-
Posts
2,528 -
Joined
-
Last visited
-
Days Won
61
Content Type
Profiles
Forums
Events
Everything posted by Shelton
-
Thanks Guys. The arms of the glasses have not been attached yet and I will bevel those guys. Ok on the patch of the lens, it should not be extruded? Rodney I like Zundels stuff (especially the eye brows) but also Jim Talbot? Some of his stuff on the cd is really incredible. I have watch those tutorials dozens of times. Steve
-
I want to create a set of glasses and the lens part needs to be thick. However, I am having a hard time modeling the lens. Here are the glasses so far. When I extrude the glass portion and apply transparency the splines are visible in the glasses Steve
-
Got the neck in place and started on the glasses and ears tonight. Corrected all the bias tonight. Here is a wire frame Steve
-
-
It has been a while since I created something for fun. Here is the first render of the new character I started. I hope to have the head completed by Tuesday night. Steve
-
Paul Very nice model. Great Job! Steve
-
Hi Mark I am finally feeling better and have started back playing with AM. I have followed the rig but had a question. (I have 15e running) Is the mirror bones plugin working on 15? Thanks, I am getting started tonight. Steve
-
I rigged the character and never really got it to work correctly. Then work happened over the past 7 months I have been busier than I ever have. Being an insurance claims adjuster full time has been rough over the past 5 years with all the catastophes. Anyway three nights ago I decided to start on the face again. Here is the character with the new head in place. I have placed "helmet hair" for now. I have reworked the hands and head shoulders and back, etc...
-
David Will Bertram wear the gymnast suit that we talked about? Steve
-
-
Excellent! I see the placement of the thumb is to low in respect to the wrist. Also the thumb needs to be rotated even more. I am working on it now Steve Edit I have roated the thumb and moved it vertical on the hand
-
I did it on both sides and was able to get the palms with more definition and the back side to get the crease between the fingers. Steve
-
-
Very Nice! Every since I watched Briar Rose Trailer I have wanted to do a dragon. I have bought books and looked at others view of what a dragon would look like. I have started twice but I have not been happy with the results. Yours looks great. Steve
-
I will give that a try tonight. Thanks for the notes. Steve
-
Thanks. You are right the rig is very flexible. However, the placement of the thumb and its rotation never looked right. Especially when I had the character make a fist. The thumb would not cover the fingers when using the sliders. It was in my setup of the rig and the geometry of the hand. So I started over on the hand and the characters head. I hope to have a face to show here shortly. Work has been rough and I have not been able to do much for about two months. Steve
-
Thanks for the comments Mark Skodacek has helped me the most with his posts about rigging with Squetch Rig. He had some drawings that made me realize the hands I had placed on a couple of characters would not be possible. Thanks to him. Steve
-
I have always had problems modeling the hands. Here is a WIP of the hands for my rework of a character I started last year.
-
I will give that a try tonight. You learn everyday. I will send an update Steve
-
-
Excellent!. Thanks to you and David for all the hard work!! The same instructions apply as far as the installation of the poses? Steve
-
David and Mark So now I can start placing the new rig into my character and if there is an update I will be able to remove the this rig and replace with the update without re rigging the character? Steve
-
Excellent. Thanks Chris. Holmes, I will post something tonight. The cup is double layed and what happens the cup simply drops through the table and down to the floor. I am going to throw another brush into the cup and the have the other brushes move around. Hope fully this will get me started. Steve
-
I have been setting up a scene for my logo animation. In part of the scene the main character will throw an object into a cup. There will be other objects in the cup and I want them to bounce around inside the cup. I am not getting Newton Physics at all. I have seen others accomplish some neat things. I have d/l the pdf tutorial and can not get it to apply to what I am wanting to do. Any help? Steve Here is a shot of the room
-
I have enjoyed the progress on this project. Excellent work! Steve