-
Posts
2,533 -
Joined
-
Last visited
-
Days Won
64
Content Type
Profiles
Forums
Events
Everything posted by Shelton
-
Laurie doing her best Zombie impression. The poses are going in but would still like to get the face rig to use the pose sliders. Still working on that. Steve
-
Very easy fix. The mirror bones plugin was mirroring a new set of bones as i had not set the filter correctly. Deleted the extra bones, reran the mirror bones and viola cps correctly weighted. That in turn allowed me to mirror smartskins as it was weighted the area to the correct bone. I love the fact we get together on google plus. It was something so simple i was missing that Chris caught the error and Mack stated the solution. Thanks again to Chris and Mack for all their help.
-
Wow nice. Stian is a modeler!
-
We are getting closer to animating! It has been a long process and one that has been noted with issues and discoveries. Thanks to Chris and Mack for all their insights!!!. Stone's Rig is in place but having issues with mirror bones and mirror smartskins. As soon as that has been completed we will animate the first section and then render the test and so on. It is finally happening! Steve
-
Thanks David. Working on the rig and hope to have it done tonight
-
It has been a few days. I have completed the new Stone and the new rig is in place and should finish it shortly.
-
Extended support continues on win 7 until jan 14 2020. That is when it is time to turn win 7 to pasture.
- 1 reply
-
- 1
-
-
Simon, Nicely done!!
-
Sorry Will about the google.
-
Awesome David! I was wondering when we would see one pop up
-
Just bought the program and will give it a try when i return home.
-
3d coat on steam for the lite version is 74.99 this week. Steve
-
I have already watched the videos twice and have started the process. Very well done. Thanks so much for putting this together and all your help.
-
Thanks Robert Found this out too. But it is a quick way of fixing a problem. Here is an update. Working on the shirt today before our family get together.
-
Wonderful!
-
Here is where I am at on the remake of Stone. He will replace the more cartoon character. I will use a new tool from Mack Chappelle, (be looking for the link). I finally happy with the head and face. Thanks to Chris Dailey and his constructive criticism. He noticed the shape of the head was not looking right. Finally, he gave some photos to me for my review. That is what I like about collaboration. We are able to work together to make the finished product better. Steve
-
Will, sorry we missed you. We had a great time yesterday. Mack Chappelle joined us with some tools. If you have time Sunday we will be there again. Join us and maybe we can up with something!
-
Sorry Will just saw your message. We meet sunday at 3 pm central time. Srshelton62@gmail.com
-
That was all Chris! I built the sets and Chris came up with the plan. Anyway, your project is perfect for an Open Studio paradigm. You have in place, the bible, current story, and a creative direction, not to forget all the assests. Jumping on board would be a educational experience to say the least. Chris and I meet every week on google plus and use svn to wharehouse our project. I feel it has been a wonderful experience. Just this past week we made a decision to help move the project forward. You are welcome to join us on one of our meetings.
-
I think Chris and I can help in the process of collaboration. Chris has done a wonderful job in keeping focus and on track in our project. We would love to share some insights.
-
Wow. Custom plug in?
-
http://www.hash.com/forums/index.php?showtopic=45825&do=findComment&comment=392774 I believe this will help
-
Your video card does not support open gl3. You can change the real time renderer to open gl in the registry. Search the forum for furchur's instruction on how to set your realtime render to open gl. Be careful but I reset a number of my tender machines to open gl
-
He was so nice to me in the linited conversations I had interviewing for directors assistant. RIP.
-
Thanks Gerald. I was selecting the mesh and then look for the wizard. Thank you.