sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Shelton

*A:M User*
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Everything posted by Shelton

  1. Ok David To answer that question, i had rigged each arrow in the quiver with the constraints but each time I went into the action file I had to turn on those contraints to pull the arrow from the quiver. Both ideas are something I had considered. The quiver and the arrows will be given to PM from Cupid since he is taking a sick day. Once he gets it I could have the quiver on him for the rest of the short. So I could have two PM Models (once I have completed the rigging (face rig)). One with quiver and arrows and one without. The arrows will be drawn and shot from the quiver as we go through the short. I will send it to you late tonight or tomorrow. I appreciate the help. This forum is a huge help, if for nothing else bouncing ideas around. Steve
  2. Thanks Steve. I evidently moved the foot before I was ready to animate. I did not catch it until after the rendering. So once I corrected this I was able to stop the slide on the leg. But now that I am learning to animate again this tutorial will come in handy. Thanks David. I got the arrow and the constraints to work last night late finally. I had set up the relationship but never turned it on in the action or chor. Is there a way to have it always "on" between the translate to and orient like constraints? If I created an action of multiple instances of the arrow The belt is a hard one for me to figure out. I had not thought of it cloth? I am just now finishing the quiver. I have two types of arrows in the quiver "Lust" and "Love". There will be 5 instances of each arrow in the quiver. When I complete could you look at the design? Steve
  3. As I am working on bones and rigging I thought I would explore the transistion between action files. Had a foot sliding but other than that it turned out ok. The two actions were poses I created as arms crossed and muscle. I then let the computer complete the transistion. Steve pm.mov
  4. Help. this one should be easy for you rigging masters. I have a quiver with a belt and about 10 arrows in the quiver. I want to rig the quiver and arrows as one, first off; each arrow must be rigged to move out of the quiver and will be shot from the bow. (the arrow will bend with the force of being shot out of the bow) The belt must be rigged so our hero can put it over his shoulder. Here are the questions for a beginner like me. Would using a null be the easiest way to keep the quiver from being congested with bones? Ease of use I want to use a null to move the quiver so do I use a translate and orient like constraint to the null from the quiver bone? Once again I would like to use a null (to hide all the bones in the arrows). The arrows will be in the quiver, each one will have to be drawn, what constraints would I use to tie to a null? Finally, each arrow will have to move with the quiver so will each arrow have to orient like the quiver? oh yea the belt? Not sure how to go there. thanks Steve edit When you set a constrant and want it be on all the time with out having to remember, how do you do that. I have to turn it on each action
  5. I agree Myron, this is one of my favorite shots that Mark has done. Steve
  6. Looking forward to it, Gene Steve
  7. Started playing with PM assignment. Here he is with cupids bow and arrow. Steve
  8. Gene thanks Robert, they are the same model just drug into the chor twice and then rendered. Steve
  9. ok started smark skinning. and had a question. If you apply the skinning by selecting the bone then smart skin but how do you mirror the skinning to the other side? For example, bending the arm and smart skinning the elbow bend on the right. how do you get the same settings to the left arm? Here is another questions. No settings were changed just two of the character in the chor, one has sss applied the other is not rendering. I reversed the action pose and no matter what I do the second version of the character the sss settings are not recognized. Edit: I tested with two different characters and the sss settings worked just fine, but two of the same characters caused the issue Steve
  10. Thanks for all the comments. He is based on a generic character that advertised for drug companies on tv. Of course in the short he is an out work super hero. Thanks David and Robert I will work on those areas. Steve
  11. I have had about a month off from the project due to work and the scary task of rigging characters. I started this last week and with the huge help of Mark and help of Steve and David, I have the first character rigged. I lost some of the settings of the hair and decals but should have those back shortly. Here he is in his first pose, PM! Steve
  12. Gene, What is the status? Steve
  13. Shelton

    2008 Rig

    thanks Mark for looking at it. I have sent the character. Steve
  14. Shelton

    2008 Rig

    Mark Would you have time to look at the shoulder area on my character? I can not get the weighting to work correctly. I may have positioned the shoulder incorrectly. Steve ssshelton@tulsacoxmail.com
  15. Shelton

    2008 Rig

    thanks Mark for the 2008 rig I am loving it so far. I hope to have him weighted by wednesday and start having some examples up Steve
  16. Shelton

    2008 Rig

    Thanks Steve can you email me at ssshelton@tulsacoxmail.com Steve
  17. Shelton

    2008 Rig

    Mark I am on step 71 of 77 and we can assign the weighting to all the cps necessary? The mirror plug in will copy weighting? Steve Sorry I still feel like a newbie when it comes to rigging. I have alot of characters to rig so here goes. Just want to make sure I get it right
  18. Shelton

    2008 Rig

    thanks Mark! Steve
  19. Shelton

    2008 Rig

    Mark With all the topics on the rig just wanted to make sure I d/l the current version. Also, there were several topics on the face rig. Was that used from squetch rig? Or was that something you created? Thanks for your help. Steve
  20. How do you get the bump to lift? I have change the percentage but I can not get the panels to lift.
  21. Trying to get a handle on bump maps. Here is a door with flat mesh with a bump added. Steve
  22. Myron Nice work! can you email me at ssshelton@tulsacoxmail.com Steve
  23. Well after a month of work and the installation of couple of new networks, I can finally start working on AM and Cupid's Sick Day again. I want to explore how Robert's sock puppet and the cloth setup. Some new tutorials have been added over the last month. You guys have been busy. Steve
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