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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Hi Eric .. i miissed your post .. sorry ... very simple proccess I used a very high valour to specularity and Project Enviroment in all chrome parts .. ______________________________________________________________________________________ Hi Hashers : Im retaking project... I started to concept storyboard... the animation will show a little story about a biker and a bird .... Biker - DONE Bike - DONE Bird - concept, model, rigg bird - no sketches yet Set - concept, model - no sketches yet storyboard - starting I did a small mov to test biker walking and test set all and all comments are welcome as always .... biker_xtaz.mov
  2. Hi Slice ... very nice model and expressions ... i was seeing elf´s wire and I noticed a problematic area above the eyes...when I am modeling I follow a basic rule....I never use a single control point as vertex for more than 4 patches ... this usually causes wrinkles ... I suggest ( attached ) a small modification to smooth your model ...
  3. Hi Ed ... I am happy for you to have gotten to apply MUFOOF in your work ... if you have some doubt regarding the method, don't hesitate in writing me ... OAKCHAS This, the basic sense of the life is not?
  4. Hey Stian .... congratulation .. I love your models they are gorgeus ... this "Tempo Gigante" is flaring....cant wait to see it whit textures ... keep your great, great job ...
  5. HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
  6. Hi Odog .... what type of light did you use ? in my example i used sun light. Check intensity and width values and increase them ... I believe the problem will be solved ...
  7. Here I A:M to participate !!!!!
  8. very very nice results Julian..... Thx all for your comments ..... Using the same method, I created a variant of the same problem, here in Brazil this toy was called "magic link".... http://xtaz.com.br/projetos/elo.mov ( 1.2Mb Sorenson )
  9. Hi spliners : I would like to thank to all word....sometimes the solutions are simpler than we imagine, and this is a classic case ..... thanks friends ....
  10. Thx Agep, Mr Jage : I thought about several rig hypotheses, and I concludes that it would be easier to animate cp´s instead of bones .... in other words, the model neither has bones nor rigs .... what i did was in muscle mode select the part that I wanted, rotate it and create a key frames all time, then i peaked all keyframes .... the problem is the model to shrink maintaining the original height, this I solved using the tool "s" readjusting the inclination of the axis ... I attached in this message both model and action if you want play whit it cubo.zip
  11. Hi Spliners : I was playing whit AM last night and i remember my old magic cube, then i resolved model and animate one, here is my attempt .... http://xtaz.com.br/projetos/xtazcube.mov (1.1 Mb Sorenson ) comments ?? sugestions ???
  12. Hi Vernon ..... I believe that the main difference among the methods, is the render time ... i did a small test using Yves´skylight method against MUFOOF I used 144 passes to simulate the number of existent lights in the Yves´ dome...that increased the acuracy of the MUFOOF image.. check it ... using yves´s dome whit: multi-pass OFF render=2'52" 2 passes render= 2'55" 9 passes render=7'12"
  13. Hi spliners lets continue ....... Project IV - Simulating Global Ilumination now ill show how to fake GI using MUFOOF .... - create a simple spiral model like the example and set a new NULL bone in the center.. or download it HERE - create model whit sun light named sunlight - create a new sunlight action then import spiral, right click sunlight bone and choose: NEW CONSTRAINT - PATH ..... point to spiral..... go to frame #100 and change ease to 100% ( constarint properties ) NEW CONSTRAINT - AIM AT .... point to spiral´s NULL bone - create a cho, delete all lights then import sunlight and it action setting CYCLE LENGHT=1 and REPEAT=100 put some objects below the spiral to test light. - in TOOLS -> OPTION -> RENDERING adjust MULTI-PASS=100 and MOTION-BLUR=100% .... RENDER IT !!!! Thats it .....
  14. Xtaz

    C-130 Hercules

    Hey Kamikaze Im glad to see your progress whit C130.... I writed a simple tutorial about MUFOOF and how to create a prop spin, I sugest you to visit http://www.hash.com/forums/index.php?showtopic=18443 ... but your way to create this effect is very clever.
  15. Hi ... Welcome to patches world... In this thread I show how I started from 2d sketch to create my biker .... http://www.hash.com/forums/index.php?showtopic=15409&st=0 Note: Xtas has images missing from his tutorials making it rather obsolete.
