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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Xtaz

    JD rigged

    thanks Mark ... I begun to rerig him using the last 2008 rig. what about the face setup ?
  2. Xtaz

    JD rigged

    Is there a full rigged JD ( Jeffrey/Mark ) available for download? I love this character and I would like to use him in some animations... if not, I intend to do it.... thanks
  3. Beautiful Robert .....
  4. Xtaz

    NEW 2 HASH

    Hi Oliver .. welcome to the Forum !!!! where did you learn to handle the A:M? How long do you use the A:M? Is there some work on line ???
  5. Xtaz

    boxes

    Thanks Steve, Rodney ... I used Camtasia too.. then I choose save as AVI... then in Quicktime Pro I exported AVI to MOV ( H.264 )
  6. Xtaz

    boxes

    Hi .. I did a quick tutorial showing how to model a generic beveled cube .... Beveled Cube Video Tutorial
  7. Robert ... I think you are using the same principle of MUFOOF .. aren't you???
  8. Xtaz

    boxes

    welcome on board Dennis.... ...you chose a powerful modeling tool. With patience and dedication you will be able to model complex engines. Modeling with splines, as well as the figure drawing is also an art.
  9. Xtaz

    NEW TWO HASH

    I have so much to learn .... Thank God ... now I know who to ask for help
  10. Tutorials ?
  11. same here...waiting confirmation mail ( 2 days ) post #1000 niiiiice
  12. you are doing something wrong .....is impossible to archieve an animation using a size and quality reasonable in only 4K.. post the original one ...
  13. DONE ... Muybridge rotoscope´s rule !!!!
  14. Steve... the thigh should run like a pendulum on this occasion. it must always be moving.. In the mov #5 in the frames 5/6/7/8/9/10 the right thigh and in frames 18/19/20/21/22/23 the left thigh are almost stopped.... theoretically you should use 3 keys for each thigh ( frames 0/12/24 ) Ideally, in a test like this, is to animate the run moving the character forward, planting her feet in the ground on each step and not sliding them ( like I did with strawbear ). This way you can get a more realistic movements, especially in the X axis.
  15. LOL !!!! nice one .... LOL ........................................................... I animated a fast cycle here using SAM to demonstrate some important aspects.. - Watch the position of the leg when the foot touches the ground, it is straight forward - Time with the foot on the ground - Balance ( Y axis ) of the waist... it rises with the impulse of the foot .... if I'm being annoying let me know please run.mov slow_notes.mov
  16. Hi Steve.. the cycle is becoming better and better. Note in the example I posted earlier, when the heel touches the ground, the leg is fully extended... I'm late for an appointment .. I comment more later... keep posting ....
  17. It's better now Steve ... I would stretch the legs at the extremes of movement... t2_run_steve.mov
  18. When you are using a still as rotoscope you can't move the camera..... a little tip about walk/run cycle... Start animating the legs..When you are satisfied with the result, then work with the torso, then finally the arms and head...so that all elements are animated you should make the fine adjustments which are necessary. keep posting ....
  19. well..... the arms continues with a unsatisfactory movement yet, check a best position in the arms.mov frame 0 /16 /30. in a run, the time when the waist is more down is when one leg is perpendicular to the ground. After that the leg pushes and raises the waist.. the reverse is happening in your cycle run... in the run_original.mov I used your movie just pushing it to the right in the run_balance_adjusted.mov I used the same scene but I adjust the Y axis ( check the Y_axis.JPG ) it means that you must increase Y values in the waist in the frames 0 / 15 / 30 arms.mov run_original.mov run_balance_adjusted.mov
  20. Steve .. can you send me the last one test.. I trying to download it... it would be easy to explain my points ... xtaz *at* live *dot* com I got it ... working on it
  21. very appealing monster ... how about the rig ???
  22. thanks steve .... In the Project TWO I animated the strawbear running ... check its arms... in the end of each step the arm should be almost horizontal, with the forearm slightly bent toward the body. In your example the arm is slightly bent while the forearm is very curved almost touching his hand on belly. run1_2.mov
  23. Hi Steve ... nice tests ... when in run the hands tend to produce an arc parallel to the legs. In your example they are going to the front of the belly ...
  24. beautifullllllllll william ..... as always .... is there some splines done
  25. Very, very, very well modeled .... but but .....where is the mouth ???
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