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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Excellent!. Thanks to you and David for all the hard work!! The same instructions apply as far as the installation of the poses? Steve
  2. David and Mark So now I can start placing the new rig into my character and if there is an update I will be able to remove the this rig and replace with the update without re rigging the character? Steve
  3. Excellent. Thanks Chris. Holmes, I will post something tonight. The cup is double layed and what happens the cup simply drops through the table and down to the floor. I am going to throw another brush into the cup and the have the other brushes move around. Hope fully this will get me started. Steve
  4. I have been setting up a scene for my logo animation. In part of the scene the main character will throw an object into a cup. There will be other objects in the cup and I want them to bounce around inside the cup. I am not getting Newton Physics at all. I have seen others accomplish some neat things. I have d/l the pdf tutorial and can not get it to apply to what I am wanting to do. Any help? Steve Here is a shot of the room
  5. I have enjoyed the progress on this project. Excellent work! Steve
  6. I am just beginning to understand that as well. Any tips you can give let me know. It is appreciated. Here is a shot I am working on for the company animation. Steve
  7. Over the past couple of years and I have used the standard lighting setup. Over the past couple of weeks I have been playing with lights. I have a couple of questions. I am building a room with can lights (recessed lighting in the ceiling). I want the can lights to light the room in an addition I will have a fill light such as a lamp. When lighting a room such as this 1. Is it best to light from the model, action, chor? If you light within the model I have had some issues trying to get enough light in the room. In the chor it is tough to position the light and you have to add to the model for each chor. 2. I remember the Yves did a tutorial on lighting a room at the dining table. Does anyone have a leak to it? I could not find it. There are a lot more but I will stop for now. Any help is appreciated Steve
  8. I have been playing with some of the shaders and I have noticed wherever there is a hook, the diffuse skin shader leaves a black dot. Has any else noticed this? Steve
  9. While I am waiting on the next squetch rig I thought I would dive into hair for the character. I have found the hair portion in v15b to work really well. I have begun to experiment and I like it. Here is an upload with the first try with hair Steve
  10. After talking with David Simmons i think i am going to wait until the new rig comes out, so I thought I would touch up the model somewhat. Here is another update. Steve
  11. OK the rig is in and I am working on resetting the compensates. I have got the skull cap in ready for hair and reworked the hands and torso. Just playing around with lighting. i hope to have the rig completed this week and will begin weighting the cps. Thanks to David Simmons who has helped me get this far. I will try to upload a pose by the end of the week. Steve
  12. I have added several bones in the hip area to take care of the diagonal splines. Will let you know as the rig comes together Steve
  13. Thanks. I have your tutorial I will look through it again tonight. Steve
  14. Ok that would explain some of the wierd deformation I have with the bones I have installed. Would you run straight across just above the crotch line? Steve
  15. Here is the link for the forum from last year. http://www.hash.com/forums/index.php?showt...mp;#entry237179 Also I have u/l a front and back wireframes Steve
  16. Correct, he is built around a comic book frame. Thanks for noticing. He will serves as a Conductor by day, Super Conductor by night! Steve
  17. I started over last month on a model that I started in June of last year. I quit working on it in July of 2007 but recently I wanted to create a small animation and decided he would be the star. So I started rigging the character with the poseable rig and it has taken me three tries to figure out the model itself was the problem. So I rebuilt the chest and shoulders and then worked on the head, reduced splines and now I am asking for critiques once again on the look. Steve
  18. i have gone through the process and I am at the final step. When do I reset all the compensates? After exporting the model and before deletion of the install poses? Steve
  19. Shelton

    STEP 6

    The eyelid installation looks different than the last tutorial because the individual eyelid controls were added (along with a few other eye tweaks). When you unhide the eye INSTALL bones, you will see all of the eye bones, including the eyelid installation bones. You can hide the eyelid bones using the hiding Poses that are found in the "upper_eyelids", "lower_eyelids" and "eyelid_corners" folders in the "Step 6/eye_install" folder. That would leave you with the eye "geom" bones exposed...you can use the Poses in the "Step 6/eye_install" main folder to position the eye bones, then, unhide the eyelid bones to position them. As soon as I get the next update released, I'll put together an updated installation tutorial while I work on a personal project...I've been trying to get to both for way too long. Hope that helps, Steve. Thanks David, I tried that tonight in fact the eyelids would hide all but one. I could never get the eye install bones to unhide. I am unzipping and trying to import my action into the freshunrigged model Steve
  20. Shelton

    STEP 6

    I am on step 6 and when I unhide the eye install bones they do not show up. Infact the eyelid bones show up. Then when I hide them all but one install bone hides. I tried going to the bones listing and unhiding the install bones but they do not show up in the action. Any thoughts Steve
  21. Finally had a chance to start on the rig. I am using the posable rig and things have gone very smoothly throught step three. Thanks Mark and David Steve
  22. I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
  23. Hi David I have some older models rigged with squetch v6. I want to add the new rig components. What is the best way? Steve
  24. Hi Rusty Did you send it pm? do have excel and will be excited to get this!! Steve
  25. Rusty I have started my first character with the poseable rig this weekend. If you find a way to check off the list let me know. I would be interested. Steve
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