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Everything posted by Shelton
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Will congrats! Good luck!! Steve
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Thanks Rodney You are right and will add them in! Steve
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I am thrilled in the help of Mack Chapelle's in the rigging of characters. This is a proof of concept and the rig went in quickly. Mack has been meeting with us and has begun the rigging of characters. Once he gets the rig in and weighted/smart skinned I will begin the face poses. Once again love the new render features in v 18!! Steve Edit This shot took less than 1:30 with hair and a lot of materials, multipass 5 passes, sss. Thank you Steffen
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Thanks Nancy. Decided to put this on the back burner for now until she is rigged. I tried to use decal and apply through editor. Found out how really bad a decal can look when you do it wrong. I will come back to this later. I will revisit how we do clothing later. For now she is going to be rigged and after that hair and makeup. Steve
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Nancy I used Bitmap plus and came up with this on the material. Is there anyway to stop the overlap of the pattern Steve
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I was comparing and playing with the new rendering features in v 18. Love it. There are so many combinations! Here is a shot with SSAO and SSS. Angie on the right has sss turned on and the left does not. The render times are just over a minute / frame with multipass turned on. Steve Edit I added a shot with sss and light from behind Angie.
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That is what most have. If you need any help let me know. Steve
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Thanks Gene
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David I am sorry to hear that. As a claims adjuster I want to get in to a loss and get it taken care of. Did you have flood insurance?
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Ok she is just about ready for rigging. I have added the mouth, teeth, tongue, collar on shirt, check the arm length and finally ready decide the rig to use. Steve
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They are bent, so I believe it is an illusion. Thanks David. how are you doing with the flood situation. Steve
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Getting closer. Working on the shirt and collar. Once that is completed it will ready to rig. Then makeup and hair. Steve
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Thank John, Nancy, and Robert! Nancy, I did not know how to do the bitmap plus so thank you very much. Robert, I thought of that and that is excellent suggestion. Thank you John for so quickly answering my question and excellent example. She is nearing completion and hopefully tonight I can update my file and show an example Steve
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Being a novice at decaling and material creation, I am trying to create the texture for the shirt of the character. Any help is appreciated. I have uploaded a sample. Steve edit and really don't know much about photoshop
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Thanks Robert She is done at least for the base. I will now cut her up and place clothes on her and get her ready for rigging! Steve
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Wow thank you and excellent job. Faster render on the project I am working on!! Steve
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Reworked the eyes, nose and chin. I also increased the size of the eyes and repositioned them in the socket. Finally can move on from here. Steve
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I love the lighting and the feel of the set! Steve
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Cool design. Love them.
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I missed the solution. Awesome result and wonderful character Steve
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Well I have completed the body for now. Going on back to the head and face. I know it is spline heavy but wanted to create all the bends in the right places. Once I put clothes on her I will loose a lot of the patches and splines. Steve
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All around awesome. Thank you for sharing. Steve
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I reduced the patch count on the hand by more than 500! I will reduce the count on the arm and will be in business again. Here is a shot of the leg, foot, arm and hand in place Steve
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decided to try a boolean cutter test
Shelton replied to johnl3d's topic in Tinkering Gnome's Workshop
I will d/l that as I could see that being used Steve