sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,095
  • Joined

  • Last visited

  • Days Won

    365

Everything posted by robcat2075

  1. It is asking for a file called "smoke.tga" that is not in the zip
  2. I guess the Plane Train and Automobile are out of the bag, by now! I congratulate Dan (wildsided), Steve (shelton) and Charles (chazcron) on their medal-winning entries! It is very impressive work. Three more medals to make! I enjoyed interviewing them and they all had more interesting comments to hear than I could fit into my four minute budget. Perhaps i can post some extended interviews when I get caught up on things. 27 images is a great turn out! The record for an image contest, even in the busy days, was only 32, i think. I enjoyed all the entries and the commentaries that went with them. The story behind the art adds a whole new level to them. I'm very sorry i took so long to get this put together! Some days I am productive and some days I'm not and some of those days can last a month or so.
  3. that's a great find!
  4. Lessee... the outer circle will have a radius equal to the radius of the inner gear plus 2x the radius of the intermediate gear...
  5. The math for two gears woudln't be bad but I'm not sure how you do it for three, especially three that are not in a straight line. There must be a way...
  6. hmmm... https://khkgears.net/new/gear_knowledge/gear_technical_reference/calculation_gear_dimensions.html
  7. In an art class we had assignment to illustrate a nursery rhyme and I was doing "Hickory Dickory Dock". I asked the teacher what the formula was for drawing accurate gears but he just sort of stared at me. Paul, i think the starting point is to find three circles that will fit together like that (without teeth) and that all have a circumference that is an integral multiple of some small distance. That is the hard part. Modeling the teeth will be easy if we can figure that out. Maybe there is a formula? Live Answer Time at Noon CDT, btw.
  8. It's here and I'm clear! The Image Contest award video is now live. Prizes, surprises, the mostly true stories behind the images and... THE BIG SCRATCH OFF! Don't miss it! Call Grandma, round up the kids, circle the dogs and watch it together in glorious 720p HD. Everyone is in the show and you'll enjoy it even if you didn't win anything! But maybe you did? [SPOILER ALERT!] . . . . . . Congratulations to our three medal winners! Dan Skelton (wildsided) Steve Shelton (Shelton) Charles Cronley (chazcron)
  9. It's uploading now...
  10. Let us know if it changes anything
  11. She looks great! 😀 My first gambit would be to increase the "margin" when you Bake Surface. Hold the SHIFT key when you choose Bake Surface to get the option menu "Margin" pads each tile with extra pixels so that neighboring tile are not immediately adjacent on the image map. Try 10. If that works you could experiment with smaller values to see how little margin you need.
  12. I'm still hoping to post the awards video on Friday, but at the rate After Effects is chugging through these frames... keep your fingers crossed. Watch this space.
  13. Is the librarian tolerating you better now?
  14. oops, sorry, I thought today was Friday! I meant Noon on Saturday... "Live Answer Time"
  15. I'm not sure what "done" is, then. 😀
  16. Tomorrow at Noon?
  17. You're sure the surface properties of both those sections are the same? And neither one has some other material still on it from some previous experiment?
  18. Can you bring this problem to Live Answer Time?
  19. I would be eager for anyone to research Bullet and report back, i know so little about it. It apparently is in wide use in a game engine so there must be discussions of it somewhere.
  20. How about these pins?
  21. Anyone with lots of free time.. I'd be curious to know if any of these schemes are productive... depth map from stereo photos I dimly recall reading that some of the digital cameras used for motion pictures now are recording a depth map channel which allows them to create and alter the 3D in post rather than have to get it right on the set with a dual camera rig.
  22. Could getting the depth map be as simple as finding a file with "*_depth.png" on your phone? If that is what we are saving for our CG creations, that must be what the phone is saving as a file also?
  23. The photo snapshot versions that we see on Facebook are done with the new cell phones that have two camera lenses. Internally it is taking a conventional stereo photo but then creating a depth map from that to apply the photo to. The process must be pretty smart since not every pixel of one view is going to have an easily identifiable counter part in the other. i wonder if there is a way to get that depth map? For displacement mapping purposes. There are some tutorials on the web for creating depth maps from stereo photos but I haven't investigated it.
  24. Let me get a few desperately late projects behind me and I'll be able to take a close look at some solutions for you. 🙂
×
×
  • Create New...