks good enough to be in a movie. Quote
helimox Posted December 6, 2005 Author Posted December 6, 2005 Yes, that's what I meant. It works for pure accelerations or retardations, but in the general case, I still don't think there is a solution in A:M. Hopefully this is useful for some anyway thankyou once again ( just call me grass hopper when it comes to expressions) Fine looking helicopter! Looks good enough to be in a movie. Thanks Robcat, I't might end up on a website, it would be cool to have it interactive where you could make it take off or even fly it around but that is way above my head. Is that even possible ? Quote
oakchas Posted December 6, 2005 Posted December 6, 2005 it would be cool to have it interactive where you could make it take off or even fly it around but that is way above my head. Is that even possible ? HA:MR might make this possible... you'll have t look in the development forums subforum HA:MR. I don't think it's completed yet. Quote
helimox Posted January 25, 2006 Author Posted January 25, 2006 Hi, I'm looking into the possibilities of making an interactive learning tool " game " . I have a fully animated 3d model of a helicopter cockpit and I would like to make a program that would show different emergency situations and what they would look like to the pilot in the cockpit. For example if you wanted to see what the gauges and caution lights would do for an engine failure you would just click on the corresponding failure button and the gauges would animate to those positions. So the only moving parts are the gauge needles and the warning lights. All the gauges and warning lights are controlled by sliders at the moment for making animations with am. I do not have any programming experience but i have seen a few software products out there for people like me. Anyway, does anybody know of some software for a non programmer that I could use to create this- Thanks[attachmentid=13696] Quote
oakchas Posted January 25, 2006 Posted January 25, 2006 765Juliet: Turn left to a heading of 275. The heliport will be about five miles ahead on the right. How about something simple like Powerpoint? I think it will allow you to have video clips embedded... and might allow the branching of click here for this or click there for that... But, I'm not a programmer either, so I can't point you in a good direction. I don't even think 275° would get you there! AWESOME cockpit, by the way! Quote
heyvern Posted January 25, 2006 Posted January 25, 2006 helimox, You may want to look at Flash for the flight panel sim. It depends on how "real" you want it. If you want a "real" 3d interactive cockpit that you can pan around... then... some 3d type engine is going to be needed. But... if you just want a "static" animated cockpit with interactive buttons and knobs, flashing lights etc... Flash is more than capable and it is learnable for those of us who are programming challenged... and it's crossplatform right out of the box. Vernon "!" Zehr Quote
dre4mer Posted January 25, 2006 Posted January 25, 2006 Your helicopter looks terrific helimox! It looks so real I would LOVE to try my hand at compositing it into some live action footage in AE. Got any aspirations for filmmaking? Great work! -Ethan Quote
helimox Posted January 26, 2006 Author Posted January 26, 2006 Your helicopter looks terrific helimox! It looks so real I would LOVE to try my hand at compositing it into some live action footage in AE. Got any aspirations for filmmaking? Great work! -Ethan thanks! , Quote
agep Posted January 26, 2006 Posted January 26, 2006 Awesome details on the cockpit! Great work Quote
helimox Posted January 26, 2006 Author Posted January 26, 2006 Here is a logo with the helicopter[attachmentid=13704] Quote
KenH Posted January 26, 2006 Posted January 26, 2006 Excellent model. I could see that being used in some video footage very nicely. Did you make it for any reason in particular? Quote
oakchas Posted January 26, 2006 Posted January 26, 2006 Great logo! Wouldn't look nearly as good made into a patch, but boy would that be ssssweeeeet made into a badge! Quote
helimox Posted January 26, 2006 Author Posted January 26, 2006 Excellent model. I could see that being used in some video footage very nicely. Did you make it for any reason in particular? thanks I originally made it for the website but now it is also going to be used for landing zone setup presentations and pr material. Quote
R Reynolds Posted January 26, 2006 Posted January 26, 2006 That's a cool instrument panel. I'm curious to see it's wireframe to get an idea of the splinage to decal ratio. Quote
helimox Posted January 26, 2006 Author Posted January 26, 2006 wireframe[attachmentid=13741][attachmentid=13742] Quote
oakchas Posted January 27, 2006 Posted January 27, 2006 'Mox, You gonna rig all them dials and such? Wow! lotta lotta detail there! Quote
nixie Posted January 27, 2006 Posted January 27, 2006 Nice model! Simple and well put together, good luck with rigging all those dials! Aaver, thanks for the expressio. Might try it out on my spitfire's prop when i'm done If that's ok? Nixie Quote
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