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Everything posted by Shelton
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Thanks guys. I have finished the head and working on the body. Should have an up date shorlty. Steve
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I got the ears in and now clean up on the face and ready for the body. I am going dress him business causal. May have some questions on textures. I still can not decal an object correctly without the decal being corrupted. Steve
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Yes the red arrow is pointing to a three point patch. There is a spline that goes behind/in front of the 5 point and there is a 4 patch hidden behind the nostril. I learned this from a tutorial from Jim Talbot I think. The Clothes were put on in both action and model. When I finish the weighting of this character I will dive more into the cloth simulation. I will keep you posted. I have learned more from Vern and his rig with the stage. Steve
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Decided to rework the chin and cheek area along with the jowl area. Just need to clean up and remove some unneeded splines. I will have the ears on tonight and will work on the hair setup and then to the body. Here are the front and side shots before the ears Steve
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Clothes are seperate items. I added the chin and it looks good I will post an update later Steve
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The rig is installed and now I am weighting the character. Took a break from him and started a new one. Here is the first render of him with the first run of the splines. Steve
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David I like the interface. Wow you have put a lot of work into this and it shows. Steve
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David sent me the new rig a couple of weeks ago and within a day I had the rig in place and sent it to David to review. Once he sent it back the character is moving. I am tweaking the mesh now to help smooth out the rough edges and I think this is the hardest part of any rig. (cleanup) I still have quite a few things left to do, with face poses etc, but I used the squetch rig on one project and installed and adjusted the compensates and loved the rig. I have been waiting quietly for the tutorails so I wont have to bother David for help. While I was installing the rig David sent me an update on one pose. It was the easiest thing I have done with the rig. Simply delete the bad one and copied in the new one. What I loved most about the rig is all the poses are setup and waiting for you to adjust your model to the rig. I will continue to use the rig as it gives you the ability to go as complex as you want or as simple as you want. Steve
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Mark What shader do use for the skin? Steve
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Very Nice Mark!
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My message got deleted in another area, so I will try here with a different approach. I have been having problems with decals, stamps and even rotoscopes. I first decaled the image with a large decal white image. I then decaled the model with the main decal and it works with out problem now. So I loaded 3d painter. It would not work with a painting of the main decal. After I loaded a projection map and then placed the decal it worked and has stayed in place. Not sure but I am happy once again. Steve
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It could be the jowel line that makes him look older. Very nice modeling! Steve
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It is dark. I have a new monitor, actually a Sony Bravia XBr6 32". The settings on it were set to bright so I kept making things darker. I have reset it and hopefully some of the newer pics will not be so dark. One thing I can say is that there were several models open while I was modeling him. Other than that I have done everything in 15e The character will have different uses. One will be a spokes person for a website. So I am glad you said he has mild look as that is what I was aiming for!! I started drawing out some ideas to modify his body. Hope to have that done tomorrow. Thanks for the comments. Steve
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The glasses are in place. Clean up some other areas and just need to get the glass settings right Steve
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Here are the glasses. I am having trouble with the setting on the lense. I want it to magnify slightly / refract. Steve
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Well, I removed all the texturing and shaders on the project saved the files and reloaded and the mysterious folders have disappeared. Steve
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Hi Paul! Thanks all! I tried that the first thing. After the last note, I saved the model, shutdown AM, loaded the model and no Groups. However, I loaded a second model into the project and groups appeared again. And it may have been this way as I am not complaining, but all my grouping folders disappeared when I reloaded the model. this may have been this way all along. Right now during this modeling stage I am not too worried but I want to start on rigging (hardest thing for me) and want to make sure something is not going to creep in. Steve
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Thanks Nancy! I have tried a couple of things, like skinnier legs and well I felt like I was copying the Bowler Hat guy from Meet the Robinsons or the Will character from Zundel studios. I tried huge muscles and I saw that it was going to be tough to weight the character. (not very good at rigging). I just might try a longer torso with shorter legs. As far as the ghosting issue. I tried excatly what you said and they came back. And since the time of the Group folders appearing AM has been crashing. I can honestly say AM has not crashed on me in months until the mysterious group folders appeared. Steve
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I prefer the facial hair as well. It looks like something you would see from the 14th century! Steve
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This may sound pretty stupid, but here goes. As I am creating groups for my character I noticed folders being created in the PWS called Groups. When I try to access them there is nothing in them. What are they and where did they come from? Has it been that way all along?
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Hi David. Take a look at the previous shots without the top on. I had pulled the shoulders out. I thought I might have good movement with those. Thanks for looking Hi Gene. I wish I could model like your characters. Everytime I start something I tend to try to go to realism (which is bad because I can't get it) rather than a character like yours that has so much personality. Steve
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