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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Hi David You are right about the torso. I have not gone into the action to add secondary. The legs were model off rotoscope of our dog walking. I had to slow down the leg movement twice to make it look believable. I will keep working on it. Steve
  2. Here is an update. What is causing the slide of the feet? Steve untitled_1.wmv
  3. Thanks guys I was watching our dogs run around the house and Chad I think you are right. I had animated just off the top of my head, thinking I would not need to look at the dogs. I had never completed a walk cycle, so that is a first for me. I will make some changes and upload later Steve
  4. Here is a quick walk cycle wmv format untitled_1.wmv
  5. Having fun with the quad squetch rig Steve
  6. Thanks!! I think youare right. The ears are too thick. That is something I had not noticed. I had planned for the ears to flop over but it just looks thick I will change that. Steve
  7. With the help of David Simmons the dog has come to life. Still have a long way to go but the dog is beginning to walk again Steve
  8. And now here is the corrected nose. I will order Will's cd as I want to look at the way he textured the hippogyraf. Steve
  9. Ok here are two shots. I have filled the neck and chest out and have reduced the length. Also have completed a rework of the jaw and lower teeth. They now fit inside the upper lips as planned. I have not reworked the nose yet Steve
  10. Thanks guys for the critics! Jost The neck is too skinny and I have adjusted that. Thanks. I was looking at our standard poodle who does have a long and skinny neck. There was a problem with the old dog and it was the rigging of the head was not going to well!! And from the front view the old model did not even look like a dog! hence the new head. Kev Thanks for the critic. I have changed the neck and if you will notice I have set up the jowls to overlap. I wanted to make sure I got the bottom lip in before moving the jowls over the bottom lip. I hope to have an update later. Bill Thanks for the note. I have a photo of a dalmation but as I stated earlier I was watching my dog and I think I modeled more to her features than the dalmation. I have made some more changes and should have an update later on the face. The model does have the frown you were talking about under the nose and the groove I did not notice as I think that was copy/flip/attach. I have corrected that. The nostrils have given my grief since the start. I will send and update later with that change. If you asked to me to draw a portrait I can draw an eye with out any problems. But what ever the reason I can not get eyes to look right no matter what I am modeling. It has haunted me since I first started working with AM. I have changed the chest as dalmatians tend do have more of a rounded chest as you suggested. Once again thanks for the comments. It helps!! Steve
  11. I sat the dog off to one side for a couple of days and when I came back to it last night I found I did not like the head. So here is a complete redo of the head. Steve
  12. Sometimes life happens and I have been able to give an update. I finally started painting the dog. Here is an update. I have also reworked legs neck and head. Steve
  13. Here is a quick update put the correct paws on the dog with claws. Steve
  14. Thanks guys for the comments!! I will have an update tomorrow. I love using AM Paint Steve
  15. I am working on a little video that has a horse a dog and a cow. Steve
  16. I wanted to model a dog for a while. I was looking on the cd and found the Dalmatian. I started looked at it and I used it as a reference. I have completed the body and I going for a fun loving comical dog. Here it is! Steve Here is a wire frame. Still have to tweak the legs and other areas around head area.
  17. I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor. Steve
  18. I have rendered a test of thicker hair using Colin Freeman's tut. The only problem is the rendering time is about four times longer. The first took about 6 minutes a frame with hair. The new render took almost 23 minutes a frame. With the video of about 1.5 minutes that is a huge render time. I will have to look for a compromise. The thickness is what I want though. The length needs to be increased by about 20% in the main portion of the mane. The horse is a paint but resembles the Spanish Stallions with the color patterns. I will be on vacation for the next two weeks. Heading to Disney World and the Universal Studios in Florida. So it might be a few days before a new update. Steve Changed the eyes to a dark, dark brown.
  19. Thanks for the link on the hair. I have been looking for something like this. On the eye, you are right about the shine of most horses. This particular paint horse had more brown eyes than most. i will turn down the color to see what it looks like though. Also, in the video I want the eyes to be seen Steve
  20. Here is a three quarter shot with the finished legs. Does the mane need to be thicker? Steve
  21. Here is a new update. Right side completed and waiting on finish around nostril and inner legs. Other wise I have started rigging the horse and hope to have some animation started. Steve
  22. Ok, I am a fan of AM painter!! In just an hour of playing you can create a wonderful texture right on the model. The key is grouping!!. Here is an update. The lips and tone down of the head area is next. Steve
  23. Hey thanks for the help. I will check out Will's. I read through the AM Painter manual and have started with auto decal. I was hitting the wrong area. I will hope to have something tonight. Steve
  24. HELP!! I have tried several styles of decal and textures. What is the best way to decal/texture an animal? I have cut it 1/2 and but with decals it overlaps. i have AM painter but I have not figured out to control the painting of the decal. Steve
  25. I have modeled the mane longer and will keep it this way I think. I am working on rigging tonight. I have tweaked the shoulders and body to give more muscle definition and have reduced the width of the horse body by 10%. Steve
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