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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. it will be built ...the works will begin in June thx for comments
  2. Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always ....
  3. Hi Rodney ..... I would like to see MUFOOF in Printable version excellent initiative ....
  4. But, as usual, I'm being picky. and I like this .... thx Stuart .... i was think something like reartlism .... Ill fix it ... yu are right .... i would love to participate n TWO .... Thx KEN Thank you Dhar ..... sure .... as always I used just a basic feature - POSE and adjust cp's .... I created two different groups inside a model, I called them BASE ( white ) and DROP (yellow), they arent conected ... then i used POSE to setup the scene .... i adjusted cp's in 25/50/75/100 % using magnetic tool and i did some little adjusts between 70 / 100 % to fix drop shape. While the drop goes down the base closes frame 0 POSE 0% frame 30 POSE 100% as I said .... basic The wireframed DROP v1.1 is here : WIREFRAMED DROP MOV ( 186 Kb ) THX ALL
  5. Hi Hashers : Im postig this just to show an idea : DROP.MOV ( 117Kb )
  6. thank you for comments .. im speechless .... ill fix alias and post result here tomorrow ( more 9h to render ) i believe this render time is caused for model into model ... i mean the wine into glass and bottle... all these models have transparency, reflection and index of refraction ... and they should interact .... thx again Spliners
  7. Hi Yves : Im not sure if i used it ...... thanks for the tip !!!!
  8. Hi Hashers .... I just loved these new features ( IBL and HDR ). they produces nice photorealistic renders !!!!! THX HASH ... more one .... kitchen scene !!!! ( 262 Kb ) render time = 9h02m 16 passes IBL+HDR resolution= 800x800
  9. hi Paul : i used a projection map on sphere to reflect in objects .. and i used a flat patch as background
  10. sorry for delay and thx for all words hashers .... informations about image : - ilumination was done using IBL whit a HDR file ( downloaded HERE ) - NO lights - 1440x900 - render time = 5h 30m using 16 passes - mirrored Spheres - 100% reflection - glasses - 10% fellection - index of ref. = 1.23 and colors Paul... I used a decal in wire stands ... but the result was unexpected txh all ...
  11. Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always
  12. Hi Steve : to model a mouth in this shape you need to use more splines to shape the circle... and as genocel said you must use 5 points instead a single cp in the corner .... I have a tip for you ... never use a single cp as vertex for more than 4 patches .... i modeled and attached a "mouthed pencil" to show you ... pencil.zip
  13. Hi D !!!! She's amazing ........... i love her !!!
  14. sure viper ... send it to xtaz@xtaz.com.br ... will be a pleasure to help you ....
  15. NICE WEB zaryn..... Your spider rocks !!!!! good lucky in mech IC ..... ill be there too....
  16. its much better, isnt it ? i would like to see a zoomed pic of this area but i think that yellow spline can be removed. have attention with the patches, never leave a square patch with 5 cps, use hooks ... i advise you to model just one side ( left or right ) then use copy/flip/attach on final .... keep work
  17. Hi Viper ..... The initial conception is good but you need to repair some details... To start I have a very important tip for you, never use a single cp as vertex for more than 4 patches, it will create creases ... always . I see some critical areas in wireframe pic : area 1 : remake splines and use hook ( cp is vertex for 6 patchs ( !!! ) ) area 2 : this solution isnt work area 3 : try to reduce the number of splines ... this area is too dense area 4 : the distances between cps is very important, you must try align them to smooth the model nice start... keep us updated about your great model ....
  18. Hi Eric .. i miissed your post .. sorry ... very simple proccess I used a very high valour to specularity and Project Enviroment in all chrome parts .. ______________________________________________________________________________________ Hi Hashers : Im retaking project... I started to concept storyboard... the animation will show a little story about a biker and a bird .... Biker - DONE Bike - DONE Bird - concept, model, rigg bird - no sketches yet Set - concept, model - no sketches yet storyboard - starting I did a small mov to test biker walking and test set all and all comments are welcome as always .... biker_xtaz.mov
  19. Hi Slice ... very nice model and expressions ... i was seeing elf´s wire and I noticed a problematic area above the eyes...when I am modeling I follow a basic rule....I never use a single control point as vertex for more than 4 patches ... this usually causes wrinkles ... I suggest ( attached ) a small modification to smooth your model ...
  20. Hi Ed ... I am happy for you to have gotten to apply MUFOOF in your work ... if you have some doubt regarding the method, don't hesitate in writing me ... OAKCHAS This, the basic sense of the life is not?
  21. Hey Stian .... congratulation .. I love your models they are gorgeus ... this "Tempo Gigante" is flaring....cant wait to see it whit textures ... keep your great, great job ...
  22. HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
  23. Hi Odog .... what type of light did you use ? in my example i used sun light. Check intensity and width values and increase them ... I believe the problem will be solved ...
  24. Here I A:M to participate !!!!!
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