-
Posts
1,098 -
Joined
-
Last visited
-
Days Won
45
Content Type
Profiles
Forums
Events
Everything posted by Jason Simonds
-
I fixed the links I was using a http://goo.gl to see how many downloads there were but some how it got messed up. It worked in testing but not in live.
-
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: breaking change baked spritesystems are not backward compatible, due a needed format change for baking more than one spriteemitter too. New All Spriteemitter having now additional property - "Single Particle" , default is OFF if this option is set to ON , only one particle is created , first when it is died, a new particle will be created the following 3 options having only a effect with image sequences - "Randomize the imagesequence" , default is OFF if this option is set to ON , each particle is displaying a random frame from the imagesequence (and this means each time the frames are randomized , for a repeatable result bake this particlesystem) setting this to ON disabling also the next two options - "Imagesequence start at particle birth" , default is OFF the old beahvior for spriteemitters if this option is set to ON , the imagesequence starts first when the sprite is created - "Repeat the imagesequence" , default is OFF if this option is set to ON , the imagesequence is repeated over the particle life Fixed OSX [bug]6258[/bug] No Navigtion Window In; 'Options > Folders' On Mac Fixed All [bug]6256[/bug] Rotoscope not visible after Project save and reload Fixed All [bug]6259[/bug] Unwanted channel remain in Chor after bone is unselected Fixed All [bug]6250[/bug] Pose slider doesn't appear for 1st new pose Fixed All [bug]6252[/bug] Baking this model with a resolution-setting crashes A:M Fixed Windows [bug]6234[/bug] Included Technical Reference html links do not work. Fixed All [bug]6236[/bug] Community-Window will not receive all keyboard-events when on website Fixed All [bug]6240[/bug] Changing Channel Curve default Interp between Spline and Zero-slope doesn't work Fixed All [bug]6235[/bug] Glow not showing up in Alpha... Fixed All [bug]6241[/bug] Crash after closing Render Preview Window Fixed All [bug]2134[/bug] Rendering Radiosity With Volumetrics Isn't Working Fixed OSX [bug]6229[/bug] LWO plugin does not export on mac; error message Fixed All SubSurfaceScattering is working now also correct with multiple instances of the same model in the chor Fixed All Final Rendering with SubSurfaceScattering and Radiosity doesn't crash longer Fixed All calculating the crop range for Imagesequences from png or bmp files are now correct Changed All "Calculate Radiosity" no longer needed before You are doing a finalrender with Radiosity ON New All "Introduction" dialog displayed at startup (like Tip of the day), which is pointing to resources for beginners
-
Question on activation issues on new computer
Jason Simonds replied to Phil's topic in Animation:Master
You should have that file now. I'm sorry for the delay getting to the emails as of late. I have been just a bit over whelmed with other projects but I'm back at it now! -
Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed OSX [bug]6210[/bug] Missing Icons In PWS Fixed All [bug]6201[/bug] Artifacts When Rendering Image Sequence To File Fixed All [bug]6204[/bug] Path Constraints fail when a project is reloaded Fixed All [bug]6200[/bug] Bone crash Fixed OSX [bug]6179[/bug] Background Noise on Render Fixed All [bug]6213[/bug] Bone visibility keys are not saved in the negative percentage range of a pose slider. Fixed All [bug]6220[/bug] AM v17.0 crashed when I tried to complete the 2008 Rigging on a model Fixed All [bug]6224[/bug] Props which are attached for instance with a OrientLike in a Chor will loose the constraint-relation after reload Fixed All [bug]6223[/bug] Props which are saved in a chor which has been exported and imported again will import a second time. Fixed All [bug]6226[/bug] Deleting 1 bulb light from chor (with 2 bulb lights) sometimes causes crash, but always renders wrong Fixed All [bug]6212[/bug] For some projects / props realtime transparency is not shown corectly. Fixed All [bug]6225[/bug] Bulb type light position changes AFTER rendering with multipass = ON Fixed All [bug]6203[/bug] Characters with properly centered spines for distribution Fixed All [bug]6208[/bug] The installer does not write shortcuts to the right path in windows 7 changed all STL files can now imported as prop or model Hash Inc Store: http://www.hash.com/store/ Additional Release Information: Latest Information
-
I will look into this tomorrow. I'm sorry that you have not got a reply. I just got in but soon I will look into this late friday.
