sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Hi Steve.. the cycle is becoming better and better. Note in the example I posted earlier, when the heel touches the ground, the leg is fully extended... I'm late for an appointment .. I comment more later... keep posting ....
  2. It's better now Steve ... I would stretch the legs at the extremes of movement... t2_run_steve.mov
  3. When you are using a still as rotoscope you can't move the camera..... a little tip about walk/run cycle... Start animating the legs..When you are satisfied with the result, then work with the torso, then finally the arms and head...so that all elements are animated you should make the fine adjustments which are necessary. keep posting ....
  4. well..... the arms continues with a unsatisfactory movement yet, check a best position in the arms.mov frame 0 /16 /30. in a run, the time when the waist is more down is when one leg is perpendicular to the ground. After that the leg pushes and raises the waist.. the reverse is happening in your cycle run... in the run_original.mov I used your movie just pushing it to the right in the run_balance_adjusted.mov I used the same scene but I adjust the Y axis ( check the Y_axis.JPG ) it means that you must increase Y values in the waist in the frames 0 / 15 / 30 arms.mov run_original.mov run_balance_adjusted.mov
  5. Steve .. can you send me the last one test.. I trying to download it... it would be easy to explain my points ... xtaz *at* live *dot* com I got it ... working on it
  6. very appealing monster ... how about the rig ???
  7. thanks steve .... In the Project TWO I animated the strawbear running ... check its arms... in the end of each step the arm should be almost horizontal, with the forearm slightly bent toward the body. In your example the arm is slightly bent while the forearm is very curved almost touching his hand on belly. run1_2.mov
  8. Hi Steve ... nice tests ... when in run the hands tend to produce an arc parallel to the legs. In your example they are going to the front of the belly ...
  9. beautifullllllllll william ..... as always .... is there some splines done
  10. Very, very, very well modeled .... but but .....where is the mouth ???
  11. one of the solutions to eliminate the hooks is here...
  12. for wires I would use render as line tool in the example: 120 wires 240 cps no patches
  13. A classic model .... congratulation very well done.. but.. I see a problem in one of the patches... check normals in it or in its neighbors
  14. freak...... nice pic serg...
  15. Nice design ... I suggest you to start with the eye´s hole... then extrude it then part of it ...basically you will model your gecko using the extrude tool .. using this method and your rotoscope I modeled this head in 5 minutes... I attached the model if you want to use as reference gecko_head.mdl
  16. Hi friends... I created a similar scene in this post http://www.hash.com/forums/index.php?showtopic=36185 the principle of mufoof was used....
  17. Hi Luuk... I can´t find in your site where I can order my own dragon fly Keep us updated...
  18. Hi Tbenefi .... I already modeled a bettle 1969 to the mechanical contest.. and I know how is hard to do it... its curved shapes is hardest to model then the other cars. Here is the link for my image ( completed, non textures, wireframe ) http://www.hash.com/forums/index.php?showtopic=28329&hl=beetle ://http://www.hash.com/forums/index.ph...&hl=beetle Hi Eric thanks for remember me... but my name is Marcos.. not Carlos .... I started the tutorial but I cann't finish it ... free time is very scarce in recent months... I'll reupload the 1st and 2nd part to the sendspace tonight.
  19. Xtaz

    Creases

    there is a material called PORCELAIN that smooth splines .... you should try it... but the best way to smooth a model is to mantain an efficient splinage and a low count of the patches
  20. Hi Jesse.... Nice animation... I noticed that you rotate just one axis.. I already worked in a similar project in 2005 but rotating in the 3 axis, you can check it here
  21. Nice animation/set Dagoos.... a bit of motion blur would be great there. Did you notice the shadow below of the tree in the frame that the ball disappears ?
  22. Xtaz

    my first pass

    Thank you very much friends !!!! I'm working on take #2 .. I noticed some mistakes in the first one... the intensity light was decreasing ( 100 to 60 ) and when the ball appears in his left hand, the elbow is entering in the body.. I fixed both... and I'm testing a new light setup too ... thanks for your comments ...
  23. Hi friends ... here is my first pass ... pass_the_ball_xtaz.mov
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