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Everything posted by Shelton
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That is awesome Mark Steve
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New computer in and did a comparison: Alienware Aurora Intel I7 960 quad core 3.2ghz 12 gig RAM 1366 Windows 7 64 AM v 16 beta 3 one frame rendered with hair and sss reflections and the works 55 sec / frame Old computer AMD 5000 DC OC 3.2ghz 4 gig of RAM 1066 Windows XP 64 AM v 16 beta 3 1:57 / frame WOW I can not get v 15j+ to load yet on new machine. Gives me a runtime error. Steve
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I really like the look of the rendering. Very nice job Steve
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After several days of recreating the model I have the Elliott character almost back to "pre-hard drive crash condition". I have to redo the hands and gloves tonight. After that I can start rigging again. Cupid characters will have to wait until after a trip to WDW starting saturday. Thanks for the encouragement! Steve
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Thanks all. I have three servers and I was looking on one of the servers a few minutes ago. I found a folder that was a backup from March. So I restored and I have some more files to add. I wish I could get lucky and find more. I am looking on every machine I have in my network now to see if by chance I made a copy some where else. I did one thing tonight, boxed up a workstation that was supposed to save me time. I may open it later but for now I am taking my vengence on it (blaming an object for my lack of deligence to ensure the back ups were completing correctly). Makes me feel a little better. Steve
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After finally getting back into things I have lost all files since the first of this year. I installed, what I thought to be a safety net, back up system. I started building a new machine (water damage) and when I pulled the files back they were corrupted. The drives in the back up raid system corrupted the files. I have bits and pieces I will be able to use, but needless to say hours, days, weeks and months have been lost. I will keep you posted. Most of the Cupid files I have masters before rigs were installed. Some of my Elliott files I can piece together but will take "several" evenings. Even someone who is an IT guy gets hit. This is twice this year. In January we have a water loss that affected the network and several computers, and now after installing "safeguards" I am hit again. Today I have order new back up drives. I have asked a friend who is a data recovery expert to look at the drives but after his initial inspection he does not have much hope. It may be awhile before I post any updates. Steve
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Excellent! Very Nice Steve
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The little raindrop that couldn't
Shelton replied to robcat2075's topic in Work In Progress / Sweatbox
I love it! Steve -
Excellent! How did you do the brick? Steve
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I found safety glasses ranged from black to clear and from dark to light lenses osha approved. Steve
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Very Nice David! I am thinking the same thing Steve
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Mark I thought I had it at the highest settings / best quality. I am unfortunately out of my house as the final coat of poly was put on the wood floors today. Should be back home by Wednesday and I will check. Thanks for thinking of that Steve
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Thanks David and Gene Here is a PNG and you can tell the difference in the quality of rendering from jpg Steve
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JPG file. TGA did not have it. Steve
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Did a quick rendering and was wondering what this is around the colors? It looks like to the rendering blurred. Steve
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I agree with Robert. I would love to see how you assemble this size of a model and then render it. Steve By the way just wonderful
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Thanks Gene! First roofer of the set Steve
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In my feeble attempts to unravel a mystery I became frustrated. I had tried to use SSS on the characters and and continued to have splotches of white. I thought it was as a result of the splines being to close together. I guess I was half right. Notice the first picture around the bottom of the lip. I adjusted the splines so many times I was about to completely redo the lip area. Since SSS uses the ability of the patches as light passes through it, I realized it is how close the patch is behind the lip. I had the inside lip and mouth right next to the lip. Notices the second shot. I have been able to rid of the splotches. Steve
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Thanks Holmes I am flying by the seat of my pants on this one. I have been given an opprotunity to create, direct, and animate a commercial. Keep you informed. Steve
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I am using the flesh shader in AM and then tweaking. Here is a shot with the clothes and hard hat Steve
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Totally reworked the face and emphasis on the check area and got rid of the creasing. Body on now and will get hands and feet on later. (there was a boot on the forum was it in the free model?) Right now only 1250 patches. Steve