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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Xtaz

    Digital counter

    I used smartskin to control the images behavior. NewY3hCP8J4
  2. Xtaz

    Kapsules

    Very nice to see you back here John !!!! you and your predecessors of Minions .... Welcome back !!!
  3. `They're almost here... meet our future leaders from DreamWorks Animation's upcoming feature film HOME, invading theaters November 26th.` amazing character animations !!!!
  4. Walter `John` White
  5. How about A:M to export .ORBX file???? Is this a dream ??? ".ORBX, the most powerful 3D interchange file format available today – The new .ORBX file format improves considerably on traditional 3D formats such as .OBJ, .CAD, or .STL, going beyond storing simple geometry to include all aspects of a 3D scene, such as materials, properties, textures, lighting, transform hierarchies and cameras, all in a self-contained file format. Unlike the Alembic file format, .ORBX was designed in close collaboration with Autodesk and Mozilla to be a flexible container for a wide range of uses beyond computer graphics, including video, 3D printing, holography, design and engineering. The .ORBX format allows for incredible granularity, supporting the modeling of physical properties of a scene or object down to two hundredths of a nanometer, or a quarter of the size of a hydrogen atom. OctaneRender™ 1.5 and related plugins allow artists and animators to perfectly import and export extraordinarily complex 3D scenes in .ORBX format across 15 modeling programs, appearing in the same final render quality as the program they were originally created in. The flexibility of the .ORBX format has implications for media and entertainment companies who can now effectively use their computer-generated assets and IP across a variety of mediums, from feature film and television development, to video games, web sites, and toy production for example. The format is expected to be open sourced in the second half of this year."
  6. When I export a model to OBJ, I have Named Groups with its basic color. Using Octane render I just have to drag a material in each group.
  7. an animated thumb !!!
  8. Xtaz

    Mr Homeslice

    He seems be happy
  9. I'm missing Mr. Holmes Bryant. Does anyone know where he is? He doesn't appear here since 2012
  10. this is quite addictive ... I can't stop playing with it.
  11. Thank you fellows, because of work ( a lot of it ) I am a bit far from the forum and A:M. So many projects to finish but the time is my friend and I'll get organize them. Thank you very much !!!! Peace
  12. I recorded some tutorials too. Beveled cube... as well as with 2, 4 and 6 holes in its faces http://www.hash.com/forums/index.php?showt...&hl=beveled
  13. Here are some of my projects using exclusively a single light as the light source and radiosity . It's a very powerful resource.
  14. Xtaz

    Hi all

    nice model ... welcome
  15. Xtaz

    Cubes

    Thenk you, Xtaz This is 8 Dynamic Constrain at 8 Corner Bones Weight ....were also experiments with cloth material - but for dynamic accent was enough of dynamic constraints see image: amazing....hipnotic....
  16. Xtaz

    Cubes

    i loved both... 3d and sketch. did you use cloth material ??
  17. I missed this one !!!! Pearl !!!
  18. I did some experiments about solid to "cloud" sprites.... http://www.hash.com/forums/index.php?showt...st&p=378460 Butterfly http://www.hash.com/forums/index.php?showt...st&p=378606
  19. I hope you're well....
  20. This is one of my dreams !!!!! Congratulation William !!!
  21. Hi William ... beautiful work there. I asked that because there is a character like this called "Bishop" and it is used by students at Animation Mentor (Maya users). What rig it is using ???
  22. great... Was it made in A:M ?
  23. Yep !!!! some of my digital paintings using Surface Pro and Sketchbook https://www.facebook.com/Mr.Xtaz/media_set?...2554&type=3
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