-
Congratulations on getting v17 out!
Jason Simonds replied to Glob Studios's topic in Animation:Master
Haha for sure, no that just makes me smile that i was so tired all the days you guys were here that the only sleep i got was really like that. -
Congratulations on getting v17 out!
Jason Simonds replied to Glob Studios's topic in Animation:Master
Everyone on the forums should be getting an email soon about everything new in v17.0 we just sent out about 18000 emails so it may take some time to get to you also check you spam box for update@hash.com I'm tired and going to sleep soon but I will look back at this to look and the QT thing about I'm so tired I can not really even read now. -
This release has been superseded by: v17.0a For Additional Release Information: Latest Information Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6183[/bug] Selecting Group after specific series of otherwise innocent steps causes crash Fixed All [bug]6184[/bug] Crash when trying to leave the Action Tab in Options. Fixed All [bug]6164[/bug] ForceKeyframe causes crash Fixed All [bug]6153[/bug] get error4750 when using explode rebuild wizard Fixed All [bug]6191[/bug] Proposed new Default chor Fixed All [bug]6176[/bug] Rendering is a reflection of artifacts It is possible now to set the value for "Occlusion Sampling" (Render to File Settings) up to 200% , when the value is more than 100% a different algorithm is used for calculating AO (the result is a bit darker than the original one), this will solve the problem described in this bugreport Fixed All [bug]6189[/bug] SSS-Rendering will result in in black Surface in the final rendering, when using a material on the same group Fixed All [bug]6192[/bug] Dark surroundings of SSS-groups at the border of the groups... Fixed All [bug]6196[/bug] new SSS not rendered well in multi-pass Changed All new splashscreen added Changed All importing obj files as a Prop now always done with scale 1 , equal , which scaling value is set in the import/export dialog for obj files Changed All window placement for Prop are now saved and restored Fixed All 3ds export was broken Changed All SubSurfaceScattering SSS can now be used also in materials SSS has a new property "Extend group to avoid SSS-borders" Selecting this option will cause to extend the group with their neighbor patches for SSS computation only Has only affect on groups, not if it is changed in the surface attributes for the figure self. The default value is OFF . Introduced for fixing "Dark surroundings of SSS-groups at the border of the groups" report [bug]6192[/bug] for multipass rendering SSS is now computed only at the first pass (exception stereorendering and active motionblur) fixed a crash ,if a patch is in more than one groups with SSS is set to on fixed a memoryleak for multipass rendering SSS progress now displayed for finalrendering for choreographys a new menuentry "Calculate needed memory for SSS" is added this calculates and display's only the memory, which will be needed for the SSS computation at rendertime and inform the user about this value or warn if too much memory will be needed for computation, it writes also additional information's about SSS to the logfile a case where SSS computation will need to much memory is as example, if You have very small values for "Half extinction distances" (Red 0.1,Green 4,Blue 5) in conjugation with a high sample area (compute from surface which is covered by SSS) will need around 12 GigaByte for the SSS computation the "Relative density of SSS samples" has also a influence here (the sample projectfile for the values above are from the report [bug]6174[/bug]) Hash Inc Store: http://www.hash.com/store/
-
The Winner have been posted Here! There was a tie for 2nd place you will both get the 2nd place award. If you entered from a email that is not listed on our store please send your store email to support@hash.com. Thank you all that entered and Voted! Hash, Inc. Off to comic con!
-
yes anyone can vote, but you can only vote once it's ip based so sometimes people can not vote on the same network.
-
Please Vote at http://www.hash.com/vote Thank you for all of the amazing entries! Now back to sun, girls and bbq's!
