sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Jason Simonds

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Everything posted by Jason Simonds

  1. The deadline is exteded july 6th midnight pst I will make a post about it today and find something to give the people that got in on time!
  2. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6522[/bug] Pressing Skeletal mode button doesn't work and leads to freeze. Fixed All [bug]6521[/bug] AtTime expressiondoes not retrieve value from indicated time. Added All Expressions CurrentValue() Returns the current value for this propertie, before the expression is interpreted. VectorF( x ) Creates a vector by filling the three floating point values x, y, and z with the initial value. Vector2( x, y ) Creates a vector2 by combining the two floating point values x and y. AtFrame(frame , n ) Returns the value of n at the given frame. GetFrame() Returns the relative frame within the action. When in a choreography, this is equal to the chor's frame. Clamp( n, min, max ) Clamp the value n into the range between min and max
  3. Hello, We only got 2 entries for this contest should we extent the deadline something closer to Comic Con in July or just call it on this one?
  4. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Changed All Plugin "Merge and purge decals" added check for Percentage,Repeat,Seamless and Exporttype properties for equality, only if this values are also equal the decals are merged Fixed All [bug]6505[/bug] Layers drawn in front Fixed All [bug]6513[/bug] Rotoscope hides model in shaded view Fixed All [bug]6510[/bug] Memory leak after finalrender with zbuffered shadows and Penumbra On Fixed All [bug]6500[/bug] Request these standard resolutions in the industry for the resolution drop down menu added to the resolution drop down menu in this order "UHD" Ultra high definition television 3840 × 2160 "DCI 2K cropped" (CinemaScope cropped) 2048 × 858 "DCI 2K native" (native resolution) 2048 × 1080 "DCI 4K cropped" (CinemaScope cropped) 4096 × 1716 "DCI 4K native" (native resolution) 4096 × 2160 [*]Fixed All [bug]6503[/bug] Patches Not Displaying Correctly [*]Fixed All [bug]6495[/bug] Displacement from materials results in heavy, black render artefacts [*]Fixed All [bug]6509[/bug] Render with SSAO causes crash [*]Fixed All [bug]6507[/bug] Pressing Bones Mode Button locks computer [*]Fixed All OpenGL3 driver - fixed application crash for nvidia gpu's Error code:6 "Your hardware configuration does not meet minimum specifications needed to run the application. The application must close." if this error occured again , please set in the registry (OSX Masterprefs.ini) the value for "OpenGL3" "Max Vertices" to a lower value redudant state changes reduced reworked the opengl3 property page all settings on this page having only influence for the realtime rendering bilinear filtering for real time textures removed the next 3 options are having only influence for realtime textures "Anisotropic filter" for textures added, can be switched with the same named checkbox on the opengl3 properties page, only avaible if the "GL_EXT_texture_filter_anisotropic" extension is supported from the gpu driver "Scale always to power of two", if this checkbox is checked all textures are scaled to the next power of two value for width and height (256,512,1024 and so one) "Compress if x or y > xxx", if this checkbox is checked the textured are stored as compressed texture in the gpu accesible memory, the value means the size for the texture width or height , and is the computed from the "GL_MAX_TEXTURE_SIZE" value , for Your gpu this value can be shown if You save the list of extensions "Show All" on the property page than "Save") "Antialiased Lines" only a hint for OpenGL , that lines should drwaed antialiased "Inverse sortorder" transparent Patches are drawn in reverse order (Z- to Z+) "Polymode" in shaded views , the polygon structure is displayed , which will be used, when You export the model/chor in a polygon export format like stl/obj and so one . special note for OSX users if You get uglish decals/rotoscopes please try first to set "Scale always to power of two" to On , even the OpenGL extension "GL_ARB_texture_non_power_of_two" is reported , it looks like there is problem with the driver (seen the problem on systems with a nvidia gpu, ati or intel seems to be ok) [*]Fixed OSX [bug]6471[/bug] Decals Not Displaying Corectly In v18a On Macs [bug]6481[/bug] AM does not render images correctly set "Scale always to power of two" to On in the opengl3 properties [*]Fixed All appcrash , when selecting controlpoints from a decal, where the cp's are removed but the stamp still exists [*]Fixed All [bug]6515[/bug] Can't reorder sequence of a model's constraints in a relationship [bug]6425[/bug] No longer possible to resequence a relationship's constraints in the PWS [*]Fixed All [bug]6516[/bug] Can't reorder sequence of an Actions constraints in a relationship [bug]6438[/bug] No longer possible to resequence constraints in an Action or Choreography window. [*]Fixed All [bug]6517[/bug] Crash when trying to resequence the order of contraints in an Action in the PWS without having its action window open. [*]Changed Windows32 and OSX if A:M is running out of memory during final render, a more informative messagebox is displayed and the used memory is freed now. A typical scenario for such a exception is rendering with some lights with Z-buffered shadows,high Map Resolution,Penumbra on and Multipass off. 32 bit programs (OSX is a 32 bit process too), can use only at max 3GB memory equal how much memory is installed [*]Fixed All [bug]6188[/bug] Hair Density Maps do not work correctly on 5-point patches [*]Changed All Expression RGB(rgb) clamp the values between 0 and 255 self (as example 500 is the input value, than 255 used as value) use absolute values (-100 will then be 100) [*]Fixed All [bug]6520[/bug] Decals on background objects appear over foreground objects in real-time [*]Fixed All [bug]6480[/bug] AM Crashes when trying to remove a hook [*]Fixed All [bug]6512[/bug] Multipass not dividing motion blur increments properly
  5. v18.0e should be up today late my time. I just got back yesterday.
