Jump to content
Hash, Inc. - Animation:Master

Jason Simonds

Admin
  • Posts

    1,097
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Jason Simonds

  1. This is a test run cycle . Added by: Quent Tags: Run test Date: 2010-03-11 View the full article
  2. Animated the rest of the characters and added the crowd panels. The guards have a transparency map, so they look kinda strange at the moment. Should look OK when rendered. Added by: HomeSlice Tags: wip Date: 2010-03-07 View the full article
  3. My first car. Added by: Quent Tags: Car Date: 2010-03-18 View the full article
  4. Work in progress, A short I'm doing. At the moment I'm reworking everything. Added by: Quent Tags: Action Date: 2010-03-18 View the full article
  5. MicroRevengers deal out some ultimate justice to Bernie Madoff in jail. Added by: LectricLobster Tags: Madoff animation MicroRevengers Date: 2010-03-17 View the full article
  6. MicroRevengers deal out some ultimate justice to a suicide vest maker. Added by: LectricLobster Tags: Jihad animation MicroRevengers Date: 2010-03-17 View the full article
  7. The Demo you all know and love done by Greg Rostami Added by: hashinc Tags: Animation:Master Demo Greg Rostami Date: 2010-03-15 View the full article
  8. Jim Talbot covers Flattening the Mesh and Applying the Template Decal Added by: hashinc Tags: decaling face Animation:master Jim Talbot tech talk training hash inc Date: 2010-03-15 View the full article
  9. Jim Talbot covers Flattening the Mesh and Applying the Template Decal Added by: hashinc Tags: decaling face Animation:master Jim Talbot tech talk training hash inc Date: 2010-03-15 View the full article
  10. Jim Talbot Covers Flattening the Mesh and Applying the Template Decal Added by: hashinc Tags: Face Training decaling Jim Talbot Tech Talk Animation:Master hash inc Date: 2010-03-15 View the full article
  11. Alright in this video we will be talking again about how to make some more lip poses. What I would like to do first is a quick review of what the face interface is. And basically it is just a bunch of control nulls that move pose sliders Added by: hashinc Tags: Facial Muscle Motions Animation:Master Tech Talk Hash inc Date: 2010-03-15 View the full article
  12. In this demo we will be covering another way to do the eyelids. In another demo I showed you control point weighting to the bones for making your eyelid poses. There is another way of doing the eyelids that might be faster. Its just your preference on which way you chose to do it. In this demo I’ll be showing you smart skinning. Added by: hashinc Tags: Smart Skin Tech Talk Animation:Master hash inc training Date: 2010-03-15 View the full article
  13. It is either the font or drop shadow, But this is known and being worked right now. I'm sorry that this is a problem but it's on 'the list' for sure.
  14. It is either the font of drop shadow, But this is known and being worked right now. I'm sorry that this is a problem but it's on 'the list' for sure.
  15. If you need to change the limit to upload these or me to set up a FTP folder to send them then me convert and upload them that is fine too.
  16. hello, It's good to see it's working. I sent you a few emails about this. but it looks like eathlink was blocking them(i just got the bounce) i have a email into them to see. Why. Just incase this happens again i will post the steps we would send. But if your CPU looses it's clock time or you have to flash your bios. Make sure your clock is reset before you start A:M. First download: ftp://ftp.hash.com/pub/misc/rlmhostid.zip unzip that file to your desktop. For windows XP/Vista Go to Start Menu > Run > type ‘cmd’ without quotes [enter]. In the window type ‘cd desktop’ with out quotes [enter] Now type ‘rlmhostid.exe’ with out quotes. You will get ‘Hostid of this machine:’ Right click on the last number and select mark highlight all of the code after ‘Hostid of this machine:’ and email that to me and I will send you a new .lic file.
  17. Yeah, We only pull support mail Monday - Friday. And there was a lot going on today so email was not pulled till late in the day. Good to here everything is working.
  18. Note: v15 is the last release that works with The Setup Machine (TSM). Here is a Hot Fix for v15.0j Here are links to the v15.0j+ installers Windows Installer (Web Activated Yearly Subscription) Windows Installer (CD Box version Update) volume name HASH Mac Installer (Web Activated Yearly Subscription) Mac Installer (CD Box version Update) volume-name HASH This will adresses the problems with rendering fluids and baking systems, I have also enabled the logfile for the pc version as standard now Thank you, Hash, Inc. Links should be current: As of 8/27/2016