-
Image Contest: "Anything Goes"
Jason Simonds replied to Jason Simonds's topic in Contests/Challenges
So it looks like me getting the voting posted was delayed by BBQ's, Girls, Sun and fun. In the next hour I will pull support@hash.com for images one last time and post the voting. Stay tuned to see the great work! If you have any changes or have a last minute entry i will take them till 3:30pm pst -
Image Contest: "Anything Goes"
Jason Simonds replied to Jason Simonds's topic in Contests/Challenges
I just got it, Thank you! Just a few more days lets keep this rolling! -
Image Contest: "Anything Goes"
Jason Simonds replied to Jason Simonds's topic in Contests/Challenges
Thank you if you have not got a reply from support@hash.com to your entry then we have not got your entry. The deadline is approaching lets see what you got. -
The Passing of a Titan (Paul Forwood)
Jason Simonds replied to Paul Forwood's topic in General Announcements
I'm sorry for your lose, Paul was an amazing member of the Animation Master Community and will be truly missed. Thank You for letting us know and I know I speak for everyone at Hash, Inc. When I say that our thoughts are with your family and this time and with you all the best. -
Installers: http://www.hash.com/ftp/pub/updates/window...ta/AM_32BIT.exe (Windows 32bit) http://www.hash.com/ftp/pub/updates/window...ta/AM_64BIT.exe (Windows 64bit) http://www.hash.com/ftp/pub/updates/osx/v17_beta/AM.zip (Mac) Change Log: Changed All new Default Chor.cho Fixed All [bug]6152[/bug] Objects don't render when res exceeds certain size and rotoscope is present. Fixed All [bug]6154[/bug] Rotoscope not properly placed in render when Alpha buffer ON Fixed All [bug]6155[/bug] Selecting Aim At target in PWS causes crash Fixed All [bug]6157[/bug] Rotation keys are not transferred by Copy Paste Fixed All [bug]6158[/bug] Force Keyframe doesn't force keyframes Fixed All [bug]6162[/bug] Community Chat > Serial number is still asked Fixed All [bug]6163[/bug] Deleteing Constraint and its folder causes crash Fixed All [bug]6167[/bug] Props disappear from Chor after save and reload Fixed All [bug]6166[/bug] Props do not get AO shading Fixed All [bug]6170[/bug] Snap-to-surface and stitching crashes A:M (about 50% of the time) with this project Fixed All [bug]6165[/bug] Group loses CPs after Lathe operation start the lathe operation with the keyboard shortcut Alt+L to prevent deleting the original spline Fixed All [bug]6098[/bug] Renderoutput empty for using rendering to TGA, Buffers, Lightbuffers and Save Buffers... Fixed All [bug]6130[/bug] "Length" property of an Action can not be altered Fixed All [bug]6161[/bug] Force Keyframe sets bone rotations to rotation at frame zero Fixed All [bug]6171[/bug] Copy & Paste from one model to another crashes A:M... Fixed All [bug]6173[/bug] Export MDL from Chor crashes Fixed All [bug]6172[/bug] Keybard shortcut for "Group connected" is no longer / Fixed All [bug]6174[/bug] SSS parameter set to zero causes crash on render (nice sideeffect , found a performance bottleneck in the SSS computation-> SSS calculation now around 30% faster)
-
Beta05 will be out tomorrow i will post here and facebook.
-
Installers: http://www.hash.com/ftp/pub/updates/window...ta/AM_32BIT.exe (Windows 32bit) http://www.hash.com/ftp/pub/updates/window...ta/AM_64BIT.exe (Windows 64bit) http://www.hash.com/ftp/pub/updates/osx/v17_beta/AM.zip (Mac) Change Log: changed mac compiler switch to GCC4.7 fixed all [bug]6134[/bug] Renaming a Rotoscope will always set the name of the image behind the new name fixed al [bug]6145[/bug] Crash at exit , when changing materialtype from Hair or Sprite to another particle system fixed all [bug]6143[/bug] Deleting lights causes next on-screen Render to crash fixed all [bug]6129[/bug] Pasting cut patches after Surface Bake causes hang Notice , the extended bakesurface dialog has now also a option to delete the old decals fixed all [bug]6144[/bug] Rendered images have no name in Images folder fixed all [bug]6138[/bug] Changing enforcement of Group Constraint causes Crash. fixed all [bug]6139[/bug] NetRender drops constraint that is recognized by regular A:M renderer fixed all [bug]6146[/bug] Duplicator Wizard cause crash fixed all [bug]6147[/bug] Smooth wizard causes crash fixed all [bug]5520[/bug] Material "Baking" doesn't include transparency or reflectivity fixed all [bug]6149[/bug] Translate Manipulator not drawn correctly for Forces same for Scale manipulator fixed all [bug]6142[/bug] Applying decal after several mesh Rotations and a viewport Turn causes crash fixed all [bug]6137[/bug] Error message for Cloth error has no title fixed all [bug]6151[/bug] Volumetric Light cone creates black area on ground Plane