  6. Buying in advanced form the store is not a good idea. The store only holds the current versions activation codes so if you bought 3 today you would get 3 codes for v18.0 if you email use either at support@hash.com or orders@hash.com we can setthat up for you. if you do buy form the store we can move the codes over to the new version when it comes out also, but once again it would take you emailing us.
  7. Curious, why would someone be denied? Most of the time it's not having the right hostid but there our other reasons mostly just trying to get more then one. When i do decline the hostid ones, I send them notice on how to fix it.
  8. At this time all pending requests are approved or denied
  9. The Mac installer has been updated!
  10. try this link I can not repeat that, you may have a bad cached download link ftpftp://ftp.hash.com/pub/updates/windows/AM_32BIT.exe
  11. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6497[/bug] Hair always jittering Fixed All [bug]6496[/bug] Hair color incorrect in Final renders Fixed All [bug]6459[/bug] Bake surface resolution replaced by fixed presets Changed All Bakesurface default values now the following Resolution 10 Margins 1 Maximum textures size Automatic Overwrite Files True Delete old decals False Delete materials False If Bakesurface is started without the dialog (Shift + LMB) last settings are used the created decalimages having now a new naming scheme "bs_"modelname"_"texturetype"."extension (jpg as default) with this change it's possible to bake more than one model in one projectfile new combobox "Maximum textures size", where You can select wich size the created decalimages should have Automatic - based on Resolution , the best matched size (as in previous A:M versions) 128 - maximum texturesize 128x128 pixel and so one up to 4096x4096 only the 64bit version has the possibility to select 8192 as maximum texture size the algorithm tries now to match this value in one dimension new option "Delete materials" If this is checked , all materialnodes (! INCLUDING particle materials !) are removed from the model and groups and the surface atrributes are set to the default values [*]New All [bug]6413[/bug] Allow undo functionallity in the stamp editor basic undo/redo funtcionality added, selections are not undoable, only cornercp moving is undoable special functionality for command key's + LMB in the stampview (only as reminder) Ctrl key (Mac Command key) + LMB split uv stack and add the nearest corner to selection Shift key + LMB add uvs to selection Alt key + LMB add vertex to selection [*]New All [bug]6456[/bug] Feature request: Option to select the visual representation of bones switching to simple bone draw mode (bones are drawn as simple line instead of shaft) possible with keyboard shortcut "Shift+7" or the button from Tools->Customize->Commands->Draw (you need to add this button manually for the first time) keyboard shortcut can found at Tools->Customize->Commands->Keyboard "Toogle bone draw mode [*]Changes All [bug]6457[/bug] Option to select between Spline/Hold/Linear as default keyframe interpolation !!! Important change !!! affects only new created drivers , for this drivers keyframes are created with the selected default keyframe interpolation You can set this at "Tools"->"Options"->"Action"->"Keyframe Interpolation" if "Default" is selected in most cases the interpolation method is "Spline", the behavior of creating keyframes is in this case the same as in previous A:M versions ! if any other is selected, it overrides the default values for the driver ! [*]Changes All Stampview , if a corner or a group of corners are selectet , not longer display a popup menu , makes no sense in such a scenario [*]Changes All different cursor for "Add Lock Mode" [*]Fixed All [bug]6490[/bug] Crash after Save [*]Fixed All [bug]6482[/bug] New CPs made with Y key not properly placed [*]Fixed All [bug]6478[/bug] Can't create bone chain with Snap Manipulator to Grid ON [*]Fixed All [bug]6491[/bug] Can't Keyframe in Composite [*]Fixed All [bug]6487[/bug] Lights not fully drawn in Bones mode fixed also some realtime draw issues for bones (ghosty circles) [*]Fixed All [bug]6494[/bug] strange snapping was a unwanted sideeffect from #[bug]6445[/bug] Moving cp's in front view don't keep z axis position [*]fixed Opengl Driver [bug]6477[/bug] Mac, OpenGL Causing "Bones Mode" Display Issues [*]Fixed All [bug]6488[/bug] Rotoscopes on lights lost after save and reload of project. see the notes below [*]Fixed All [bug]6486[/bug] Rotoscope image on light not working Not longer allowed to drag rotoscopes on light or camera caches ,only allowed for instances light/camera in a chor/action or lights inside a model notes for the special case lights inside a model (in the bone hierachie) "if show more than drivers" is selected , the rotoscopes are NOT visible but they are still affects rendering, this is a accommodation for netrender it was very tricky to get this to work .... [*]Fixed All [bug]6485[/bug] Splines set to "Render as Line" are not smooth in final render I higly recommend to use the "Resamplespline" plugin in such a case for evenly distributed cp's on the spline.
