sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. thanks Unless anyone has any suggestions I think I will go with that for the default chore.
  2. Is that for a tutorial? Don't automate it, make them do it. If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider. ok thanks thats what I needed. There are no negative ramifications to this approach? Does this mean lights can not be further adjusted in the chor and will always need to go back to the model for adjustment? If thats the case it could be difficult to like something because you cant see the models in the chore you want to light while adjusting the lights in a model window right?
  3. I have the solution. That same thing happened to me. Now what did I do to fix it? hmm it will come to me. yes now I remember. Download the full data set from this link. http://www.hash.com/ftp/pub/misc/Data.zip after you unzip this needs to go into the hash folder. Remember AM at least on the pc can be installed in 2 distinctly different places because of 64 and 32bit
  4. Here's a quick try just using the realtime camera mouse controls.... shake.mov It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer. how did you achieve this robert? the real time record?
  5. for my next step I was thinking of creating each one of the 6 lighting schemes above into a single default chor. Does anyone know the best most efficient way to accomplish this? Should I make a pose with a slider that reconfigures the lights and there settings? Should I just make key frames in a chor and the user can delete the keys for the setup they dont want? I am leaning twords pose but not sure how to best go about it.
  6. Interesting lighting video tutorial Funny they put the key on the right. They must be left handed lol
  7. Shaky cam tutorial This talks about doing it in post only because its a composite between live action and cg. In my example of the cg birds and man with a shaky camera a few threads above, I was shaking the amera a lot. This was intentional to test my skills using syntheyes tracking software. If I was doing a composite of live action and cg I would try to limit camera shake as this tutorial describes. For cg I dont recommend doing camera shake in post because of the the resolution loss when you have to zoom and because of the lack of parallax. Shaky_cam.mov
  8. When you say "2) Got rid of dialog boxes." are you talking about the missing text file for newton dynamics that it asks you for? Cool im glad I could help. I was thinking of getting rid of the characters too but I kind of like the reference of where the light is hitting as a jumping off point. And its just as easy to turn them off or delete them. Im my fantasy I see this lighting scheme as "my" common point of reference for all future models. I was reading how on the first 2 transformers aka crapformers movies that they had no common point of reference for lighting. It resulted in all the different people working on decals and materials having to constantly re work there materials on the model when different models were put into different chores together. What I like about this chore is that even if you use SSS and or AO the change is minor. Yes it gets darker with those features on but imo not drastically. so if people working together used this chore to decal / surface / skin / or what ever people are calling it, all the models will work well together with minor adjustments. In the 3rd movie they got wise and started doing this vs everyone just doing there own thing which caused countless hours of reworking the models surfaces.
  9. I think your right. And I think im just the guy to do it. Below are stuff I have done in the passed that are related to this discussion. For_My_Demo.mov JH_CG__V3_email.mov Synth_eyes_and_AE_CS5_Roto_email.mov
  10. If any of the geniuses who programed the tecknocrane want to update it to version F I would love to add titles to the focal length aka zoom that relate to primes. In film we often use primes. below is a chart which shoes the focal length of standard commonly used primes.
  11. Hey Robert when you look at the batman chest plate / symbol do you see teeth or a bat? Largento I am Left handed. lol that explains why I have always favored keying the right side. Just like your research described. I agree with you lighting needs to be motivated. That said I actually like your lighting style. I just am not interested in that toy story look that AM and your art excels at. My personal preference is photo realism. Thanks for the compliments folks. I know the tutorial could shave off a half hour and be more concise but hey. If you want to learn more about the technocrane watch this http://www.hash.com/forums/index.php?showtopic=37208 Its really a very powerful tool. David and Mark did all the heavy lifting on the programing of the technokrane. I think I was just a catalyst. We used Matt's wide angle lens to get real worl lens distortion. Roger did you work on it at all? Anyone interested in helping to program / create a shaky cam? You know the whole law and order look. Its actualy not easy to do. human being don't randomly morve the camera like a random expression. when studied we move the camera in a triangle or circle around the subject. I will post some tutorials on the subject. We also often over shoot zooms so the correction needs to be in the shaky cam when ever we zoom in or out. focusing wether automatic or manual often takes a moment to catch up after a fast zoom. So an additional effect and or pose slider would be the out of focus in focus response to a xoom In my fantasy there would be poss sliders that increase and decrease the shakiness. And pose sliders that correct when focusing.
