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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. Ill test this later. My guess is that the project was not baked. I have had this issue happen when particles are not baked in conjunction with using Net render.
  2. I leave it on, but who knows that could be my line artifact issue.
  3. Thanks for the help.
  4. You can use the simple progressive render and step frame by frame to find them. I tried delting things like forces to no avail. Deleting keys will solve the problem but the problem often comes back unexpectedly.
  5. Good idea. I will use wire removal in AE. Can you post an error report. I only ask because I think you will write the problem better than I.
  6. Your work is probably the best AM has ever seen on average. If that makes sense. My only thought is the color is too saturated. dull it down a bit. Real life is rarely that saturated but if this was in an HDRI it might be par for the course.
  7. It works but now we are back to the render line issues. Any ideas? do you see those?
  8. If you start a blank project, save it and reload it, you still get that? No but the but on the projects it does ask for. Everything is there in the project its not missing anything even when you cancel what its looking for. Strange right? I assumed this was a known issue. I ddint flag it because it does not seem to cause any problems with my projects because like I said all the assets are int he project.
  9. very strange. tuff to work this way. I have restarted at least 5 projects. every time I get a result I like, when I render I loose settings or get the lines. I've started from scratch making everything from the materials again.
  10. That whole asking for an asset with no name has been happening to me constantly? There is no reason for it. I don't understand. It does not matter what project I am working on.
  11. I am having so much trouble and its not just the lines that are the problems. It appears that after you re open a project all the keys you made no longer work in the chore. I dont get it. For example in the projject I have posted it actually days down after like 14 frames. but when you re open the project it just keeps going for ever ignoring the keys.
  12. see attached project. ignore my specs above. what i have found out so far. Not caused by baking Not caused by net render Not caused by Forces Usually starts around frame 18 or later. can be seen in the render lock mode. Will someone check if earlier versions of AM dont have this problem. I am on 16a Sparks4_explosion_fina5.prj
  13. please see the attached project below and see if you can narrow down what is causing the render lines.
  14. Thank you I love this stuff.
  15. looking good
  16. Your the best Rob! After I asked you I felt a little bad for doing so. I thought I was being lazy. But now that I see how involved it is I feel you were the perfect man for the job. This is a much needed tutorial for a powerful yet lessor known feature of AM.
  17. Hey Rob. Can you make a quick vid tutorial on how to do this distortion stuff? After all I cast a spell that fixed your netrender issue.
  18. Yow! Good idea! I'll give it a twirl after the holiday... HAPPY LABOR DAY, Americanos! Rob's idea to put the A:M text into a polygonal exporter was a good one... it worked perfectly for that application.
  19. Hi Robert. If you have the time can you give me a list / bullet points for the the panels tutorial I said I would do?
  20. Anyone willing to do a quick vid tut on this subject?
  21. good point
  22. Looks great. The lighting and rendering quality are superb. good choice with the glow. Only suggestion. And its a big one I learned from a master. Put the camera in at least 5-10 different spots. vary hight, and angle. A genius photographer told me that it is very rare that you with camera in hand are lucky enough to happen to stumble upon a subject and be at the perfect shooting position, hight, focal length and angle to get the best image for that subject. Solution: Take about 5-10 shots and vary all those 4 aspects, don't stress yourself by putting thought into it, get on your knees, climb up a tree, pretend your a fly on the wall. Now look at the 5-10 shots from very different positions, angles, focal lengths, and so on. after your review there are bound to be a 1 or 3 shots that speak to you, that appeal to you. they may not be perfect yet but you will notice potential. You will also notice shots that don't look good at all. Afte you identify the shots that appeal to you go back and refine 1 of them. take 5-10 shots in minutely varied positions near the shot that you liked. The sweet spot will most likely be in one of those refined pictures. Even pros do this if they have the time and the subject is not going anywhere. After you have found the sweet spot on a stationary subject now think about different times of day to shoot it. long shadows like before sunset or after sunrise, are often good choices. Now think of different times of year. Sometimes it takes patience to create the perfect shot. In california near los angeles. I wait until after it rains to get specific planed shots because the smog is removed from my shots and the air is clean resulting in higher detail. This is good advise. Ever since I learned this my work has gotten so much better. I used to stress about getting the perfect shot now I just fallow this advise.
  23. I appreciate all of you working on this.
  24. These are annoying. I have seen this before on lights. the problem is worked around by moving the camera slightly. not the case with my forces issue. they seem to pop in and out inconsistently. I could use some help. I rendered in 1080p with net render on 6 different machines. Sparks4_explosion.prj
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