  12. I like them, parts of the back layout are only if you are mailing them, the 'safe' guides is all we have to follow. The mailing layout is free, but for a small price upgrade you can have a full printed back. I will leave this post up till tomorrow when i send them out so any other fixes you guys do or think should be done I will try to get to before I send them off tomorrow.
  13. it's late and I suck at this but well.. v18_Postcard_Front.psd v18_Postcard_Back.psd
  14. You are right I like those better then mine, So they are what I'm going with still going to fix the tongue
  15. So I tried to make some new business cards. I liked someone the stuff in the post so they are a lot like it. v18_buss_card.psd v18_buss_card_bk.psd they are still editable and I will take any suggestions tomorrow when i have a bit of time i will work on the flyer. I still hope to get some good ones today but I'm working on this for back up. Ok I already see and edit I need to remove the tongue but that is an easy fix.
  16. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: fixed all [bug]6468[/bug] Control Point weight statistics do not appear in the "Show Manipulator Properties" window when enabled in an action window. fixed all [bug]6492[/bug] Enforcement curve for constraint not given correct interpolation. Interpolation Control not working. fixed all [bug]6472[/bug] Deleting Path causes crash fixed all [bug]6473[/bug] Font Wizard creates wrong bias on bevels fixed all texture plugins, changing values are now reflected immediatly in the material preview changed all [bug]6445[/bug] Moving cp's in front view don't keep z axis position A single cp must be selected before creating a new cp to activate this feature. Front Back view z coordinate from the selected cp is used Top Bottom view y coordinate from the selected cp is used Left Right view x coordinate from the selected cp is used [*]fixed all fixing a refresh issue in material views for plugin materials, when values are changed [*]changed all reworked export/import plugins important change "Poly Model *.ply" is renamed now to "Hash Poly Model *.plh" , because it is NOT the original PLY format developed by Greg Turk (Georgia Institute of Technology) [*]changed all "Snap group to surface" If You start this command while holding the Shift key down , a settings dialog appear. The dialog has two new options "Use CP normals" if this checkbox is checked , the cp normals are used for computation instead of the patch normals "Try reverse direction, if no hit" if this checkbox is checked and no intersection is found, a second try with negated normaldirection is done for intersection checking additonal change if no patch is in the group (single spline as example) the normal direction is calculated from the cp position and the group center point (direction looking to the group center) [*]fixed all [bug]6489[/bug] NetRender doesn't render animation the same as A:M [*]fixed all [bug]6475[/bug] Aborting render causes crash [*]fixed all [bug]6476[/bug] Netrender nodes crash after loading frame
  17. Here are the rules: All submitted images most be at least 1920×1080 aspect ratio does not matter on this contest as long as the image size is over the size listed. All entries are usable by Hash, Inc. and Animation Master for promotional material. All entries must be emailed to support@hash.com by midnight pst on 04/30/14 6 July (midnight) No offensive or pornographic material. The winning image as voted by the Animation Master Community Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time) Winners: 1st place will get $100.00 http://www.hash.com/store gift card. 2nd Place will get $75.00 http://www.hash.com/store gift card. 3rd place will get $50.00 http://www.hash.com/store gift card. If it's High Tech, Futuristic, Robots, Space Ships or other stuff like that get it rendered and get it in I can not wait to see what you all come up with! Good Luck All! Jason Simonds.
