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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Starting to put some color and looking at skin color One thing I have noticed v 14 beta 5, is that everywhere I have a hook the rendered patches are black at the corners. Has anyone else noticed this or have I modeled something wrong? The normals are facing correctly. Steve
  2. Matt Here you go. Got the ears on and ready to start inner mouth and then to rig. I will work with cloth as well Steve
  3. Rusty I thought the arm look a little off. So I pulled and rounded out the forearm that is all. Good catch. Steve
  4. Rusty I will send you a picture when I get home. Yes the arms are shorter, but for you I have lengthen the arms. The reason they appeared shorter was the forearm was rounded closer to the elbow. So after pulling the thickness out the arms look more into porportions. I got him at the local art supply store. Micheals or Hobby Lobby or national chain should have one. Steve
  5. Rusty I still have my art book that I dig out to see porportions and of course I have my ever faithful drawing man. Steve
  6. Ok here is a straight on shot of the character. The legs have been pulled back by 15% and the head I reworked the nose as it was too small. but I am on to the ears now. The hands are to be larger as the demo the hands will be a key part. Steve
  7. Actually the camera is at a perspective so, (I used this to send the creases) I will upload the correct one. Also I was following Marvels Comic book guideline to porportions. So I will agree about the legs but they are usually about 1.25 their normal size in comic books and I actually increased the head .25 from the rotoscopes I had drawn. I will upload the correct one later Steve
  8. Finally got a chance to work on the head.
  9. I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
  10. Not sure as of yet. I have three different characters I am working on. One is a comical super hero, the other is more of sci fi and the third is a comic book hero. I have the head built on the comical and comic book style. The sci fi will be more realistic face. I placed the head of the comical and fun loving character earlier tonight and found I have a great deal to add. Steve
  11. Finally, got some time to finish the boots and hands Steve
  12. It has been a while and I thought it was time to get back into the game. I wanted to start with a fun loving super hero. Here is the start. Steve
  13. I found your suggestion to be correct. I had the correct settings. Thanks Dhar, I look forward to meeting you at teh HASH Bash. Steve
  14. I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
  15. Caroline, I agree. I thought it would be that easy as well. I am in the middle of decaling and learning photoshop at the same time Steve
  16. Thanks everyone. I was decalling an easel with tga files that I created and when I looked down at the PWS I had 10 decals and still had a few more to add. I took each decal into Painter and imported a projection and I only used half as many. I have not had any problems on a 2.2 ghz AMD 64 4000 with 2 gig of ram but what I was thinking about was the render farm where each machine is only 512mb. Thanks again Steve
  17. Is there a limit of the number of decals in a scene? On a model? Steve
  18. Excellent that is the look I am going for. Here is the newest render I made before I read your post. Steve I will give a try in a few minutes Matt how many lights do you have set up?
  19. What is the best practice? Light the model while or light the model in Chor window.... Thanks for the help. Glow feature was what I was thinking of but could not get my thoughts together last night.
  20. I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
  21. Well, this started out as a man, then I tought I could pull the chin in and work as a woman and then back to a man and then back to a woman. I think I will do as you suggested Ethan and pull the chin to square off more and fix the cheeks and then get on with the body. I did set the mouth up to open. So I am ready to get back after it Steve
  22. Work has kept me hopping so I have not had time to do anything. I have worked on the mesh a little tonight. Will this face animate?
  23. Dhar beat me to it. All the machines I have with ATI cards work fine. All the NVidia cards show black. But as Tim stated switch direct view and it works some times for me as well Steve
  24. Thanks David. Here is an update. I will get rid of a number of splines on the forehead. Once again I am having problems around the eyes. Some say to add more splines to the eyelids to get a better flow. I have tried that. Here is the look around the eyelid. Moved ears up and reworked. The chin has changed. Neck has changed, moved the mouth closer to the nose Steve
  25. Some one asked me to u/l wire frame Steve
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