sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. How about A:M to export .ORBX file???? Is this a dream ??? ".ORBX, the most powerful 3D interchange file format available today – The new .ORBX file format improves considerably on traditional 3D formats such as .OBJ, .CAD, or .STL, going beyond storing simple geometry to include all aspects of a 3D scene, such as materials, properties, textures, lighting, transform hierarchies and cameras, all in a self-contained file format. Unlike the Alembic file format, .ORBX was designed in close collaboration with Autodesk and Mozilla to be a flexible container for a wide range of uses beyond computer graphics, including video, 3D printing, holography, design and engineering. The .ORBX format allows for incredible granularity, supporting the modeling of physical properties of a scene or object down to two hundredths of a nanometer, or a quarter of the size of a hydrogen atom. OctaneRender™ 1.5 and related plugins allow artists and animators to perfectly import and export extraordinarily complex 3D scenes in .ORBX format across 15 modeling programs, appearing in the same final render quality as the program they were originally created in. The flexibility of the .ORBX format has implications for media and entertainment companies who can now effectively use their computer-generated assets and IP across a variety of mediums, from feature film and television development, to video games, web sites, and toy production for example. The format is expected to be open sourced in the second half of this year."
  2. When I export a model to OBJ, I have Named Groups with its basic color. Using Octane render I just have to drag a material in each group.
  3. I'm missing Mr. Holmes Bryant. Does anyone know where he is? He doesn't appear here since 2012
  4. this is quite addictive ... I can't stop playing with it.
  5. Thank you fellows, because of work ( a lot of it ) I am a bit far from the forum and A:M. So many projects to finish but the time is my friend and I'll get organize them. Thank you very much !!!! Peace
  6. I recorded some tutorials too. Beveled cube... as well as with 2, 4 and 6 holes in its faces http://www.hash.com/forums/index.php?showt...&hl=beveled
  7. Here are some of my projects using exclusively a single light as the light source and radiosity . It's a very powerful resource.
  8. Xtaz

    Hi all

    nice model ... welcome
  9. Xtaz

    Cubes

    Thenk you, Xtaz This is 8 Dynamic Constrain at 8 Corner Bones Weight ....were also experiments with cloth material - but for dynamic accent was enough of dynamic constraints see image: amazing....hipnotic....
  10. Xtaz

    Cubes

    i loved both... 3d and sketch. did you use cloth material ??
  11. I did some experiments about solid to "cloud" sprites.... http://www.hash.com/forums/index.php?showt...st&p=378460 Butterfly http://www.hash.com/forums/index.php?showt...st&p=378606
  12. This is one of my dreams !!!!! Congratulation William !!!
  13. Hi William ... beautiful work there. I asked that because there is a character like this called "Bishop" and it is used by students at Animation Mentor (Maya users). What rig it is using ???
  14. Yep !!!! some of my digital paintings using Surface Pro and Sketchbook https://www.facebook.com/Mr.Xtaz/media_set?...2554&type=3
  15. I'm testing A:M v18 with my Surface Pro and it's running pretty smooth on it. Surface Pro was one of my best buying since years.
  16. I requested this feature a 2 years ago to be implanted in the 2008 rig please read this topic
  17. Amazing idea Sebastian ... Punch babies... Antibiotic cookies, ape's shampoo .... beautiful.. lunatic .... loved it.
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