  18. Hello, Hash, Inc. is looking to make new Postcards and Business cards. I like the ones we used before but this time we are looking for something more simple. Just a few images, a slogans and some other info email, Facebook, fax, links stuff like that I will be following this post so if you need anything form me let me know I will be reordering on march 15th so I can get the in time for ECC For the cards I was thinking 2 sided on the front logo/image on the back useful links like amfilms, youtube, facebook, stills, forums and what not. Here is links to the templates. Cards Post Cards Hash, Inc. Info Hash, Inc. 10411 NE 110th cir Vancouver, WA 98662 360-750-0451(fax) support@hash.com (support) orders@hash.com (ordering) Thank you for your help Jason Simonds.
  19. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: Fixed All [bug]6462[/bug] V18_64bit falls over when loading tiled images Fixed All [bug]6443[/bug] Rotoscope on Light not affected by Transparency setting Fixed All [bug]6454[/bug] Volumetrics obscuring scene view A new option added for volumetrics "Draw shaded in real time view" Default Off If it is set to On the a shaded cone is drawed if real time views are set to shaded. Fixed All [bug]6444[/bug] Lights with Rotoscopes ignore light's color Following conditions have to be true the rotoscope image must have a keycolor set or alphachannel transparency for the rotoscope must be smaller than 100% "Use additive color" must be set to ON Fixed All [bug]6452[/bug] Y key shortcut to add CP doesn't always work Inserting a cp (shortcut Y) now working on the last cp on a spline too. Fixed all [bug]6451[/bug]: Attempting to Detach Hook Crashes App Fixed Windows rendering to a avi file with any compression for the file selected , crashes A:M after finished rendering fixed all fixing a refresh issue for decals in shaded realtime view, when the Repeat parameter for the decal was changed Thank you; Jason Simonds
  20. Great entries everyone it was a close race! 1st Place!NancyGormezano 2nd Place! 3rd Place!robcat2075 If everyone could email support@hash.com your http://www.hash.com/store email. I will get the gift cards out to you. The next contest will be sifi, technology, scape. I will get the rules and time frame posted soon. I can not wait to see what you all come up with!
  21. The Holiday Image Contest Voting is now live! Voting will end 12/20/13 at midnight. Share the link with all your friends!! http://www.hash.com/vote Thank You; Jason Simonds
  22. Installers: Windows 32Bit Windows 64Bit Intel Mac Change Log: New All "Snap to nearest CP" If you select a single cp or a group of cp's, than this new option in the popup menu is avaible. It is snapping the selected cp to the nearest other cp position from the model. If you have a group named "targetgroup" in the model, this group is used as target positions, otherwise a dialog appears, where you must select the target group. Only the cp's from this group are used as possible target cp positions. This option is also avaible in a pose/action/chor, when the muscle mode is selected. The default shortcut is Shift+Ctrl+9. All [bug]6400[/bug] Allow option to invert the functionality of the the "Hide CPs" and "Lock CPs" tool buttons. Holding the Ctrl (for Mac the Command) key down, inverting the affected cp's. All [bug]6410[/bug] Feature suggestion: Tool buttons for Onion Skin Control Toolbar for Onion Skin added All [bug]6347[/bug] Feature idea: Automatic Quad view All [bug]6389[/bug] Please allow deletion of layout presets. All [bug]6390[/bug] Allow seletion of layout presets from "Load Layout" submenu All Tools> Options> Units (additional for #0006374) "Magnet mode"> "Display single manipulator" With checkbox ON, the magnetic field radius is only drawn for the last selected cp, with the checkbox OFF, the magnetic field radius is drawn for each selected cp, but the radius can be only with the maipulators from the last selected cp All [bug]6375[/bug] Allow user definable workspace/window layout presets "View"> "Save Layout" for saving an individual toolbar layout "View"> "Load Layout" for restoring an individual toolbar layout. OpenGL3 driver (had also the possibility to use features from newer OpenGL versions, if detected) This is now the default driver, the other OpenGl driver exists only for backward compatibility if the gpu/driver doesn't support OpenGL 3.0 (for gpu postprocessing OpenGL 3.2 is required as minimum) When you switch the drivers, a restart is highly recommended! This driver works faster in realtime mode (in special with high count patch models/models with transparency) and enables some additional