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Everything posted by Shelton
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Very nice model. Look forward to seeing the other characters!
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It really is amazing. so I had only 12 cores running with everything and the core temp never went above 36.5 Celsius. It took the animation of 504 frames to render in 1920 x 1080 3:25:28 I rendered the 21 sec animation with one core and temp never got above 32 Celsius it took about 8 hours but only 960 x 540. Netrender is a powerfull tool and the main thing is build the preset before you render. Hope to have the final render with cloth, hair and dynamics shortly for your review.
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We went to see Disney's Encanto this evening. While I thought the story was charming and thought it lacked something. There were several things that caught my eye. First was the cloth simulations. Each character had multiple layers of clothing. The characters interacted with their clothing. In one of the dance scenes the main character was grabbing her skirt as she moved through the scene. I think it was one of the best cloth scenes I have seen. I soon forgot she was an animated character and enjoyed her dance moves. Second was the hair of the characters. The dynamics and look and feel was spot on. Third was the lighting of the scenes. I felt like I was in a cavern when the movie introduced the Bruno character and his tower. Or was I was in a Columbian forest when the grandmother was telling the history of the enchanted candle. All in all in was a good movie and worth the ticket price. Steve
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Changing to from BIOS/MBR to UEFI/GPT "breaks" registration? Maybe?
Shelton replied to WolfsongCG's topic in Open Forum
email jason@hash.com. you will need the activation number and the information after you run rlmhostid send both to Jason to send new activation number with the new setup. -
CPU Benchmark - 1:00 AMD 5950X 16 cores 32 threads 4.35 ghz 32 gb of RAM I re ran the test since it was performed while on a Zoom call.
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I really like the toon renders but you have created a spooky look there!
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Now that we are back I hope that I will get Cupid’s wings finished
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Face rigging is in and now it is onto the wings again. I started with a premise as the wings are more like another set of arms. So I rigging them that way for now. Robert thinks each one of the geometry feathers will have to have a bone. I have completely reworked the jaw and lips. I have also modeled new teeth, mouth and tongue. When I created the model many years ago I found I had a mesh within the mesh. I could not separate the two around the teeth and mouth and lips. So I deleted them and started over. I have weighted the entire body and face and the last thing to weight is the jaw and the neck. Then it will be off to finalize the shorts and decal his face and body and Cupid will be ready!
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Holmes Bryant did a lite face rig located here . David Simmons has a face rig in the Squetch Rig. I built a face rig but never published it as it got so complicated. Barry Zundel completed his face rig with poses. I use poses and and bones to complete the face rig I need for the individual characters. I hate to be vague but I do the minimal that is needed to accomplish the desired affect.,. So for Cupid he will have a great deal of camera shots so I want a lot of control over the face. while other background characters may have only brow movement or smile. so I may only do that in a pose. Saturday at 12 noon cst, Live answer time has helped me a great deal. Robert does a great job of hosting and answering questions such as yours. I plan to be there this saturday. here is the link.
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I have been going through all the old models and I have noticed how some of them have held up while others, well, are not very good. Cupid is one I am pleased with and the rig is in and now rigging the face. Here is an action shot of cupid.
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I have been busy working on a project and have not uploaded anything in a year in this year. That project is nearing completion and with the my retirement after 35 years of work I will have more time for the things I love. I built this character 11 years ago. A lot has happened in those 11 years. I was never happy with the geometry of the PM's face. So this past weekend I completely re did the head, shoulders bicep, and stomach areas. Here is a quick rendering of the PM2. I have included a new wire frame as well. The old PM was rigged with the 2008 rig by Mark. I am rigging the new PM2 with a cross of Zundel-TSM2-Robert Holmen-Steve Shelton rig with a little bit of the Saucy Rig. I have the geometry in and now completing the control portion and will work on the poses. I hope to have him finished in the near future.
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I really enjoyed the video. Your concept was well thought out and I enjoyed the look of how you composed the animation. Thank you for posting.
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I talked many times with Gene. He was always willing to try something new. When I would think something was too hard, Gene would find a way to get it done. I am very sad to hear of his passing. I know he is free from the constraints his body had on him. Rest in peace Gene.
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That is awesome. Excellent.
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Nicely done.
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Thanks for doing this
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Here it is 10 days later and work has been full blown. In fact, I just stopped working about 1 hour ago. So i thought it was time to back with the new guy. Here is a shot of the render front and side. I have done some polishing of the mesh. and started rigging just a few minutes ago.
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The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
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I like this idea.
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I love the sparseness of the scene. The use of 1/3 screen of the the placement of the character is fabulous. The lighting is spot on. I did like the more orange shot you showed Tuesday. Great work
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In the technical manual, it states while in the chor, we can be looking through the camera view and hold down the shift or control key and move the mouse to change the camera view. Has this been disabled or is there something I am missing? Needless to say I can not get this to work Steve Edit Center mouse key plus either control or shift got it. Sorry
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Amd dropped support for Win 10 and the 5450. I believe the lowest gpu is the 6450 for support in win 10. I have a 6950 and the catalyst driver crashes. so I pulled the card and got a nvidia low end card. I know its a laptop so there is no pulling the gpu. Some folks found drivers by individual support groups. You might have to check there.
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Is there a way to copy a relationship from model to model?