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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. New pic of the body in place with the head on the body. Steve
  2. Thanks guys. I have finished the head and working on the body. Should have an up date shorlty. Steve
  3. I got the ears in and now clean up on the face and ready for the body. I am going dress him business causal. May have some questions on textures. I still can not decal an object correctly without the decal being corrupted. Steve
  4. Yes the red arrow is pointing to a three point patch. There is a spline that goes behind/in front of the 5 point and there is a 4 patch hidden behind the nostril. I learned this from a tutorial from Jim Talbot I think. The Clothes were put on in both action and model. When I finish the weighting of this character I will dive more into the cloth simulation. I will keep you posted. I have learned more from Vern and his rig with the stage. Steve
  5. Here are the 3/4 and front of the finished character Steve
  6. Decided to rework the chin and cheek area along with the jowl area. Just need to clean up and remove some unneeded splines. I will have the ears on tonight and will work on the hair setup and then to the body. Here are the front and side shots before the ears Steve
  7. Clothes are seperate items. I added the chin and it looks good I will post an update later Steve
  8. The rig is installed and now I am weighting the character. Took a break from him and started a new one. Here is the first render of him with the first run of the splines. Steve
  9. David I like the interface. Wow you have put a lot of work into this and it shows. Steve
  10. David sent me the new rig a couple of weeks ago and within a day I had the rig in place and sent it to David to review. Once he sent it back the character is moving. I am tweaking the mesh now to help smooth out the rough edges and I think this is the hardest part of any rig. (cleanup) I still have quite a few things left to do, with face poses etc, but I used the squetch rig on one project and installed and adjusted the compensates and loved the rig. I have been waiting quietly for the tutorails so I wont have to bother David for help. While I was installing the rig David sent me an update on one pose. It was the easiest thing I have done with the rig. Simply delete the bad one and copied in the new one. What I loved most about the rig is all the poses are setup and waiting for you to adjust your model to the rig. I will continue to use the rig as it gives you the ability to go as complex as you want or as simple as you want. Steve
  11. Mark What shader do use for the skin? Steve
  12. Very Nice Mark!
  13. My message got deleted in another area, so I will try here with a different approach. I have been having problems with decals, stamps and even rotoscopes. I first decaled the image with a large decal white image. I then decaled the model with the main decal and it works with out problem now. So I loaded 3d painter. It would not work with a painting of the main decal. After I loaded a projection map and then placed the decal it worked and has stayed in place. Not sure but I am happy once again. Steve
  14. It could be the jowel line that makes him look older. Very nice modeling! Steve
  15. It is dark. I have a new monitor, actually a Sony Bravia XBr6 32". The settings on it were set to bright so I kept making things darker. I have reset it and hopefully some of the newer pics will not be so dark. One thing I can say is that there were several models open while I was modeling him. Other than that I have done everything in 15e The character will have different uses. One will be a spokes person for a website. So I am glad you said he has mild look as that is what I was aiming for!! I started drawing out some ideas to modify his body. Hope to have that done tomorrow. Thanks for the comments. Steve
  16. The glasses are in place. Clean up some other areas and just need to get the glass settings right Steve
  17. Here are the glasses. I am having trouble with the setting on the lense. I want it to magnify slightly / refract. Steve
  18. Well, I removed all the texturing and shaders on the project saved the files and reloaded and the mysterious folders have disappeared. Steve
  19. Hi Paul! Thanks all! I tried that the first thing. After the last note, I saved the model, shutdown AM, loaded the model and no Groups. However, I loaded a second model into the project and groups appeared again. And it may have been this way as I am not complaining, but all my grouping folders disappeared when I reloaded the model. this may have been this way all along. Right now during this modeling stage I am not too worried but I want to start on rigging (hardest thing for me) and want to make sure something is not going to creep in. Steve
  20. Thanks Nancy! I have tried a couple of things, like skinnier legs and well I felt like I was copying the Bowler Hat guy from Meet the Robinsons or the Will character from Zundel studios. I tried huge muscles and I saw that it was going to be tough to weight the character. (not very good at rigging). I just might try a longer torso with shorter legs. As far as the ghosting issue. I tried excatly what you said and they came back. And since the time of the Group folders appearing AM has been crashing. I can honestly say AM has not crashed on me in months until the mysterious group folders appeared. Steve
  21. I prefer the facial hair as well. It looks like something you would see from the 14th century! Steve
  22. This may sound pretty stupid, but here goes. As I am creating groups for my character I noticed folders being created in the PWS called Groups. When I try to access them there is nothing in them. What are they and where did they come from? Has it been that way all along?
  23. Hi David. Take a look at the previous shots without the top on. I had pulled the shoulders out. I thought I might have good movement with those. Thanks for looking Hi Gene. I wish I could model like your characters. Everytime I start something I tend to try to go to realism (which is bad because I can't get it) rather than a character like yours that has so much personality. Steve
  24. Sorry about that, here is the corrected sss settings Steve
  25. Finally had some time to add some clothes Steve
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