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Hash, Inc. - Animation:Master

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Posted

010walk.gif011walk.gif009attack.gif008attack.gif012stand.gif

 

still have alot......but I need time to post and convert those to gif format......

 

anyway hope u like it(btw, the walk action are not that good :P

 

thanks

Posted

Yea these are very good looking , How on earth did you get that light movement on the spear and sword ,thats realy nice ,look forward to seing the game ,graet job

Posted

Hi all

 

Thanks all the replied :D

 

This game was released in 2002(if i remember correctly), only have asian language....

 

We have 2 guys modelling and 1 for animating and rendering,

 

Here is the breakdown of the whole game.

a. 120 small size characters(including monster),

b. 4 direction(45, 135, -135, -45degree)(every character).

c. Normal Stand........................(4 frames)

Battle Stand..........................(10frames - 15frames)

Walk.....................................(10frames)

Rest......................................(10frames)

Defense(Block)......................(4frames)

Hit by emery.........................(4frames)

Attack...................................(10 - 35frames)

Perpair spell..........................(1 - 10frames)

Cast spell..............................(1-10frames)

frames X 2 for SHADOW.

 

So, every character at least have

"55frames X 2Shadow X 4Direction = 440frames"

 

Special Effects need Extra add into every frame(very huge job too) <_<

 

We used around 5-6 month finished all of the game pics and animation.

 

Some of the still pictures I were posted here(fourm) one month ago.

 

Just ask me if anyone want to know more :D

 

Thanks again!

Antonyw

p.s. This is SLG game :rolleyes:

Posted
I love your avatar. Vivi I thought was the coolest from FFIX.

hehe, This VIVI done in last year, used AM 11. I will post here later ;)

 

Antonyw

p.s. I'm the big fans of FF(specially love FF7, FF8 and FF9) Graphics Only :P

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Posted

Antony,

Thought that I responded already but just wanted to send a "Bravo" your way.

Thanks for the additional information too. Good stuff!

 

Sadly, a lot of your older pics are now missing from the forum.

For those that want to check it out though the following (by Antony) is quite inspirational: Character Head, A Head used Hair Lock in V11a

 

-Rodney

Posted

Jiminy Cricket !! Wow I was going to ask "what are you doing with the software now" and then Rodney gave us this link. Fantastic artist you are AntonyW, please show us more of your work !!

 

Doug

Posted

:P >>How did you get that effect with the lights when the weapons are swung???

1. Render with Alpha Channel in A:M(800x600 Char. Only).

2. Import those frames to Illusion.

3. Add Effect in Illusion.

4. Render Effect with Alpha Channel from Illusion(800x600 Effect Only).

5. Import A:M rendered(Char.) frames and Illusion Rendered(Effect) frames to Photoshop.

6. Use Photoshop(Action) combine Char. + Effect, then save one by one frame.

............Nightmare job....some angle need to retouch one by one frame..... :(

 

>>What was the game named?

The Name of the Game is call "Identity".

 

>>how well did it sell?

We didnt lose money, but.....didnt earn much <_<

 

>>Sadly, a lot of your older pics are now missing from the forum.

Sorry, because I didnt have enough space to put my A:M Render on internet.....actully I still have alot of render can show here(my old artwork), anyway, I will post later ;)

 

Thanks all the reply AGAIN.

Antonyw

p.s hope to use New A:M cloth soon

Posted
>>How did you get that effect with the lights when the weapons are swung???

1. Render with Alpha Channel in A:M(800x600 Char. Only).

 

But what is the effect? Sprites or particles?

Posted
>>How did you get that effect with the lights when the weapons are swung???

1. Render with Alpha Channel in A:M(800x600 Char. Only).

 

But what is the effect? Sprites or particles?

The Effect is done in Illusion(special program for making Special Effect).

 

If u have enough time, can make such Effect in A:M too.....I guess <_<

 

Thanks

Antonyw

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