features. It also contains some bugfixes for realtime displaying. Polygonmode (only OpenGL3) Tools->Options->OpenGL In shaded views, the polygon structure is displayed, which will be used when you export the model/chor in a polygon export format like stl/obj and so on. Rendersetting "Screen Space Ambiant Occlusion" This is a posteffect, which is implemented as a GPU Shader, but has also a CPU fallback implementation, for the case that the gpu doesn't support this or opengl3 is not used. The effects also need the depth buffer, if they are not enabled, the effect enables it. additional settingsOn OSX this effect can be computed only on the cpu, due to glTexBuffer and samplerBuffer (gsls) isn't avaible in the compatibility profile, the core profile can't be used (nor supported via AGL) there. "SSAO Effect only" Only the computed SSAO is shown as a greyscale picture (not applied to the original render, overwrite it) "Samples" How many samples are used to compute the ssao around each pixel, available values,when gpu is used are 2-1024, if the cpu is used it is limited to 2-128 (higher values are clamped to 128) it's also a good idea to enable OpenMP, when the fallback to the cpu implementation is used. "Radius" The radius around each pixel, from which the SSAO is computed "Distance" Distance which occlusion reaches "Gamma" Gamma correction for occlusion only "Density" Density for sampling "Softness" Softness of the edge of occlusion "Luminance influence" How much luminance affects occlusion (gpu only, and only when applied to finalrender) "Blur the effect" Enables blurring for the effect itself (not the applied effect) "Radius" The radius for which the blur is calculated (gpu gaussian blur used) "Apply to finalrender" See GPU Postprocess effects when "GPU Postprocess effects" is set to ON and "Applying each pass" is ON and the gpu implementation is used the effect is applied each pass. [*]Rendersetting "GPU Postprocess effects" (only OpenGL3, driver version 3.2 or higher is needed) This implements some posteffects as GPU calculated effects, they are faster than the normal posteffects applied to the camera. An additional logfile (GPUShader.log in the A:M installation directory) is created, when such aa effect is used (for bughunting) if an error occurs, the master.log is also needed for bughunting the order for computing the posteffects is SSAO, Blur, Different Posteffects. Settings for each gpu posteffect "Applying each pass" When You render with multipass ON, the effect is applied at each pass. "Apply to finalresult" If this setting is OFF, the result from the posteffect is saved as a seperate image file (also for every pass in multipass), and not added to the final result image. The imagefile is saved in the directory where the final image is stored and appended with the posteffect name and pass number. "Samples" How often the posteffect is applied. Blur Additional setting, "Radius" which controls the radius for which the blur posteffect is calculated Different Posteffects additional setting "Posteffect Type" Available types are "Greyscale" "Sepia tone" "Negative" "Sharpen" "Dilate" "Erode" "Laplacian" "Prewitt" "Sobel" [*]Snapshot from the active view Directory where the snapshot is saved is configurable at Tools->Options->Backup The toolbar button for this is under Tools->Customize->Commands->Render the snapshot is saved as a targa file [*]All [bug]6358[/bug] Feature suggestion: Option to limit realtime subdivision, new checkbox on global property page "Limit realtime subdivisons" Default On, limits the real time subdivisions to 1,4,16,Adaptive [*]All [bug]6342[/bug] Feature request: update STL exporter to offer higher subdivision avaible subdivs for polygon exporters and realtime view now 1,4,16,64,256,1024,4096,Adaptive. 256 and above require significantly more time in realtime views. [*]All [bug]6332[/bug] CTRL-Save Snapshot to bring up options panel (for macs Shift-Save Snapshot) [*]All [bug]6334[/bug] Feature suggestion: Snapshot automatically applied back to model new menu entry for this "Apply Snapshot", avaible only in the contextmenu from a view filename, extension (tga,jpg,png,exr), save destination configurable. Changed [*]OSX If a dialog hangs, you can now quit it with Cmd+Q [*]All Obj Export Generate Model Maps If "Generate Model Maps" is active, only the model map texture is exported, this texture is like a baked surface and includes other applied textures too. The texture is now written as a 32bit bmp (with alpha channel). Min and Max Size can now be "512" too, it is the min/max size for each patch in the created texture, depends which size is needed (patch fully covered from a texture is using the max size, a patch with only surface changed the min size). Remove degenerated faces at export It no longer breaks the UV mapping, It is useful if you want to create valid obj files and 3/5/Hook patches are in the model. It is simply not possible to create only quad polygons (which are valid) for example for patches with hooks, in this case the exported obj file now has Quads and Triangles (have not seen problems in this case with other polygon based apps). Texture handling Only the first texture for a face is used, because a face can have only one material and uv coordinates assigned, but it can be a multi texture (like the from BakeSurface created one) Copy Textures Dialog This dialog are now only displayed, if the texture files are not in the 8.3 format. "Export normals" If the checkbox isn't checked, normal information is not exported, this information is only a hint for other importers and not needed in general (most of the programs are rebuilding the normals at import), unchecking this option reduces the filesize. [*]All "Save Snapshot" (Button) and "Apply snapshot" (menu entry) If you hold down the Ctrl (Mac Shift) key, while clicking this command a dialog appears, where you can change the size for the created image, the Filename and imageformat [*]All I have changed the behavior for "Snap group to surface", it now also works in a pose/action/chor view without changing the original model. [*]All Relationships the menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, not longer in the PWS Choraction The menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, no longer in the PWS, if the current viewmode for the chor is "Modeling" or "Muscle" Action the menu command's "Select Spline#" and "Select CP#" in the PWS, selecting now the spline/cp in the relationship window, no longer in the PWS, if the current viewmode for the action is "Muscle" [*]All "Snap Group To Surface" for grouped cp's they are member of a patch and the reversed normal direction from the patch is used as the direction for finding the goal surface, for all other cp's the pivot for the group is used as a direction special case if only one cp is selected and the cp is not a member of a patch the view direction is used When you hold down the Shift key, a dialog appears, where you can set the offset and the maximum intersection distance [*]All Import -> Prop When you hold the Shift key down, while selecting "Import" -> "Prop" a dialog pops up where you can change the behavior for the imported Prop "Scale the prop at import" Down/Upscaling the prop with the given value(obj files only) "Discard textures" textures for this prop will not loaded and assigned "Don't display information" the information dialog for new imported props is suppressed These settings are saved in the project too, so if you reload the project the same settings given here are reused. The import process can be cancelled with the escape key. [*]All Plugin Amplitude added possibility to use a frequency band as controller, bands 1-10 are predefined bands with the following values Center Low Up 31,5Hz 22Hz 44Hz 63Hz 44Hz 88Hz 125Hz 88Hz 177Hz 250Hz 177Hz 355Hz 500Hz 355Hz 710Hz 1Khz 710Hz 1,42Khz 2Khz 1,42Khz 2,84Khz 4Khz 2,84Khz 5,68Khz 8Khz 5,68Khz 11,36Khz 16Khz 11,36Khz 22,72Khz The low and upper limits can change slighly, depends on the sampling rate from the wav file Band 11 is a user defined band, where you can set the lower and upper frequency yourself. [*]All [bug]6378[/bug] Hide bones with enabled "Prevent assigning cp's" property from list of bones in the "Edit CP Weights" window. [*]All the introduction dialog (Help -> Introduction) now has workable links to the single section (like mouseover effect) [*]All Posteffects added Shadow and Alpha to the list of possible input buffers [*]All changing the Polygonmode now works without closing/reopening the views toolbar button added (Draw Toolbar) [*]All Rendersettingsdialog now sizable Fixed [*]All [bug]6442[/bug] Cannot subdivide splines in Chor mode It's now possible to subdivide a spline with the Shortcut "Y", when you are in a chor or action. Resulting in important change for Springsystems adding a mass has now the keyboard shortcut "Shift + Y" [*]All [bug]6436[/bug] A:M hangs (unrecoverably) when saving over a previously saved layout preset [*]All [bug]6437[/bug] Preset layout inconsistencies [*]All [bug]6438[/bug] No longer possible to resequence constraints in an Action or Choreography window. [*]All [bug]6425[/bug] No longer possible to resequence a relationship's constraints in the PWS [*]All [bug]6412[/bug] Allow