sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Mark What has always impressed me about this shot is the layout of the tress which causes your focus to run down the river. I love that tree on the left and the set of branches at the top of the tree. We had a tree out side my window growing up and it reminds me so much of that tree. It looks so real Steve
  2. As a owner of netrender it does what it suppose to do. Robert you are correct it is a network thing. Each IP address is tied to the machine and one version of renderslave on that machine. The program is awesome in what it does. Jason you are correct there are some enhancements that can be made. The problem is the cost and development of those enhancements. I wish I could help in that area but unfortunately I am not a programmer. In my opinion, which does not mean a whole lot, netrender is a wonderful addtion to AM. I have found myself watching it running while an animation is being rendered. On a recent rendering I did for a forum member I had 15 machines running and I was glued to the screen watching which machine performed the best. Netrender was flawless. I would love to see netrender take advantage of multicore systems. But I would love AM to do that too. Anyway I can say that netrender for me was a good investment and I will continue to update it as long as they have it available. Steve
  3. Hi Nancy It is the upper piece of the glasses. The light is up and in front of him and this is casting the shadow across his eyes. Steve
  4. thanks Yes sir. Just dropped in a emitter and it curled pretty well by itself because the way the eyelids turned. Steve
  5. I have not received my workstation yet but used AM on another machine. Here is shot of the eyelashes. Steve
  6. I love the new render. I am having to do some of my web browsing via my Palm Pre as my machines are down. But this looks great. Keep bringing it. Steve
  7. Well after a major loss here at our house (water damage) I hope to be back up and running shortly. I lost the server and my modeling machine. I had backups of almost all the data files. The main problem I have, is I lost all my netrender capabilities. Once I get my server in and the workstation I should be back in business. Some really nice stuff has past through the forum over the last couple of weeks. Steve
  8. Thanks guys and it has been a good day. Steve
  9. Happy Birthday Jason Hampton! We share the same day. Steve
  10. Hi Steve, glad to see you back. Was it a vacation? Thailand? Anyway good start! Steve
  11. Thanks for the help. I will take a look at it when I get back this weekend (Spring Break). I really like the look of what you are doing! Steve
  12. Hi Lee Good to see you back and hope your time spent on the mission was Fruitful. Excellent work as always. Steve
  13. Looks very nice. I would like to see how you rigged the cloth. Once again very nice Steve
  14. This is getting close to the outdoor light I want. The ears still bother me with sss. I am pretty sure it is how close the mesh is from behind the fold that causes the color darkness. I will keep you updated. Steve
  15. Thanks Robert. I had turned off shadows trying to find which light was causing a shadow. I forgot to turn it back on. Now I know. Steve
  16. I have been reading the book about lighting and rendering from Birm. I have set up a few lights in the scene and I have a question. I have a fill / sun light, a light for highlight on the eyes, and two color lights to set the tones. My question is why is the mouth still lit? Steve Thanks Rodney
  17. Hi Gene, Been sick most of the week with a stomach bug. I haven't done anything except read email and forum messages. I did however, layout the park scene on paper. After we talked I got the office set built except for the props such as the desks and chairs. I have the street scene and Cupids house to complete. Steve
  18. I have finally felt good enough to start putting all the weighting in the face. Thanks to David and All that put the face interface together it makes it so much easier! Steve
  19. Nice!! he will be fun to animate. Steve
  20. Gene They look great!!!! I am impressed. Steve
  21. I could never get AO to work properly with SSS. So I will threw it to others can sss be used with AO? Steve I started reading the book that Robert talked about lighting 3d. Wow so far it has been easy to understand. skipped ahead and not sure what some of the concepts they were talking about.
  22. thanks Holmes and Mark!! Here is a shot of reworked smart skin. I deleted all the others in the arms and concentrated on the shoulder area. When I did that it seemed to help. Not sure if one smart skin was causing a problem with the other. Also I focused on the rotation of the bicep. Before I was looking at the shoulder area. I can live with this now. Steve
  23. I love it! How about a side shot with wireframe Steve
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