sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. It could be the jowel line that makes him look older. Very nice modeling! Steve
  2. It is dark. I have a new monitor, actually a Sony Bravia XBr6 32". The settings on it were set to bright so I kept making things darker. I have reset it and hopefully some of the newer pics will not be so dark. One thing I can say is that there were several models open while I was modeling him. Other than that I have done everything in 15e The character will have different uses. One will be a spokes person for a website. So I am glad you said he has mild look as that is what I was aiming for!! I started drawing out some ideas to modify his body. Hope to have that done tomorrow. Thanks for the comments. Steve
  3. The glasses are in place. Clean up some other areas and just need to get the glass settings right Steve
  4. Here are the glasses. I am having trouble with the setting on the lense. I want it to magnify slightly / refract. Steve
  5. Well, I removed all the texturing and shaders on the project saved the files and reloaded and the mysterious folders have disappeared. Steve
  6. Hi Paul! Thanks all! I tried that the first thing. After the last note, I saved the model, shutdown AM, loaded the model and no Groups. However, I loaded a second model into the project and groups appeared again. And it may have been this way as I am not complaining, but all my grouping folders disappeared when I reloaded the model. this may have been this way all along. Right now during this modeling stage I am not too worried but I want to start on rigging (hardest thing for me) and want to make sure something is not going to creep in. Steve
  7. Thanks Nancy! I have tried a couple of things, like skinnier legs and well I felt like I was copying the Bowler Hat guy from Meet the Robinsons or the Will character from Zundel studios. I tried huge muscles and I saw that it was going to be tough to weight the character. (not very good at rigging). I just might try a longer torso with shorter legs. As far as the ghosting issue. I tried excatly what you said and they came back. And since the time of the Group folders appearing AM has been crashing. I can honestly say AM has not crashed on me in months until the mysterious group folders appeared. Steve
  8. I prefer the facial hair as well. It looks like something you would see from the 14th century! Steve
  9. This may sound pretty stupid, but here goes. As I am creating groups for my character I noticed folders being created in the PWS called Groups. When I try to access them there is nothing in them. What are they and where did they come from? Has it been that way all along?
  10. Hi David. Take a look at the previous shots without the top on. I had pulled the shoulders out. I thought I might have good movement with those. Thanks for looking Hi Gene. I wish I could model like your characters. Everytime I start something I tend to try to go to realism (which is bad because I can't get it) rather than a character like yours that has so much personality. Steve
  11. Sorry about that, here is the corrected sss settings Steve
  12. Finally had some time to add some clothes Steve
  13. Feet are in and now to start thinking of clothing. Steve
  14. Need some help on cloth. I have looked through the section on cloth simulations, but does anyone have a tut on placing clothes on a body? Steve
  15. Reworked shoulders, arms and torso. Placed legs on the body and just playing with some color and sss. Steve
  16. Finally had some time to get the body, arms and hands into place. Here is a shot.
  17. Got the ears in place and i am happy with them for now. I have started on the mouth and should have that completed Friday. I am trying to use Will Sutton's method on teeth. Steve
  18. Thanks Guys. The arms of the glasses have not been attached yet and I will bevel those guys. Ok on the patch of the lens, it should not be extruded? Rodney I like Zundels stuff (especially the eye brows) but also Jim Talbot? Some of his stuff on the cd is really incredible. I have watch those tutorials dozens of times. Steve
  19. I want to create a set of glasses and the lens part needs to be thick. However, I am having a hard time modeling the lens. Here are the glasses so far. When I extrude the glass portion and apply transparency the splines are visible in the glasses Steve
  20. Got the neck in place and started on the glasses and ears tonight. Corrected all the bias tonight. Here is a wire frame Steve
  21. Ok I am hapy with the shape of the nose. I will add the ears and then clean up time.
  22. It has been a while since I created something for fun. Here is the first render of the new character I started. I hope to have the head completed by Tuesday night. Steve
  23. Paul Very nice model. Great Job! Steve
  24. Hi Mark I am finally feeling better and have started back playing with AM. I have followed the rig but had a question. (I have 15e running) Is the mirror bones plugin working on 15? Thanks, I am getting started tonight. Steve
  25. I rigged the character and never really got it to work correctly. Then work happened over the past 7 months I have been busier than I ever have. Being an insurance claims adjuster full time has been rough over the past 5 years with all the catastophes. Anyway three nights ago I decided to start on the face again. Here is the character with the new head in place. I have placed "helmet hair" for now. I have reworked the hands and head shoulders and back, etc...
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