sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Jason Simonds

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Everything posted by Jason Simonds

  1. Here are the rules: All submitted images most be at least 1920×1080 aspect ratio does not matter on this contest as long as the image size is over the size listed. All entries are usable by Hash, Inc. and Animation Master for promotional material. All entries must be emailed to support@hash.com by midnight pst on 12/06/13 No offensive or pornographic material.(for the contest anyways if you want to spice up the support in box with some hot chicks I do not think anyone will mind haha) The winning image as voted by the Animation Master Community Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time) Winners: 1st place will get $150.00 http://www.hash.com/store gift card. 2nd Place will get $100.00 http://www.hash.com/store gift card. 3rd place will get $75.00 http://www.hash.com/store gift card. Ok, as for holidays I do not care what holiday you pick but since the public is voting I would stick to more main stream ones. But if I do get a good one for International Bacon Day you may get something special(no I will not rig the vote but I have no idea but something cool) If I get a few We will pick the best and try to figure out what the 'cool' thing is. Good Luck All! Jason Simonds.
  2. http://www.hash.com/index.php?pcode=v18_vote First Place! Xtax Second Place! everfresh Third Place! ludo_si Winners Please email support@hash.com your http://www.hash.com/store email address so I can email your winnings! The Next Contest will be Holidays I will post more about it late Friday next week. Put I'm think of making the deadline the first week in December. So I can have the votes and everything done by Xmass so for the winners it will be like a Xmass gift. I will also be more on top of getting the voting up, and this time look in to pick the best 4 and showing the images after you have voted.
  3. Please check the vote again, I added more. I'm so sorry this has been so bad. I should have handed it off to someone else, my insomnia and work load is getting to me. I will re email all the people that entered to revoke too. And be emailing a email blast tonight too. No voting is not linked to the forums or any sign up for friends and family can vote too.
  4. Hello, The entries this year are great so picking one will be hard but please everyone cast your vote at http://www.hash.com/vote voting will close on 08/19/13 at midnight pst. I will be more on top of posting the winners this time too. Well unless work finally kills me. If you go to the page and it lets you vote your vote has not been recorded! I'm sorry this has been a mess I guess I'm more stressed then I thought and having trouble keeping all my checks in place. Best of luck to all that entered! Thanks Again Jason Simonds
  5. Hello, i did not even have time to read all of the posts but I see there is a lot of them. Works has been killing me both with Hash, Inc. and a problem at my rental. I have been working around the clock. By Monday the voting will be up and run one week. I will post one link here and on Facebook. This has not slipped my mind it just has been something I have not had time to get to and I'm sorry for not taking the time to post or anything. If you did not get a reply from support@hash.com please resend your entry because I think I replied to all entries. Sorry about the delay and the stress Jason Simonds
  6. It's late tonight but I can look into this tomorrow and see what is up with it not working.
  7. Hello, the 4:3 is only really needed for the mascot splash screen. I guess the entry can be what any ratio as long as it's over the size listed each way.
  8. Hello, At this time we are looking for a few alpha/beta testers for v18.0. To join you will need to meet the requirements below. Requirements: Active A:M Reports Account Active v17.0 subscription Competence in Animation Master Current & Past Versions The willingness and ability to fill out out detailed reports to A:M Reports when a bug is found. To Sign Up To sign up for testing please email support@hash.com with the information below. best email for contact A:M Reports Users Name and Email. Current Operating System and Version OpenGL Version & Video Card
  9. Mascot Contest rules: All entries must be at least 1440 x 1920 and keep the 4:3 aspect ratio. The winner must summit a rendered image with no background of 480 x 640. All entries are usable by Hash, Inc. and Animation Maser for promotional material. All entries must be emailed to support@hash.com by midnight pst on 07/31/13 No offensive or pornographic material. The winning image as voted by the Animation Master Community will be the new splash screen for v18.0. Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time) Winners: 1st place will get to be the v18.0 mascot, $150.00 http://www.hash.com/store gift card. 2nd Place will get $100.00 http://www.hash.com/store gift card. 3rd place will get $75.00 http://www.hash.com/store gift card. Notes: This has no bearing on the time frame till v18.0 is release so please lets not go down that path here. Good Luck All! Jason Simonds.
  10. Hello, I think this is all fixed I sent new licenses for the installs. I did not see the emails until today as we stepped away this weekend(long weekend). We are back now though. Yes private messages are disabled for all users. I'm not sure why they are but I remember the debate about it. But we are not able to remove the option all together(once again this was years ago and I'm not sure why). But you can email people of the forums. This keeps their email private unless they choice to reply to you. Once again I'm sorry for the delay getting back to you. If you have anymore questions feel free to email.
