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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Ok first go round with the hair on PM. I have to increase the density of the hair to a very large number to get to this thickness. I guess I am doing something wrong. Steve
  2. It took me almost all evening to complete the glasses. It was due to the placement of the ears. Here is an update with glasses. I will start on the skull cap tomorrow. Steve
  3. Paul Do you do like Steve recommends, a skull cap? Steve
  4. I have tried but the grooming of the hair has really flustered me. I thought I would give it another go tonight. Steve
  5. Thanks Steve The flip in the front looks a drop of ice cream. Also I may have to lighten the hair to be able to see it. Steve
  6. Paul you are right. He is a company rep! It took me a minute but when I got what you were saying I was LOL. Gene thanks. I have to finish him tonight with eyebrows. and interior of the mouth and then it is on to the female character. Steve
  7. Here are two more shots of the hair. I am not happy yet with it. Steve
  8. Nancy, He is in the short I am doing. He is Pharmaceutical Man! Steve
  9. Finished the colors and layout of the character. Here is an update. I will have the hair on tonight along with the glasses. The only thing after that is the inside of the mouth. Steve
  10. You got it right on the mark. Changed a couple of settings in photoshop. PNG worked great. Thanks Steve
  11. I am tired and can not remember this. I have a decal that I have created in photoshop. I have applied alpha as I don't want the white background. I have imported it into AM, but when I apply it puts the white background. Can some remind what to do to remove the background Steve
  12. This one will be easy to be clothing on! Gloves and shorts and the rest will be skin tight clothing. The other ones I have been looking at what Jesse did in his forum. Steve
  13. It took me a while today but got the hands on. I tried a different approach. I shot two pics and used them as rotoscopes. I then simply followed the profile of the hand, then split the splines, pulled the cps, split, pulled etc, until I got a smooth line. Most of the time on the hands I lathe and form Here is a shot of the super that is all thumbs! Steve
  14. Thanks David! All of these characters plus a couple of more are going into a short I am doing called Cupid's Sick Day. I have to create two more main characters. I have the basic story down and now working on story boarding the plot. Steve Edit Got the ears on last night
  15. Thanks Robert! I had not even thought of separating the settings from the hands and arms. I will give that a try. Steve
  16. Face completed and ready for hands and feet. Will try something new with hands Steve
  17. Very nice! She looks great. What about the clothing- are you going to use dynamics or part of the rig? Steve
  18. Here is the next character in the story line.
  19. Thanks for the reply. I pulled out the video that Will Sutton did. I have been able to apply decals his way without any problems. Steve
  20. Thought I would upload a sss test. The color is not excatly what I want. The darker color in the fingers has me concerned. How do you remove the darker tones such as this?
  21. Thanks Mark for the quick response. I will keep trying tonight. Steve
  22. Finished the body and got his clogs on. Working on clothing him and hair. Steve
  23. I can get it to work in 15d but not 15e. Steve
  24. I am still having difficulties with decals. I know there was a thread earlier concerning the corruption when a decal is placed on the model. Can someone direct me to that thread or tell me what to do? The decals when placed on the model appear fine, but when rendered they are stretched or pixelated. Steve
  25. Mark I am trying to get hair on my new characters. Did you make a skull cap or use the mesh of the character to place the hair? Did you groom him in an action or on the model? Steve
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