sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

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Everything posted by jason1025

  1. Hello Folks I was able to talk Raf into giving us his pro TSM2 Training videos. Also Cristin Mckees Animation Training, and the entire Anzovin Training I payed for all of it. My thanks again to Raf and Cristin for donating his discontinued products to us. Here's the deal. You have 3 choices. 1. do nothing and get nothing. 2. Create a 5 minute video tutorial or longer with audio on something, anything related to AM, even if its been done b4 because you may have more insight or a new take on the subject. Then donate it to the community. Email me the link jason@jasonhampton.us and I will send you the data DVD's of all my training for hash that I can legally give away. 3. Option 3 click on the link below and buy me something by clicking on the link below.
  2. Caroline I have to say it again, the work you are doing here is so helpful. Thank you.
  3. Check this out http://www.pluginz.com/product/10614?g=3152#gallery
  4. Caroline After you completely rig the model are you going to go over smart skinning?
  5. Hi Caroline So let me get this straight you have achieved the same quality of movement as with the 4 fans but in less time because you used 1 fan bone in conjunction with cp weights?
  6. 3 First I want to say your work here is great, I have been fallowing along side you and I feel that TSM2 and your notes are the best way for people who have trouble rigging to get a decent rig into their model and start animating. I have a question about the 4 fans in the shoulder. It appears to be flawless in the animation, so is there any problem with this method? what are the downsides to 4 fans in the shoulder? aside from extra time rigging? thanks again Caroline please keep up the great work!
  7. Great work, have you tried a toon render?
  8. jason1025

    Hi

    It is a lot of fun. Just be patient, it may take an investment of 5 hours a week for a month or two before you see the light at the end of the tunnel. Do all of the basic training first.
  9. Hi Jay Where are you located? I agree with Rodney and also recommend Barry's training. I was just like you and bought the software back in 2001, I didnt do much with it until a client wanted me to create a virtual set motion track an actor on a green screen Starwars style. You can view some of my work here http://www.hdjibguy.com/vwd.htm I was frustrated with the software because the guy who sold it made it look so easy. He said it was easy. After I purchased the software I didnt think it was so easy. Later I learned that the program was much easier to learn than Maya or the other packages out there. I Highly recommend getting barry's DVD's it took me a few weeks to get passed rigging. I try to use AM at least once a day for an hour or two. There are a lot of Tutorials out there on the forum but you have to dig. If you "consistently invest your time using AM" for at least a month or two then you see the light at the end of the tunnel. Best regards www.hdjibguy.com
  10. I am using Barry Zundel's training. He teaches you how to create a rig from scratch but as you know rigs are complicated. If you dont have the parent switch set to on on the correct child, or dont have lock IK set to on on the correct bone, if the hierarchy is off or if you set up a relationship constraint to aim at when you should of hit orient like well you get problems like this. I wanted to get some opinions on rigging. Do most people just use a preset rig, like the 2001 am rig or the set up machine or do they build the rigs themselves from scratch? I want to build my first rig myself to get an understanding, but after that I think I want to use the set up machine now that its free. Do you basically just assign points to Tsum2 rig? Thanks for the feed back folks Best regards jason www.hdjibguy.com
  11. I cant seem to figure it out. best regards Jason Hampton www.hdjibguy.com
  12. Hey guys it looks like we have 3 people. We can meet at my place, I have a lot of free time so you guys say when. Jason www.hdjibguy.com
  13. I just got AM 15 and I want to transfer my settings and prefs from AM 14. In the passed when I went from 13 to 14, tech support told me how to do it via reg edit, but I dont remember how to do it. Is there a better way now? Best regards Jason Hampton www.hdjibguy.com
  14. I live in Valencia but work in Hollywood. I am not sure where Antelope Valley is, I will have to look it up. You would think with the millions of people that live here we could get 5 people who like AM to be interested. Best regards Jason Hampton www.HDjibguy.com
  15. I live in LA and would join an LA based group
  16. Hi Eric I live in LA. How long are you visiting for? we could get together for lunch, I would like to pick your brain about AM. Thanks for the reply Jason@hdjibguy.com
  17. Very nice work, some of the best I have seen. I just recently learned of to render my models with that realisitc Ambient Occlusion look. After someone gave me some simple settings it was easy. My question to you is, how did you combine Ambient Occlusion with lights? When I try that things always start to blow out to white. Can you help point me in the right direction? or pass on your specific setting for the render above? Or maybe pass along the steps plus the project with the chor minus your awsome model but with a primitive or something? You can see the model I am working on , on the cover page of my site. Thanks Best regards Jason@hdjibguy.com www.hdjibguy.com
  18. Thank you. Doing this type of render is very easy to do. I am at work right now, and doing this from memory, but it is pretty straight forward. This is all based on the default chor that is created by A:M. In your chor, select the Chor (e.g. Choreogarphy 1) itself in the Project Work Space. Find the option for Global Ambiance Type in the Properties and change it to 'Global Color'. Once you have set the Type to Global Color, expand the Global Ambiance Type selection. You will find three more options, Ambiance Color, Ambiance Intensity and Ambiance Occlusion. Set both Intensity and Occlusion to 100%. Leave the Color to White. Now, make sure you turn off all lights in the chor. (e.g. Rim, Fill Light and Key Light). When you go to render your chor, go to the Options tab of the 'Render to File Settings'. Make sure you have Ambiance Occlusion turned On. I set Quality to Final, Multi-Pass to '16 Pass (4 x 4)', Motion Blur Off, Shadows On and Reflections On. Render away. Depending on how complex your chor is and the computer you have it may take a while to render. For instance, on my laptop (see specs in my signature), the 34 Ford Frame scene takes around 2 hours to render at 1280 x 1024. I am rendering the progression of the model and using it on my desktop at work. I have the 34 Ford on 1 monitor and the Lamborghini Gallardo on the 2nd monitor. If you leave all your model a matte gray, you can get really nice clay style renders. That is all there is to it. Hope this helps and would be interested in seeing how your render turns out. Al Much appreciated Best of luck to you J
  19. Great work! Is there anyway I can get a copy of this project? You can remove the model, I am having trouble getting a chor that is kind of a white render except for the model like the one you have above. You also seem to have good Ambient occlusion settings, my email is ordinarygothic@yahoo.com thanks jason
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