  12. Thats interesting about the key light on the left or right. Out of all the training I have ever been given from DP's I have never heard that having the light start on the left. But what you said does make sense. There is an unrelated rule that the boom with the shot gun mic always goes on the opposite side of the key light to avoid the booms shadow. There is also a rule that the key should be motivate either by nature like the sun coming in through a window or a practical lamp on the set. In other words you dont generally want to conflict with this because subconsciously the brain finds fault with it. With that said when the key is not motivated by nature or buy an on set practical, I think having the key on the left may be a wise choice. I just googled the term modeling pics and found these random images. im sure its possible some of these have been flipped but I think it proves there is no standard. If anyone knows the definitive answer to a if a portraits key light should be on the left or right please chime in with the supporting evidence. Anyone request the default chor setup for left key and I will make a new one for us.
  13. This tutorial explains lighting in depth. Its extremely long but stick with it because it gets more informative as it goes on. The tutorial has instructions on how to instal this updated default chor. Default_Chor.cho Realistic_Lighting_P1.mov Realistic_Lighting_P2.mov Realistic_Lighting_P3.mov This version of the tutorial has poor audio quality. I will upload another version that has clear audio soon. Vid tutorial chapter list 1. examples of the the new default chor lighting scheme 2. how to instal the updated default chor ino am 3. breif intro to the tecknocrane. for an in depth tecknocrane tutorial watch this. http://www.hash.com/forums/index.php?showtopic=37208 isolating each light to see its effects. 4. rim light 5. key light 6. kicker light 7. the fill light aka global illumination and ambiant occlusion 8. back ground light 9. shadows 10. Why Kleig lights? 11. Shadow property settings and why. 12. intensity and falloff 13. cone angle 14. temperature or color of light 15. where to put your subject 16. tinkering with the key light. 17. more dramatic lighting techniques. 18. wrap up with thumb. 19. intentional imperfections If the audio is too hard for you to listen too I will up load a beter version in a day or 2.
  14. I know you have the best intentions, Jason, but the way this offer is worded implies that I haven't been able to record a "proper audio track", haven't properly formatted my video tutorials and have glossed over things...at least often enough to point out. If you want to release an improved version of any of my previous tutorials, it won't bother me. Any tutorial could always be better and I have no problem taking constructive criticism, so if you would like to critique the tutorials before they are released, I can shoot them your way before posting. My schedule is pretty crazy, so it would be very difficult to do the screen sharing Q&A type of thing. I don't have issues with collaborating with anyone, I've done it quite a bit. First off : All your previous tutorials are perfect. I was not speaking about any specific tutorials I have seen. I sam simply implying that this type of stuff is so specific its easy to overlook a small key feature that could stop someone dead in the water. Most people seem to have the feeling that vid tuts are a lot of work and that puts them off. When i was talking about "proper audio track" and stuff like that, it was my intention to try and eleviate any resistance to making the tutorials. I am not good with words, so I am not surprised it was interpreted with a negative effect. Let me be perfectly clear I have no criticism to give regarding anything you have done. You could not have been pointed further in the wrong direction with my response. I would love however to be the first to view your tutorials. If I have any trouble completing the tutorials and getting the results intended I would love to collaborate.
  15. I want to compliment you. That looks really good so far. Its nice to see professional grade / studio grade work.
  16. Yes, but I've been trying to put it together over quite a long time...things have changed too much. I don't want to put it together and then have it outdated immediately. It is actually going to be a lot of little tutorials on how to use and set up the rig as well as install it. I have several things that I need to tweak in the rig before it can happen, but it is part of the rotation in my "things to do" list. At the moment, I'm about two months behind where I want to be on my personal project, so I've been concentrating mostly on that lately (although I squeezed in a rig update). I've got a quick upgrade to the FACE interface that will make it a lot more adaptable and a foot control that I would like to put in (still need to experiment with it and see if it is worth adding...it would be very cool if I can get it workable) and I need to do an experiment with a shoulder setup that I don't think will end up being viable (so I'll just do a quick test first on that). Once I can get the set modeling finished for my personal project, I'll be doing more rotating of things...which has worked very well this year at getting stuff released (I think it has been six under five minute tutorials and one thirty minute tutorial). Another week or two and I think I'll be at that point, I'm thinking. I would like to work with you on the vid tutorials. We can do screen sharing and easily work together. With me starting from scratch and installing the body rig and the face rig it will force us while recording to answer all questions and not gloss over things that may trip up someone else. I have a nack for needing everything explained. I can then edit down the video leaving out dead space. And I can re record the audio with a proper audio track. We can take it once step further and you can use my video as a template for additional refined videos that may further explore a subject. For example We may have videos 1-10 but video # 6 may have a supplemental 6a video. I offer my services to anyone that wants to work together on a vid tutorial. With screen sharing and screen capture its a breeze. All we need is your talent and knowledge.
  17. They're very high pressure balloons! I think that's the reflection of the horizon line you're seeing. lol Im sold ill take 50 for my daughters birthday.
  18. im loving the dynamics but the balloons appear to be rock hard and have a distinct crease. That would be a great tutorial for TAOAM.
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