  11. So I learned my lesson never leave home with out a laptop. I'm sorry for the delay in getting the fix installed. But everything is fixed and running like it should. I should have been able to fix it from my phone but the last software update disabled the 'shift' key in a lot of apps I use. Which is not the best for working in a OS that is case sensitive. Once again sorry for the long outage.
  12. If you go to https://www.hash.com/store/index.php?main_p...account_history it will ask yo to log in and take you to your order history.
  13. You can now upload the videos and they should play like they use to. After the 'hack' I did an update and reinstall when we first got the software it was not working so I had clip-share log in and fix it. They never told me what they did and if an update would break it. Well it ends up the update did break it the use "-vop" not more supported "-vf" so it's fixed and if there is an update again I will remember to check that. Now I just need to get the YouTube uploader installed again and that will be done and I can get back to vintagefilms. I sent a email to the people that lost videos in this since the master was lost too.
  14. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6306[/bug] "Remove from Groups" and "Remove Decals" missing from v17 Fixed Windows [bug]6309[/bug] Render to File , only final render is working Fixed OSX [bug]6296[/bug] Unexpected Path Request When Copying & Pasting Fixed OSX [bug]6307[/bug] Merge & Purge Decals Crashes A:M
  15. Hello Everyone, I know that new videos on amfilms.hash.com do not play for some reason. I do not know the reason at this time but I will soon. But it will not be till Monday 03/04/13 till I can take more of a look at it. Since we are packing right now for ECC. I have also been slacking on working on the old films site but when I return I'm going to have another go at it. It is just one of those projects every time you try to get into it. There is either something better to do or something you can make more head way at. But I know it would be good to get it running. We were also taking about adding re-links from amfilms.hash.com to vintagefilms.hash.com to fix some old posts and links that are still out there. This is not something hard to right but since the old site is not working at this time I have not put any time into it. If you guys want to checkout the images from ECC(Yes from a crappy Driod4 Camera) you can do so one FaceBook even if you do not use facebook. So the order of things to be fixed. amfilms.hash.com vintagefilms.hash.com A redirect from amfilms.hash.com to vintagefilms.hash.com Until That is fixed Please enjoy Scarecrow Of Oz! luLrCPjP22o
  16. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6215[/bug] Bump map shows in Progressive or Multi-pass render but not in Regular render Fixed All [bug]6291[/bug] Displacement maps used to work in regular render but don't now Fixed All [bug]6297[/bug] Normal+Displace decal not render Fixed All [bug]6300[/bug] AtTime() has issues in realtime and anything lower than 100 multipasses Fixed OSX [bug]6296[/bug] Unexpected Path Request When Copying & Pasting Fixed All amplitude plugin - percentage for poses can now be also -100% - range check error , when a float value bigger then a rgb value was stored , and after this a color value should be animated Changed All ZoomFit after Paste now configurable at Options->Unitsdefault NO Fixed All [bug]6303[/bug] Attempting to reference a bone's length in an expression crashes A:M. Remarks: I have marked this as fixed , because at this time it is not possible to use expressions on the model self , it is only possible in animatable instances for the model (like poses,action, chor ..). The menu entry for expressions is removed for properties on the modelcache self.
  17. They are fixed after a disconnect the ftp update did a resume not a restart and we have set our server not to support resume.(it save space and resources). The 'old' versions now need to be replaced so you should not download them for about an hour.. Like v17.0d -
  18. I'm working on it now think the upload failed
  19. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6288[/bug] AM crashes after message "Reparing a group with the same cp listed twice" Fixed All [bug]6286[/bug] random 5x5 black squares in render Fixed All [bug]6281[/bug] Lath-Tools has trouble with normals... Fixed All [bug]6239[/bug] Rotoscopes disappearing when copy/paste (actually paste) geometry in the modellingwindow.... Fixed All [bug]5404[/bug] Opening and then closing pose window crashes AM Fixed All [bug]5490[/bug] Aim At - AdjustDepthOfField problem Fixed All [bug]6109[/bug] Lag will not accept non-numerical data in Expressions Fixed All [bug]6290[/bug] Audio wavforms no longer appear in PWS Fixed All [bug]5789[/bug] Expression Boolean Operators && and || don't work possible now the following expression as example "If(..|..|..|..|Bone2.Transform.Rotate.X>50 && ..|..|..|..|Bone2.Transform.Rotate.X New All [bug]6110[/bug] An Expression Function to determine the location/rotation/scale of a bone at a point in time. New expression keyword "AtTime(time, n)", where time is the time for which You want to have the value for n , n is the Bone information example AtTime(GetTime()+SetFrame(2),..