  19. Here are links to the v15.0j installers Windows Installer (Web Activated Yearly Subscription) Windows Installer (CD Box version Update) volume name HASH Mac Installer (Web Activated Yearly Subscription) Mac Installer (CD Box version Update) volume-name HASH fixed since last release: 5575: Changing Glossy Specular Render Shader back to None causes program error 5573: Specular color for hair always white 5564: Space Navigator Roll and Spin are reversed under OSX 5571: Light lists lost when a model is swapped in a chor. 5569: Bone heirarchy changes not working if one bone is a light solved also for camera and nulls [*]5570: Font-Plugin is not creating a round surface when it was used with the flat-setting before round/flat affects only the beveling ! [*]5520: Material "Baking" doesn't include transparency or reflectivity notes about this: only transparency is possible higher texturesize are possible now controlled with the "Resolution" settings , when starting "Bake Surface" with Shift key hold down (advanced mode) depends on the installed ram and the OS (windows only , when A:M is running in a 64 bit enviroment, mac always) memory memory > 3GB and 64 bit OS maximal texture size 8192x4096 (upto 100 MB each uncompressed decal bitmap) memory > 4GB and 64 bit OS maximal texture size 8192x8192 (upto 196 MB each uncompressed decal bitmap) [*]settings are saved/restored in advanced mode [*]5565: Create material from surface properties (model/group) Contextmenu for model/group "Create Material from Surface" this uses only the surface properties , NOT a applied material [*]5481: When Combiner uses two ShaderPlugin, A:M causes crash. [*]5546: [Rendering] quick render and progressive render quits in entire viewport [*]5544: [bones/Rigging] right click "info..." (adding number of bones and nulls) [*]5545: [fluid systems] crash , when the (internally) memorylimit is reached [*]5545: [fluid systems] fixed a calculation bug , when "clipping to visible viewport" is set (under some cirumstands the fluids are not rendered in finalrender) [*]5552: corrected drawing for Null objects in the PWS , if the Null object is not a children for a model [*]5553: particle systems now updating correctly the chorview , if a propertie is changed [*]5554: Renaming a group fails , if the group is moved/rotated before [*]5549: Bit map plus is Wrong in 15i (worked in 15e) Also the new splash screen windows, I just notices today that the info screen on mac was not changed. I will get that fixed for the next release.
  20. This could not have happened on a worst day. But the router to A:M chat had to be replaced and now has a new out bound IP the only way that they gave us to keep the same IP was to clone the IP of the old router and other then in wireless network broadcast I'm not a fan of that. it may take some time for your DNS to cache the new IP but it's back up and running on the new IP have tested it. Sorry for this, It's going to be a long night.
  21. I can not repeat that in on Mac or Windows in 3 browsers FF, IE, Safari Please let me know that OS and Browser you are running and i will try to debug this.
  22. Ok, I looked into this. It looks like that the audio codec is 'Qualcomm PureVoice' and is not supported by our converter. I looked into finding a Codec pack for that but it does not seam to have one that can be installed. There was a request to be added but it does not look like anyone is going to do that at Mplayer. Edited my post because the balrog videos were not mine and just posted them to show they work in a new audio codec.
  23. That is something i can look into down the line, Maybe demo some skins that users can pick from and get users to do the images and what not to be more 'Anamtion Master' then when you pick what skin you like to use and change it when you want. The only problem with that is we would need people to make some art work and images since i well..... suck at it. Now back to A:MFilms I need help with the channel list right now we have, Animation Training Vintage Music Videos Tin Woodman Of Oz Scarecrow Of Oz. Thanks Jason Simonds
  24. It will look the same, no one will really know we have moved. The new store looks a lot different but it works the same. The new server is faster but i do not think anyone will see that much either. The only reason we are leaving our hosting company and doing all this is they deleted our OS off a server we lease. but with new OS and Back end systems there is a chance we can do more things online. The main change most will see is when you go the the main page now is says www.hashcom.2007web/ but on the new server it will not be there it will say www.hash.com we have done a lot of work to make all of the links work after the move too.
  25. there is a one thing holding back the move, the 7 years of code that was built for our store. We have been working threw it but it's alot of work. So the forums, Main page, Stills and the store will stay till we get that done. I'm just happy that today. I looked over and told Holmes i was going to code something to make it easy to post your videos from amfilms to our fourms and like 2 hours later i had it done.
×
×
  • Create New...