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Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
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Everything posted by the_black_mage

  1. it in the settings for when you start a topic, try editing the first post...it should be at the bottom... also i'd like the model the Peugeot...seems like a good car for a beginner... and in response to what dark wing said, if you know how to... maybe post a separate tutorial on how to customize...thats actually something i'm gonna start working on (not a tutorial just customizing a car from the original one).
  2. that, makes sense... there are some people actually model the transformers, mainly bumble bee
  3. the key should be in your A:M community profile....but i don't know how to cheak it... also when you reinstall A:M on your old computer your key is saved...you could try that... oh also look in the A:M manual its in there too.... if all else fails put in a random number...thats what i did when i first got A:M and thought i lost it...then i found it in the manual lol.
  4. How about adding the windows in an action or in the choreography? Then you can have two sets of windows. The standard set and a fractured set made up of many small pieces that explode in another action. You then just swap the windows on the desired frame and have the action start on the next frame. Just a thought. I have a feeling that Steffen Gross wrote a plugin to explode objects. There is always Newton to play around with too. yeah like that explode rebuild plugin!
  5. i figured it out, the transformation in this one is faster than the other video you did. thats why it seemed choppy to me.
  6. sweet!! the transformation seems choppy to me...i dunno it might be my laggy computer with all this stuff up at the same time...
  7. yeah, it makes a smoother effect, you might like it in the render... i always have it on...
  8. wow this is lookin' nice! looks like this might be great , but lets see how it turns out....
  9. seriously man, you've gotten much better!
  10. also see you used an enviromental map(or a back ground image) as well... and tanman the lady bug still needs specularity man...
  11. what about the light positions? if the position isn't right the effect is wrong in the render.... did you have the oren-nayar plugin shader on?
  12. this image might help on your grass settings... i guess if the glow thing didn't work then try phatso's suggestion.... adding a sense of time rather than mid day...theres lots of effect you can get...but with this scene you can go as abnormal as you want to! and your material settings are just as important as you lighting also one more thing i just noticed, on a lady bug the head and legs are connected to a base body so in other words the legs and body should have the same material....
  13. lookin good dude! btw i totaly know what i'm doing with this! i'm goin for realism man....
  14. ok like i said the above light isn't really working for me.... but the scene does look nice! but the specularity is too low making it seem like an evening or early morning scene in which the tone would be diffrent. but most of the time for out door scenes a glowing outline is used... kinda adds a beauty effect... heres a project file if it helps.... Outline.zip
  15. Make that your last step, i think its fine though...
  16. can i see a chor image of what you did with the lights? and also to fix that horizon(the sky hitting the ground back there) thing...add more grass or add trees...you gotta do some thing to cover it up....
  17. goto tools at the top then options, after that goto render settings. then turn on Depth of Field, after that hit ok. in the chor you should see purple squares on the camera(not the ones in the camera view), one is for frontal blue the other is background blur. cluck the squares to determine when the blur starts also make sure that the main square(the middle one) is centered on you focus object...then have both purple squares just hitting the ladybug...after that do a render, the further the object the more blur. after you do this you can focus on the bugs detail and not the backgrounds... as you see the image in my last post have focal blur hitting the ladybug a little, you don't have to do that but just do what ever you think works....
  18. cover up that horizon line in the back ground. try adding focal blur to the back ground the shell has no specularity(i believe it should) the material on the grass is nice like i said be more creative with the lighting... don't bother with radiosity, i know it can make some nice renders but personally i think the scene is too cartoony for it...you have v13 right? you could use AO, that can always spice up render. don't use a sun light use a big kleig, and use smooth shadows, if you get dark areas use low intensity bulb lights to lighten them. also heres a similar image you might like...
  19. btw, you have made sure all the images are in sync right? if one image is diffrent from another it could cause confusion. you can stretch the images to fit the size which is what i do...
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