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Everything posted by Xtaz
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Hi hashers ..... I used the Peugeot that I modeled in november to do some tests whit HDRI .... the result is here.... Comments are welcome... as always .....
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a very important rule about control point... a single cp cant be a vertex for more than 4 patches
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GREEEEAT STIAN !!!! I loved it .... very smoothed ..... just perfect . i have a question ... for you, which is the most difficult part to model in the car ? I already chose mine and I would like to know if you share the same thought
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Salve Hashers !!!!! Thanks for words ......... comments : Fuchur - I used blu-prints to model it as you can see here ... Yves - When I imported HDR they come inverted ( top-bottom ) ...how do i solve this ? I tried to rotate material ( enviroment map ) but it seemed not to work... Agep - I used a simple HDR image to IBL ( DOWNLOAD IT HERE )and a sun light ..... thanks again ...... if there is something that I can help, please contact me ...
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Thanks Steve ..... i created this set to use whit all my models . Here is the wireframe
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Hi Hashers ..... I finished more one car to my collection...... All comments are welcome ......
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Hi Black Mage .... You can create lights using right click and choosing NEW-> Lights then you must enter in BONE MODE ... there you can position it, change scale, control intensity ..... all you can do into choreography you do there....
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ok Mike .. thx .. fixing it ...
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Thx all for comments, they are very important to improve my skills Robert ... ill try to solve this problem... maybe i use more splines there David, Im working in a new render that uses porcelain ... Hi mike ... Sure ... here they are ... Mr. Hash ... to model whit A:M is a pleasure and a terapy .... thx for it !!! Hi David, your comment is very important for me, because I know that you work with vehicles modeled in A:M, ill use a new colours set in next render Mr. Sutton ...Master of the Masters ... thx for your words, they are a great incentive.
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Hi Hashers ..... A client contacted me to model a Mercedes Klasse C 2003, it will be used in a comercial .... Im glad to show you the result .... The mercedes' interior is poor modeled .. it doesnt be showed .. maybe ill model it just for fun comments are welcome as usual ....
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"Hey, Pickup Cafe!"... my 2nd dialog test
Xtaz replied to robcat2075's topic in Work In Progress / Sweatbox
GREAT!!!!!!! timing is perfect .... excelent animation Robert !!!!!! -
I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
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Hi Dumb ... welcome back to A:M... I did some tests dropping water .... check them here : water drop
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WELCOME TO A:M George .....This is the main difference among A:M and the other packages 3D........ the community .... I love this guys !!!!!!!!!
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BIZARRE !!!!!!!!!
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Salve Hashers ..... thank you for your comments ... they were perfects ... thanks for your words charlie !!!! In this update I did some changes ... lights, tires' texture and of course the windows !!!!! see it and tell me what you think .... please...
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Salve Hashers ..... New version ... i chenged windows material setup .... what you think now ??? comments and sugestions are welcome again !!!
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AO 100% - 85% IBL - hdr - light probe Oh we can do better than that... The car's going fast enough to kick up stones yet there's no motion blur on the wheels... The front windscreen is spotless.... And... there's no driver! I dont know how to say this but..... the car is stopped and you can see that i was driving it ( my name in the door )... and i left the car to photograph it
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Thanks Ethan... Stian .. this new v13 renderer rocks !!! Hi Stuart ... yep ... all stones were modeled just copy and paste of the same model and little adjusts ... Thanks Ken .... no particles almost all textures were decalled ... just car paint ( basic black ) is a Simbiont texture ....
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Salve Spliners : I modeled a Plymouth Breeze for a client and I resolved to play whit it.... dust and some colors here ... decals there.... dust ...materials .... actions... dust .... render settings ... lights ...and ..... do i mentioned dust ???? comments please...
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Thank you friends for your words about the model and image !!! Hi Rodney !!! You could verify trhough the Brazil´s flag that is pitched behind the tools !!! Hey Stuart .... You are one of my heroes in A:M... and i agree whit all your comments I should dirt scene before send it .... I noticed that ... the scene was very clean, but to redo the texture and render again would take another looooooooooooooooooooooooooooooong time ..... Thank you ..... I used a tileable texture from wall and ground you can find them in the net ... thanks dhar !!! ....
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Hi Hashers : I would like to thanks the votes in my entry ... and show you the high resolution version of it ... CLICK HERE (1.4Mb - 2880x1800 pixels ) .... some informations : IBL - Amb.Int. = 180% / Amb.Occ. + 95% HDR - 640x640 / Rad = 800:1 Sun Light - Int.= 25% / Ray Casts = 5 / Darkness = 95% 25 passes render time = 98h 22m I will donate the project to Extra CD/DVD .... for now I put the robot ( full rigged ) model to download in my site ... comments are welcome as usual .... Thanks again
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we can discuss the use or not of images 2d as molds, processes to unite splines... etc.. etc but the first step to speed up the process is learn the keyboard shortcuts... they are indispensable for a fast modelling...
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Please ... post wireframe .. then we can see the problem this happens with me constantly.... after selecting the 5 points, you should type H ( to hide all others cp's ) then drag a box and hit 5cp tool button ... after hit H again
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Thx for critcisms .... the trees are really flat ... im rendering a new image using models wht hair ... the results are better .... Matt ... I agree whit your comment ... the image that you uploaded is better than mine ... im using a new set of colors .. thx ...