the new Snapshot feature to save a snapshop of Stamps [*]All Terrain wizard number of rows and columns now similar to grid wizard orientation similar to grid wizard save and restore changed values now working [*]OSX [bug]06423[/bug] image io plugin missing, it says (decals are not displayed in realtime mode, occurs only with OpenGL3 driver) [*]All [bug]6421[/bug] Export of OBJ with baked surface crashes AM and produces no OBJ [*]All [bug]6414[/bug] Full path of model is file shown in the manipulator properties when "Show CP Weights" toolbar button is enabled. [*]All [bug]6415[/bug] [interface] Proposed defaults for Onion Skin [*]All [bug]6426[/bug] Splash screen image seems a little too large. [*]All [bug]6427[/bug] Splash screen's image is too rough around its edges [*]windows 32bit [bug]6418[/bug] Crash when trying to display the properties or timeline window. [*]windows 32bit [bug]6419[/bug] Crash when trying to create or open a model file. [*]windows 32bit [bug]6420[/bug] Frame/ Timecode display shows gibberish. [*]All [bug]5469[/bug]4 Bones (still) weirdly draggable in PWS Chor [*]All [bug]6406[/bug] difficult selection [*]All false cp are still selected after "Detach Point" [*]All [bug]6404[/bug] A:M crashes or becomes unstable (then crashes) when copying and pasting two or more groups. [*]All [bug]6386[/bug] Object manipulators become obscured when using a rotoscope whose "On Top" property is set to "ON". [*]Windows [bug]6376[/bug] V18 slow at rendering as compared to V17 [*]All [bug]6394[/bug] export obj, 3ds with bad uv added a new checkbox for the obj exporter "Remove degenerated faces at export" if this is checked, the UV datas are not longer valid , should be checked only if You export for 3D printing (solving problems coming from hooks / 5pointers) [*]All obj plugin some memoryleaks are fixed (in special when used as importplugin for props) [*]All [bug]6399[/bug] A:M Crashes when using Clone NullObject plugin [*]All [bug]6402[/bug] Yellow selection box not visible [*]All [bug]6368[/bug] A:M crashes when dragging a model with groups onto another model in PWS [*]All [bug]6369[/bug] Mirror Bones plug-in does not mirror Null color or "prevent assigning cp's" property [*]All [bug]6374[/bug] Magnet Mode's visual boundary does not display consistently when selecting a CP. [*]All [bug]6326[/bug] NetRender format choices is only a blank list. [*]All [bug]6327[/bug] 32 bit Netrender only sees 64 bit renderlsaves [*]All [bug]6324[/bug] Num 3 to cycle through light views not working [*]All Expression "GetWorldPos" and "GetWorldDir" now working as expected [*]All [bug]6333[/bug] to end spline while in "Sticky Mode" [*]All [bug]6362[/bug] Render to File settings window always cropped [*]GPU Posteffects Netrender can now use GPU Posteffects too, if the machine where the slaves are running support this [*]All [bug]6357[/bug] SSAO doesn't look like AO [*]OpenGl3 fixed some display bugs , in special for bones mode [*]All [bug]6341[/bug] "Compute CP weights" is not recognized as change to model or PRJ [*]All [bug]6356[/bug] Crash on in Render To File Dilaog [*]OpenGl3 fixed some memoryleaks [*]Windows display problem fixed when selecting a group and Aero is active [*]All Posteffects are remember now their selected buffers ,has occured when two or more Input buffers are avaible for the posteffect and both of them having a buffer other than Color or Default selected [*]All nested Posteffects (one Posteffect are added to another) are remember now their selected buffer correct [*]All [bug]6312[/bug] Drag a Project from the libraries in the PWS over the Choreographie-Entry > Crash Removed [*]Windows 32bit Direct3D realtime driver removed
  23. Hello, Just hours before my flight to Vegas I finally got Animation Master Chat up and running in it's new home! The machine is a new install and has some updating to do but I it should not restart till 3am(at this point I'm not sure I trust that though). If it does restart it will be fast so do not worry. You guys may even get to see my drunken miss spellings if I log in to make sure it's up while in Vegas. You may ask yourself can my drunken miss spellings really be any worse then my normal miss spellings. And the answer is YES haha! Email will be a bit slow while I'm out too, But I will try to get to them the few hours before I'm partying in the morning each day.
  24. Installers: Windows 32Bit Windows 64Bit Intel Mac Fixed OSX Animation Master will now run in Mac 10.9(Maverick) There is no Changes to the windows Version at this time and tomorrow I will get the beta release out too.
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