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Everything posted by Shelton
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What is the best practice? Light the model while or light the model in Chor window.... Thanks for the help. Glow feature was what I was thinking of but could not get my thoughts together last night.
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I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
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Well, this started out as a man, then I tought I could pull the chin in and work as a woman and then back to a man and then back to a woman. I think I will do as you suggested Ethan and pull the chin to square off more and fix the cheeks and then get on with the body. I did set the mouth up to open. So I am ready to get back after it Steve
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Work has kept me hopping so I have not had time to do anything. I have worked on the mesh a little tonight. Will this face animate?
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Dhar beat me to it. All the machines I have with ATI cards work fine. All the NVidia cards show black. But as Tim stated switch direct view and it works some times for me as well Steve
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Thanks David. Here is an update. I will get rid of a number of splines on the forehead. Once again I am having problems around the eyes. Some say to add more splines to the eyelids to get a better flow. I have tried that. Here is the look around the eyelid. Moved ears up and reworked. The chin has changed. Neck has changed, moved the mouth closer to the nose Steve
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That is a good question. It started as one and I think with the last couple of changes I see it becomming the other. Steve
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Ok going a different direction The reference has been a quick pencil sketch and the rest was off the top of my head. I think I will make a couple of changes. Steve
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Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
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Thaks for the comment. I touched up the dog and submitted it for approval on the video and they signed off. The dog only has a small part as do the cow, and horse. I am rendering the horse tonight and the video is off to the dvd press on Monday. It has been a long 6 months but the video is over and the new one does not start until February Steve
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Caroline I used mp4 to compress. 2.64 was 7 meg, mp4 was 2.4 megs. All the rest were above 7 megs and I reduced the size to 320x240 for viewing. The front leg could be slowed even more as I was watching a lab walk today. I use 4 frames to animate with and I could have made it 8 or twelve frames. I was watching our standard poodle walk and she does everything in fast motion. Steve
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Smoother walk cycle with legs Steve Comp_6_3.mov
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Here is a rough start on the playtime with a ball dogplay.mov
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Hi Caroline, Thanks for the post and the critique. You are helping! I video "Peaches" our standard poodle walking at a fast pace. Now a I know all dogs have some of the same patterns to walking but what I found was that indeed at any given time as Chad suggested the back paw pushed off and within a two beat counts the front would then push off on the same side. I have been around dogs all my life and never noticed this. I have looked at the sheets you provided and will make some changes Steve
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That is awesome thank you Caroline!! Here is where I am at now Steve Comp_1_2_1.wmv
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Hi David You are right about the torso. I have not gone into the action to add secondary. The legs were model off rotoscope of our dog walking. I had to slow down the leg movement twice to make it look believable. I will keep working on it. Steve
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Here is an update. What is causing the slide of the feet? Steve untitled_1.wmv
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Thanks guys I was watching our dogs run around the house and Chad I think you are right. I had animated just off the top of my head, thinking I would not need to look at the dogs. I had never completed a walk cycle, so that is a first for me. I will make some changes and upload later Steve
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Here is a quick walk cycle wmv format untitled_1.wmv
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Thanks!! I think youare right. The ears are too thick. That is something I had not noticed. I had planned for the ears to flop over but it just looks thick I will change that. Steve
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With the help of David Simmons the dog has come to life. Still have a long way to go but the dog is beginning to walk again Steve