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Everything posted by Shelton
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Hey thanks for the help. I will check out Will's. I read through the AM Painter manual and have started with auto decal. I was hitting the wrong area. I will hope to have something tonight. Steve
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HELP!! I have tried several styles of decal and textures. What is the best way to decal/texture an animal? I have cut it 1/2 and but with decals it overlaps. i have AM painter but I have not figured out to control the painting of the decal. Steve
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I have modeled the mane longer and will keep it this way I think. I am working on rigging tonight. I have tweaked the shoulders and body to give more muscle definition and have reduced the width of the horse body by 10%. Steve
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Already adhead of you on the shoulder portion of the front legs. I have narrowed the body about 10% and should have an update later tonight. I can not make up my mind on the mane. As a person who was around horses growing up we kept the mane on our horses cut. Others would grow down aroung the shoulders. But on this model I think it adds more to the horse for a longer mane. I will shoot a render with long mane and rotoscope. Steve
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Oops, My mistake on the last post here is the horse with the tail intact. I am going back now to work on the texture/decal Steve
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Hi David Thanks you are right compared to the rotoscope it was smaller. Help!! I can not get the tail to look right. In the modeling screen all the hair on the tail is going down, but when rendered the hair is not cooperating. Any thoughts Steve
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Well, the horse is going to be a paint horse and I have worked on the texturing and hair. When I have added the hair emitters and then saved AM crashes. i just d/l 13 j and I hope that is taken care of. The texture/decaling is coming slower than I thought. I have had more trouble in painting a believable paint horse. I am looking for Will Sutton's tutorial uv mapping. Anyway here is an up date on the base color for the paint. the face will be a white with a black mask around the eyes. (actual horse). I hope to get a little further tonight. Thanks for the comments Steve
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I have finished the body and legs and have to touch a couple of things but it is on to hair and painting with 3d painter. Steve
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Since the video is only 10 sec in one part and another 10 sec in a sequence of running, I wanted to have the entire body with hair. Also I have purchased AMpaint and want to try it out on this fellow. I will try to update with the eyes and body tonight and hope to be well into applying hair and details by mid week. Steve
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Went out this weekend and shot some pictures of a horse. Decided to model it for a video project. I want to try the new hair and other features of version 13 Steve
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Truly incredible!! Steve
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So I lied. here is the last post. The first chor had a slight movement of the toolbox throughout the animation. 2-5 chor The toolbox remains in the same place except for a few jumps. The camera is straight on and renders the shadows. If I rotate the model slightly the renderings of the shadow go a way. I believe it has to do with the perspective I have selected on the chor. Steve
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Last post of the night. I have tried to rebuild the ends of the tool box and applied decals, and it still renders with shadows. Rendered with different multipass and still renders with shadows. Went to a side view and it renders correctly. I have checked the decals and reapplied to no avail. I have opened new project and rendered model and it renders with shadows. Why would one chor render correctly and the next render with the unwanted shadows? I have brought in older versions of model it renders ok in a new project and without actions. I have all the actions on this model other than lip sync. It would take days to recreate. This is a wierd one. Steve
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I have tried to export the chor and render as a stand alone but teh black shadows followed. And it is only rendering the shadows on the top portion of the ends. Inside the tool box is rendering correctly and appears to be rendering with multi pass Steve
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That is a good thought. Each chor (5 of them) have different actions added to them. The actions were lip sync to a voice over. I have about pulled my hair out tonight (what liitle is left). I built 5 actions and applied to each chor. The models were imported into the chor and then the actions were added to each chor. I could not see any differences in the poses. Steve Edit Also notice the resolution on the top of the toolbox in the second chor as the line on the side does not appear to be rendering correctly as they are jagged and this is with 9 passes turned on.
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I have started rendering our animations. The first picture is from intro chor and the second is from part two. The animation was broken into 5 parts for animating and rendering. The settings are the same in each chor and this was rendered on one machine and then on net render. Notice the inside part of tool box that there is a shadow? has anyone run into this? The first picture was the first chor and the second picture is the from the second chor. All the other chor are rendering with the black shadow on both a stand alone machine or one in the net render farm. Any thoughts????? Steve Edit I thought it was because, for what ever reason, the normals were flipped. But that was not the case
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I totally see Bruce Campbell! I really like all the changes Steve
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Simply one of the best things I have seen on this forum!! Steve
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Thanks!!! I have tried that one as well. Here goes, of all the settings that I had changed in the chor was the focal point of the camera. I changed that back and bingo all the rendering features started again. After talking to Jason at HASH he gave me some tips and I redecalled the model and it worked fine within the chor. I then brought in the other models that I had not changed anything on and the rendering stop once again. Changed the settings back to default on the camera and it rendered. So I really don't know what to say at this point but I am working again. So, I hope for the time being I can get this thing back on track. Steve
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I am becomming desperate. It appears that all the files I have been working on for the last 6 months are corrupted?! All have been built in version 13. If I load in from the library everything is ok. I can render. All the models I have done will render in the modeling windows but if they are introduced in the chor window and rendered, (quick or full) it will render until it hits rendering patches. Once there it will stop forever and will not proceed. I have to kill the program. Mind you if this had been a model like the Bismark model I could understand that it would take I awhile. But I have not changed anything other than upgrading to 13e and when it slowed the modeling process down I have gone back to 13d. Anyway I am toast. Steve
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I think I have tried just about everyway now. At this point I am going to have to composite in after effects. Just get my position right and try working on the actions and hopefully I can line it up right. I am sorry David, I believe that was one of the tricks I tried as well. Steve
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OK I goofed. the rendering was working but the patch count was over 13000 on the 9 models in the chor. sooooo. is there a limit of patch while working in a chor? If there is what is a "working" total for models in a chor? Is this something that Hash is working on? Steve EDIT Nope it locks up!! I can not a report for the last couple of days either
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I added toolbox into the shed I built with a great deal of tools and began rendering. AM locked up on about the 12 frame. Started over and AM locked up on 11th frame. Started over and this time it only made it to 7 frames and then locked up. I am running 13e. I can create new project with the toolbox and render fine, or render the shed in a project just fine. When I combine the two models the maching just locks up. I remember reading about a patch count limit and slow down. Toolbox has about 2600 and the shed with all the inside has about 4500 patches. So I have about 7100 patches in chor. I can work in the chor but I try to render even quick render the machines just locks up. Anyone run into this. Steve