-
Installers: http://www.hash.com/ftp/pub/updates/window...ta/AM_32BIT.exe (Windows 32bit) http://www.hash.com/ftp/pub/updates/window...ta/AM_64BIT.exe (Windows 64bit) http://www.hash.com/ftp/pub/updates/osx/v17_beta/AM.zip (Mac) Change All: Changed Log Rotoscopes empty rotoscopes are not longer loaded/saved rotoscopes for figures having also now their own folder (like camera/lights in the chor), but only when You create a new rotoscope, existing rotoscopes are displayed as before outside a rotoscope folder in a chor this folder is only displayed , when "Show more than drivers" for the model is active New All: [bug]6107[/bug] Snap-To-Surface: Offset-Value it's now possible to use a offset , when adding cp's and Snap To Surface is active the offset value can changed under Tools->Options->Modeling and is used when You hold down the Shift-Key while adding cp's the offset is added in the normal direction for the underlying object patch it work's in the same manner also for "Snap Group to Surface" Fixed All [bug]6119[/bug] particle system keys corrupted after reload of PRJ Fixed All [bug]6133[/bug] Refresh-Problem for fluid-particles in shaded mode Fixed All [bug]6131[/bug] Newton creates keyframes at 25 fps, not the PRJ fps setting Fixed All [bug]6132[/bug] CP weight editor displays incorrect values Fixed All[/b] [bug]6122[/bug] Composite doesn't free memory after each frame resulting in a rapid buildup of memory and hanging the computer Fixed All [bug]6124[/bug] NetRender "elapsed" column diplays strange numbers Fixed All [bug]6115[/bug] Invisable Particle Sprites in "Render Lock Mode" Fixed All [bug]6120[/bug] Closing PRJ during progressive render causes crash Fixed All [bug]6121[/bug] Translate manipulator appears as solid box in Bones Mode Fixed All[/b] [bug]6118[/bug] Refresh-Problem for some materials > Results in a Crash Fixed All [bug]6113[/bug] Rotate manipulator not visible when editing Distortion Box CPs Fixed All [bug]6112[/bug] Editing Distortion Box causes crash Fixed All[/b] [bug]6114[/bug] Dragging CPs in model window causes crash Fixed All [bug]6117[/bug] "selected" tab doesn't wok in Actions
-
The votes are in and this image contest will be called "Anything Goes" after this ends and Comic Con and Comic Con aftermath is over I will have another. All contest entries must be submitted to support@hash.com by 11:59 pm pst on Sunday July/1/12 to be counted. Voting will run for the week after the contest deadline. Rules: All entries must be modeled and rendered in A:M. Third party paint programs like Photoshop can be used for painting texture decals By submitting your work, you are granting Hash, Inc license to reprint the work, including but not limited to promotional material, cd/dvd covers, splash screens, web sites, and articles Submissions must be substantially original work done by the submitter, and the submitter must not use any copyrighted work without permission Voting entry must be at least 1440w or larger No Offensive or Porno graphic images Prizes: First Place Will get 100.00 Hash, Inc. Gift Certificate Second Place Will get a 75.00 Hash, Inc. Gift Certificate Third Place Will get a 50.00 Hash, Inc. Gift Certificate Best of luck to all that enter! Thank You; Jason Simonds
-
If you have other Ideas add them below and I will see how they work too. To give everyone the most time to work on entries the voting will close Monday 03/30/12 and The contest post will be that day. The contest will run till Sunday July/1/12 and voting will be the week after.
-
1st Place Thank You Xtaz! 2st Place Thank You Charles Gramberg 3st Place Thank You Kathryn Whitaker For the winners please email support@hash.com the email you use for the Hash, Inc. online store and I will will send you the gift cards. I'm going to post the poll for the new contest now.
-
I'm sorry no one returned your email I have only been checking mine but I just logged in and sent you the file. I will get threw support mail in a few hours now and we will be on top again. I thought it was being picked up while i was taking care of other things.
-
Hello, Voting for the v17.0 Mascot is now live. Voting will end on 04/21/2012 at 11:59pm pst. http://www.hash.com/vote I after this wraps I will be posting a poll for the next contest that will end before Comic con. Good Luck to all that entered!
-
I will be doing more this year. When i was high on cold meds i thought of a good one but now i forgot it. I posted my return to soon but the vote should be up tonight or tomorrow for sure.