sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. This is what confused me. An I still don't understand. I own the actual official CD of AM 16. And I own the EB subscription. I purchased the CD additionally because I wanted to run AM on other systems when My main system was rendering AE stuff. This is how the old AM 15 CD had always worked and is why it was more expensive I thought. It seems now that the CD is just a piece of plastic? Because it tells me the key has already been used. Jason said he would get back to me. But he is under the impression I want to transfer a license which is not the case. Secondly when I initially installed the software the messengers did not load correctly. I fixed this issue by wiping th drive and re installing Windows. Pain in my arss.
  2. What am I saying. You and him live not far from each other and have met.
  3. I am going to Download the ipi software. Mr.Bones said we could do a skype screen share and he would walk me though the process. He is a nice guy.
  4. My new system broke the 4 minute barrier. This is not exactly apples to apples because I was using Netrender, however this is the fastest time on record for the AM bench test. I wonder if net render is faster at rendering because it has less overhead?
  5. only $99 for 1 kenect camera with this link http://www.microsoftstore.com/store/msstor...uctID.238381700
  6. F$&%(^$& When to run a messenger the splash screen appears but it does not run. Fire wall is off. It has got to be something with the license or activation. Its happening on both systems.
  7. SO I got my 2 new computers. I own AM V16 both Web and CD. I cant get AM to launch at all. I coppied my master lic but no help. I put in the code from the cd but no help. I also can not run the messengers for net render. Any ideas?
  8. Ill try to post or make a tutorial on what I learn.
  9. Just got my 2 kenect cameras in the mail. Cant wait to use them with the software.
  10. say what? Please explain more. This seems like it may have potential
  11. http://www.hash.com/forums/index.php?showt...hl=bvh+tutorial
  12. Happy B day. How do we send you a gift?????????????????????????????
  13. jason1025

    Pendulum

    I just noticed the children are hanging from there necks.
  14. jason1025

    Pendulum

    Very impressive. Dynamics seems to give a lot of production value. The toon look you came up with looks great too.
  15. I purchased 2 yes 2 8core systems 3.6GHZ with 16GB of 1600mhz ram each for a total of $1286.30 I paid $643.15 per computer. What a killer deal. I wonder how these will handle the benchtest.
  16. jason1025

    Duo

    Your work keeps improving.
  17. Found some pictures for reference. Also I think it might be interesting to explore less humanoid puppets like cookie monster and to the extreme mr. snufalopiguse. Like the early days I think it would be cool to hide below the waist parts of puppets who have arms up their back. Or in cases like Kermit where he sits almost motionless on a wall. That will save us a lot of time in animating.
  18. Well I am sorry to hear that. But I do respect your take on it. I think you are on the right track with the parodies keep up the good work. How much would you charge to purchase some custom made puppet models? We could still pursue this and your work could be for the initial 2 simple segments. After words you could stay on as a consultent. I could hire a team from the Hash community including myself to produce future segments. I have a few contacts for some children's shows. The puppets look like muppets to me but perhaps as long as they are new characters I could pitch the idea to these other children's shows. I really feel we have gold here.
  19. Man you really hit the target. I don't know if its AM or your skills or both but I am extremely impressed with these results. Seasamy street does some cg, not a whole lot. I watch it a lot because of my daughter. I may be mistaken but I have never seen muppets that look this photo real on the show before. I guess because they are not human to begin with they get a free pass on the uncanny Valley. Your choice of materials, lighting and modeling looks perfect. This may sound far fetched and you may not be interested but if you put together a portfolio of more muppets like this and more of a range in characters that still maintain the classic Gym Henson style. and animate 2 shorts both 30 seconds or less that represents Sesame streets values of education and child entertainment. I would be willing to bet I could get you a meeting with a producer for them so you could be contracted to make short segments for the show. Their biggest issues is turnaround time, cost and content quality. They are extremely hesitant to move away from the classic 70/80's look and feel of the show. I have another idea that would raise eyebrows over there. Make your set and story appear to take place in classic 70s/80's set along with the classic clothing and colors from that error. This idea will sell for 3 reasons 1. the 80's are so hot right now. 2.People love when something new is juxtaposed against something old. Sometimes people refer to this as a variation on a theme. This stuff is Gold. The Writer Joss Weden is really good at this. For example Buffy the vampire Slayer was taking the old theme of the attractive, classic, blond, dumb, scream, queen who runs from the monster only to trip fall and then be killed. He took the same concept and turned it upside down. Now the Attractive blond was chasing the monster and she is not so dumb and he is very scared. In our case the fact that this is CG and not live action but still looks real and set in the look and style of 80's of Gym Henson Sesame street is the perfect combo. We would definitely want to model and animate in all the flaws that they take out now a days like the thin wirey dowel like controls for the real life puppet arm and hand movements. To decrease animation time and increase realism of the original puppet tears puppetry in our cg we could rotoscope some classic spots from typical episodes of the 80's. We would want to pay close attention to the limitations in the movements of the old puppets and try and duplicate that in our animation. The result would look look extremely appealing and unique but allow us to push the envelope by injecting capabilities that they didnt have in the 80's If we held a golden rule that we approached this "as if we were of the 80's, existed in the 80's but had the budget and technology of the future dropped in our lap what would the passed create with the power of the future. Richard donner did this same thing in the recut of Superman 2 the richard donner cut, where they added a number of new special effects scenes but still maintained the old 80's look and feel but were able to push the envelope because shots like this would have cost millions in the 80's. 3. reason is we can do these segments for really cheep but while still maintaining production value. Currently a lot of work is shipped to factories in Kerea and china. They put out a lot of crap very fast. It rarely looks this good. But they are cheep. From what i have heard its something like 25 cents to 55 cents per frame of CG @24fps for a 22 minute show. Basically $8-$16k per episode. That is for very templated shows where lighting is basically ambiance on everything. and very few scenes with even a reflection. Shows like sesame street and Yo Gabba Gabba love bumpers. Little 15 to 30 second very simple, yet visually stimulating and hopefully educational shorts to pepper throughout the program. I can almost guarantee I could get us work doing 15 to 30 second spots if we kept the budject to $1000.00 per segment or below. I know that does not seem like much but after we get the initial sets and characters made the remaining work for the year would be marely putting those charactors and sets together and animating them. An episode can be as simple as a character counting or saying the alphabet. Kids love interaction. another segment could be the character conversing with the viewer talking about subjects like near and far, tying shoes, watering plants, Saying the cow goes mooo!!, explaining how water turns into snow, how to treat animals like the dog and cat gently, explaining time outs for bad behavior. If you are interested in pursuing this together I would like to move forward. This could really work. Eventually we could get the entire hash community contributing for low pay like a Chines factory. Its all about volume, the more we can do in less time while maintaining a set level of quality increases the pay for everyone. Give me a call if you would like to have a meeting on this subject. My number is on the contact page of lightdims.com I am guessing I could get us 3-6 segments per episode 15-30 seconds per segment @ about $30.00 per second. We could generate $20k-$80k per year based on 13 episodes per year.
  20. Thanks gentlemen. I have had to re learn that 3 times now. Its not more of the more intuitive features, but I am glad it exists.
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