sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Happy Birthday Jeff Bolle!
  2. Finally finished the counter. Next is the shelves and all the equipment in the coffee shop. Steve
  3. Ok the extension is on and it fits in the city scene now. I have been working on the interior, borrowing, begging and modeling the furniture. Working on the counter now. Here is the shot with a test texture that will have to be worked on the canopy Steve
  4. David not sure how I missed this or my memory is going but he looks great! Looking forward to watching him in action. Steve
  5. Thanks Gerry! I simply deleted the portion of the model that was causing the problem. I re-copied and everything seems to be ok. The thing I have noticed though in the release version compared to RC2 is that same shot rendered a lot slower under the release. RC2 rendered 6:20 and version 16 rendered 9:35 Just a note
  6. Thanks Stian. I will give another look. That was my first thought. I duplicated several items and the worst area of artifacting is the duplicated items. I will make sure there is not two copies. Steve
  7. Thanks for the note I will give that a try. But it is the same settings I had before purchasing the release version.
  8. After several renders ao continues to render with lines and with artifacts. I have used the same model to render with. Has anyone else used ao with the release of version 16? Steve
  9. Installed v 16 and started back today.. Rendered the starting of the interior but this is what I got. Going to keep playing in hopes that AO is not broken Steve
  10. Thanks Mark! I placed the building on the city block and, well I goofed. I intended the building to be 20 wide by 30 long with a small area in the back of the building. I made the building only 20 x 20. I have added ten ft and rendering now and will show the area later Steve
  11. Ok a lot of mysteries solved today. Even though not much modeling was completed, I was able to figure out some problems. I guess it was late one night and I had duplicated the entire upstairs and then pasted it on top of the first floor. I deleted one of the duplicates but there were three. So I have deleted all the un necessary copies. Also the glass on the second floor is now in place. The floor is dark so with AO the windows are not showing through. In previous uploads there was no glass in some of the windows so that is why the shades were showing. Anyway lot of things corrected. On the back go the openings to the roof for run off completed. got the guttering into place and finally onto the interior! Steve
  12. You are right Gerry. Something kept eating at me but could not figure it. That is why I kept doing renders. I had the marker set but modeled the roof line to the same size as the ceiling line of the second floor
  13. Not sure but I think I have duplicate glass on the upstairs will have to do some investigation to why the back glass is rendering dark like that. Also noticed that the height of the second floor was off by a foot. So I raised the roof by a foot. You can notice the difference in the front and back renders Steve
  14. thanks Mark, will let you know! Stairs in on the back and the saftey ladder will finish the exterior Steve
  15. Thanks guys. Mark I could really use your help on texturing of buildings. I really like the way you did your set. Working on the stairs and safety ladder now. The rest of the city block will not have this detail. Half the short will take place here in and around the coffee shop Steve
  16. Roof details and the trick that Matt and Paul talked about, worked just fine
  17. Thanks for the help Matt and Paul Got the sign in place
  18. I am trying to add a decal to the glass with alpha channel. The glass has a material that Robert gave an example of. When I apply the decal it seems to take on the characteristics of the decal transperancy. Any ideas. Steve
  19. Matt you got it. working on the design of the logo now. I have my nephew ( graphic design artist) tasked with this logo. Steve
  20. Sorry just ao not trasparent. Thanks Robert
  21. Just AO. I am going to buy fake AO just have not done it yet. How does it work in animations? Almost done with exterior, got the interior of the first floor to put in. Curtains on upper. Have to build an escape stairs on back. Steve
  22. Thanks David. Nancy, I think it was the reflection of the ground the windows were getting. I moved the girl infront of the glass and seems to be working Gerry, the seats were too low and the table top was too high and I have corrected. Thanks Steve
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