  16. Hey charlie .. the proccess is very, very basic ... the MUFOOF base itself in the model´s position, then if you change it the MUFOOF will follow it... what I did was create a secondary action and I added it to model setting Blend Method to ADD in this action i didnt change any others parameters SECONDARY ACTION : select prop bone and set new Z rotation positions : frame-----Z 15 _____ 90 30 _____ 180 45 _____ -90 60 _____ 0 75 _____ 90 90 _____ 180 105____ -90 120 ____ 0 I had to set 2 turns to complete the curve correctly select all frames and shrink them select frames copy , select the frame that you want to paste it .... paste .... the amount of copy depends on the duration of the animation lets change rpm in frame 120 .. select all frames before frame 120 shrink them action2 animation: http://xtaz.com.br/projetos/propaction2.mov 6 sec / 555 Kb I did a test using this tutorial, and i used it whit a daylight ... you can check results.... http://xtaz.com.br/projetos/109propeler2.mov 11 sec / 1.02 Mb I hope you help me to perfect MUFOOF thanks all.. comments ??!?! Sugestions ?!?!?
  17. Hi everybody ... thx for all comments about MUFOOF.... it have a big potencial in your hands I did some attempts trying to recreate a rpm change ... now i dont have time to explain it but ill upload a MOV to you see ... the prop begins at rpm X , in 7sec it changes to 2*X then in sec 12 it changes to X/2 http://xtaz.com.br/projetos/proprpm.mov 25 sec / 2.31Mb tonite i write how i did it !!! no expressions
  18. DrVarceto and Pixmite ... thank you for your comments ... Pix ... Ill try something later, i believe it possible... i need to learn more about expressions.. but i promisse to try .... Third Project -> Flame DOWNLOAD PROJECT HERE - Create a simple flame model and its groups ( adjust colors ) - give it a better flame model - Create a new action and follow steps : - create a new Cho -Import flame model and action -click in flame´s action under CHO and set LENGHT=1 and REPEAT=100 -Adjust rendering options MOTION BLUR=100% and PASSES = 100 (10x10) - model a incandescent prop adjust lights ... ... RENDER AND .... and if you are thinking about animate it here is a test http://xtaz.com.br/anima/match2.mov for now its all folks ... next step will be Global Ilumination !!
  19. thanks Oaks ... lets continue Second Project -> Simulating radiosity First step is create a room whit color walls.. in this case red in left and green in right side ... i added a texture in the ground just to enrich the scene ... then I create a new light in room model . You can position it anywhere ... create a new action and then you must position light in correct place, in this case in the red wall edge, set light color to red... then in frame #100 drag light until green wall edge and set light color to green... You can download a zipped file which contains model and action here Create a new Cho, delete all lights and ground import room model and put some props inside it .... relocate camera .... Import room model and action .... in action properties under CHO set lenght = 1 and repeat = 100 in rendering options set passes = 100 (10x10) and motion blur = 100% Voila !!!!!
  20. no problem about that .... I just recreate a new helix whit 2 blades 0º and 180º ( from the main helix ).. I didnt touch in bone position ... and in CHO I rotate Z axis in 60º .... Was this the expected result?
  21. Hey Vern !!!! lets call it ...hmmm ... hmmm .... I as Lord of the Mufoof declare its name Müfüf I rendered a video to show how its works ... if the final scene will be 30 frames then you will use repeat = 30*100( # action´s frames ) or repeat=3000 Click here to download AVI 160Kb Click here to download MOV 25Kb
  22. Hi Spliners : ill tell about MUFOOF Exist countless uses for the passes, one of them, is the capacity to work with Multiple Frames in Only One Frame ( MUFOOF ). Here i will show you, how to set parameters.. I use it to simulate a fast movement, GI, fire .......... The general concept is to produce an action (it doesn't import how many frames it has) that will be executed in one frame .... The secret for that is to alter the properties of the action inside CHO. First project -> Create a fast spinning helix -> model a simple helix and setup bones ( or download it here ) -> Create a new action , select the bone and select : frame -------- set Z rotate to 25_______________90 50_______________180 75______________-90 100______________0 ->of this you sort things out created a turn of 360 degrees in 100 frames -> import model and action to a new Cho in the action properties under CHO reset : lenght = 1 repeat = 100 ( number of action frames ) and in rendering options set : Passes = 100 (10x10) motion blur to 100% now render the scene and VOILA, you have all your action in one frame Next step will be how to fake radiosity using one light... here is the result ...
  23. Faking Florescent Light .... 2 lights to GI and 1 light to fake florescent I didnt use any materials or texture ( just in dalmation ) to show how shadows would appear ... 8 min to render each frame using 100 passes ... comments ?? sugestion ??
  24. Thx Spliners : I decided to use both biker and bike to participate in the Mascot contest, for that I changed the illumination of the previous scene, and I rendered it again ....
  25. Hi spliners : Thank you for your words Hey John ... Ill definitively try this ... maybe I render a very small version, the pyramid´s image was rendered in 12 hours meow ... I opted for the falling liquid Pixar ... thx ... I used the SIMBIONT 2.5 , you can find clay material under misc folder I did a new clay test in THIS THREAD Thx again spliners ....
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