sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

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Everything posted by Shelton

  1. I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
  2. Not sure as of yet. I have three different characters I am working on. One is a comical super hero, the other is more of sci fi and the third is a comic book hero. I have the head built on the comical and comic book style. The sci fi will be more realistic face. I placed the head of the comical and fun loving character earlier tonight and found I have a great deal to add. Steve
  3. Finally, got some time to finish the boots and hands Steve
  4. It has been a while and I thought it was time to get back into the game. I wanted to start with a fun loving super hero. Here is the start. Steve
  5. I found your suggestion to be correct. I had the correct settings. Thanks Dhar, I look forward to meeting you at teh HASH Bash. Steve
  6. I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
  7. Caroline, I agree. I thought it would be that easy as well. I am in the middle of decaling and learning photoshop at the same time Steve
  8. Thanks everyone. I was decalling an easel with tga files that I created and when I looked down at the PWS I had 10 decals and still had a few more to add. I took each decal into Painter and imported a projection and I only used half as many. I have not had any problems on a 2.2 ghz AMD 64 4000 with 2 gig of ram but what I was thinking about was the render farm where each machine is only 512mb. Thanks again Steve
  9. Is there a limit of the number of decals in a scene? On a model? Steve
  10. Excellent that is the look I am going for. Here is the newest render I made before I read your post. Steve I will give a try in a few minutes Matt how many lights do you have set up?
  11. What is the best practice? Light the model while or light the model in Chor window.... Thanks for the help. Glow feature was what I was thinking of but could not get my thoughts together last night.
  12. I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
  13. Well, this started out as a man, then I tought I could pull the chin in and work as a woman and then back to a man and then back to a woman. I think I will do as you suggested Ethan and pull the chin to square off more and fix the cheeks and then get on with the body. I did set the mouth up to open. So I am ready to get back after it Steve
  14. Work has kept me hopping so I have not had time to do anything. I have worked on the mesh a little tonight. Will this face animate?
  15. Dhar beat me to it. All the machines I have with ATI cards work fine. All the NVidia cards show black. But as Tim stated switch direct view and it works some times for me as well Steve
  16. Thanks David. Here is an update. I will get rid of a number of splines on the forehead. Once again I am having problems around the eyes. Some say to add more splines to the eyelids to get a better flow. I have tried that. Here is the look around the eyelid. Moved ears up and reworked. The chin has changed. Neck has changed, moved the mouth closer to the nose Steve
  17. Some one asked me to u/l wire frame Steve
  18. That is a good question. It started as one and I think with the last couple of changes I see it becomming the other. Steve
  19. Ok tweaked a large number of things. Brow area Nose Check and chin Lips Forehead Steve
  20. Ok going a different direction The reference has been a quick pencil sketch and the rest was off the top of my head. I think I will make a couple of changes. Steve
  21. I can't seem to get this right. Help Steve
  22. Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
  23. Thaks for the comment. I touched up the dog and submitted it for approval on the video and they signed off. The dog only has a small part as do the cow, and horse. I am rendering the horse tonight and the video is off to the dvd press on Monday. It has been a long 6 months but the video is over and the new one does not start until February Steve
  24. Caroline I used mp4 to compress. 2.64 was 7 meg, mp4 was 2.4 megs. All the rest were above 7 megs and I reduced the size to 320x240 for viewing. The front leg could be slowed even more as I was watching a lab walk today. I use 4 frames to animate with and I could have made it 8 or twelve frames. I was watching our standard poodle walk and she does everything in fast motion. Steve
  25. Smoother walk cycle with legs Steve Comp_6_3.mov
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