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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. I would participate in a short project. A top notch one.
  2. Xtaz

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    reported http://www.hash.com/reports/view.php?id=6330 [bug]0006330[/bug] Motion Blur can't render right
  3. Xtaz

    Rooster

    There is definitely a problem... I attached a little test. A simple dynamic system with/without motion blur. Robert... can you report it ??? test_blur0.mov
  4. Xtaz

    Rooster

    Hey John thanks for your comments. About the "hair", it's already with dynamic constraint... I believe the motion blur have some kind of issue, because as you can see in the wireframe render ( attached ), the "hair" is working fine. Here is a shot of final render with some weird blur (hair / hands) ( 16 passes ) The face rig isn't done yet ... About the animation I struggled to make it as best I could... I'll work in the ball mass. Thank you again, your comments are always welcome. shaded.mov
  5. Xtaz

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    well... I'm back to this project. Sullivan is the mascot of my soccer team. Mark Skodacek worked in the rig to bring it to live... here is its first moves nVleBehd5f0
  6. It's really an amazing work !!! Live long and prosper \V/
  7. Hi William... good luck pledged !!!!
  8. yep ... this was my way to solve it for while.
  9. ouch... my mistake with decals. Confirmed. it works. Another issue is with darksim textures... it didn't produce bump maps.
  10. In my initials tests I used decals (bump) before to bake surface.
  11. well I'm going deep in this tool and in my tests all bump maps are black .. is there some tip to create it ?
  12. That's it ... thank you friend !!! default is 1024x1024 resolution=10 created maps with 2048x2048
  13. When I bake a surface is there a place to choose its resolution ??
  14. It's time to renew my A:M subscription and how do I must proceed with render nodes ? Are render nodes a year subscription too ?
  15. Nice to see them again !!!! Thx team
  16. I'm a Octane user and the plugins works equally for all apps. For each frame since Octane haven't a timeline: 1- Transforms the scene to OBJ format and save it 2- Opens Octane Render 3- Loads scene 4- Renders Scene 5- Saves it as PNG 6- Closes Octane I believe to write a plugin like this to A:M isn't hard. See, I'm not a programer In this topic I used one of my models to test the render speed.
  17. Welcome Robin, in A:M the learning curve is very fast soon you'll be animating. And here you'll find users always ready to help you.
  18. Robert ... Here it is showing "Remove decals" tool
  19. Hi Simon ... the object render mode is set to HIDDEN ... click little icon ( eye with red X ) to the right of the model name in CHO and choose another mode ( wireframe, shaded mode or shaded wireframe )
  20. Thanks Rodney ... but... until V16 we could select patches / right click and remove them from groups directly in the modeling window. sometimes I need to remove just a part of the group and the way it is now I can just remove the whole group ( if i select it in the PWS )
  21. Hi friends ... I must have missed something in V17(e) then where is the option REMOVE FROM GROUPS ???
  22. If you click my signature you go to a post with many images with this topics.
  23. I never used porcelain material. The secret is to understand how splines works, to minimize its curvature. Modeling is an art as well as sculpture. Sometimes I used detach cps then attach them again or create more cps...may sound crazy but you need to "feel" the way that splines are behaving in the model, a soft model is based on that.
  24. Thank you friends... Thank you very much.
  25. Thank you for your comments, friends... Robert I did some improvements as you suggested.. take4_jump.mov
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