|..|..|..|Model1.Transform.Translate.Y) where GetTime()+SetFrame(2) , evaluates the Y position for Model1 at the current chor time + 2 frames SetFrames() is also a new keyword, setting the time value in frames based on the current fps, time value is always based on seconds New All [bug]6182[/bug] "Prevent CP Assignment" property for bones now property for bones is named "Prevent assigning cp's", if it is set to "ON"no cp's can't be assigned to this bone Frequently when rigging a model it is useful to use bones in relationhips within a model but undesirable for the model's CPs to be directly assigned (accidentally) to those particular bones. For example: A subset of bones for an FK arm control will never need the model's mesh directly assigned to it. Sometimes, some of the mesh can accidentally be assigned to the bones and reassigning the mesh and CP weighting back to the intended bones can be time consuming. I am suggesting here that an additional option in the properties window for the selected bone be added called "Prevent CP Assignment" (implemented like the "Lock IK" option). This would prevent the bone from having CPs assigned to it. New All Plugin Amplitude create keyframes for a property in a chor or action, based on the amplitude from a wav file start from a selected model/light/camera property in a chor or action (action must be open) (all properties except boolean/categoryproperties) selecting a wav file (supported wav file formats the same as A:M can read) "Timing" "Use chor length" , only the part of wav file that's matching chor lengthis used "Use File length", the chor length is extended to match the wav file length "Select length" , let You select a part of the wav file "Both channels" , for stereo files averaging the left and right channel "Left channel", use the left channel only "Right channel", use the right channel only "Shortcut to" "Minimum value" , the value You want have at the highest negative peak "Maximum value" , the value You want have at the highest positive peak (the minimum / maximum values for this property are displayed too) "Add to current value", if You have already action/keyframes set for this property, the calculated values are added to this "Generate keyframes" "each frame" generate one keyframes/frame "each half frame" generate two keyframes/frame [/ist]
  20. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6282[/bug] Not animated parameters SimCloth Fixed All [bug]6280[/bug] Can not snap to grid when muscle modeling in action window Fixed All [bug]6285[/bug] "Show Decals" can't be turned OFF (only camera and light views are affected from this bug) Fixed All [bug]6284[/bug] A:M thinks Camera bones are selectable when they are hidden Fixed All [bug]6279[/bug] Custom "Preview Resolution" of Images folder in PWS overridden by last model settings loaded. Fixed All [bug]6276[/bug] Dragging a model into another model loses material Fixed All [bug]6249[/bug] Decal corrupted after model Drag and Drop to new model Fixed All [bug]6271[/bug] Group constraint always creates offsets Fixed All memory leaks for simcloth plugin resolved Changed All polgyon export plugins now supporting 32 and 64 polygons/patch
  21. I'm setting up a new server and have not logged into support mail yet today but I will be doing that soon.
  22. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed OSX [bug]6267[/bug] EXR.iio Plugin Not Loading On Mac Fixed All [bug]6260[/bug] CutPlane plugin crashes on second "apply" Fixed All [bug]6264[/bug] "Help" is broken? Fixed All [bug]6266[/bug] CTRL-Click on Snap to Grid always goes to Modeling tab Fixed All [bug]6263[/bug] Remove "Chor" from Netrender? not removed , fixed loading chorfiles only Fixed All [bug]6262[/bug] Warning bell for res limit gone? Fixed All [bug]6261[/bug] "geometrie" Fixed All [bug]6247[/bug] Remove warning bell for pressing 1 to slide keys in Curve editor. Updated All Libraries -> Models - Some Primitives added Fixed All [bug]6272[/bug] Selecting Constraint target from drop-down list causes crash Fixed All [bug]6257[/bug] Don't work LAG parameter (in AM17) In AM v16 - it works Fixed All [bug]6254[/bug] CP-weighted Splines draw incorrectly when more than one model is present Fixed Partially [bug]6273[/bug] Don't animate parameters SimCloth & ClothWizard Fixed only for simcloth. But be warned , changing simulation parameters (like stiffness) over the time , having a high potential to make the simulation unresolvable.For the clothwizard I don't change the current behavior (simulation parameters are and will be not animatable) Fixed OSX [bug]6237[/bug] 32bit WAV Files Not Accepted Fixed All [bug]6274[/bug] Rotoscopes & Decals drop to lower resolution in realtime preview mode Fixed All [bug]6275[/bug] Patches touched by but not covered by decal turned red in realtime view.
  23. Yeah I was using goo.gl and some hot the link got messed up. They are fixed now.
  24. Hello, We have updated the Animation Master help files you can download them below: http://www.hash.com/ftp/pub/docs/help.zip http://www.hash.com/ftp/pub/docs/masterchm.zip Thank You; Hash, Inc.
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