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Everything posted by robcat2075
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I have to believe that something is drastically mis-adjusted to be creating that very severe and unnatural lighting and shading effect. Is this look really what you are seeking?
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I get a clean result either way when i render it. Rustry000.avi
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It looks like a corrupted AVI file. Was that rendered straight to AVI or was it an image sequence first? If you render it again does the same problem happen?
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Respect Z-Order! I'm pretty sure that's a Euro Boy Band. In the case of most menu commands and buttons that you can hover over to get an official name, you can look it up in Tools>Customize>Keyboard to get a text description of its function . That sounds handy! I don't think I've ever tried that one! I'll be using that. In the case of properties parameters you can and select "Display help for current property" and the text from the manual will be displayed. However, some properties have no entry.
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What is the procedure for updating the "Display Help for current property" feature in A:M? Many basic items are still "Not documented yet" There is an "edit" button, but how does an edit I make get incorporated into the regular distribution and how do we know that it even should be?
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Hi Edward, An updated manual is something that is needed. Can you point me to where you find "respect z order"?
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I'm impressed that you got it to simulate at all!
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hmm... I've always been able to used different materials for "cloth" and "deflector" before... I wonder what is different this time.
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on the Choreography and choose plugins>SimulateSimcloth. Why does the orange cloth fall through the green deflector object? BrontoNeckTest05.prj
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That was a blooper. I subdivided the cloth but forgot to add the new CPs to the "cloth" group. I would have cancelled the simulation after a few frames but I had gotten distracted by something else. The clip immediately after that has the new CPs properly grouped
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It's good to see that they have bounced back from potentially being the next Cyrix.
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variations of cloth setting on a simple pant leg PantLegMP41500.mov
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That's beautiful, John!
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Something must be set wrong, I don't see any AO effect. Is this unnatural lighting what you really want? If you want to bring this to Live Answer Time today we could look at it.
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Edward, this would be a good item to bring to Live Answer Time tomorrow.
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Since your TGA works correctly for me I will guess that your After Effects has "Ignore alpha" set as a default. I would check that immediately.
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For some reason i can't get the sound to play at all here, but it did play when I saw the clip on Facebook. My first feedback would be that the lighting on the child is excessively harsh. It looks like too many lights are being used and they are not set right for a pleasing effect. Did you get the previous alpha channel problem resolved?
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Actions can be dragged down in the chor to give them higher priority. The "Blend Method" can also be set to Add or Blend to combine action or transition between them I would have to see your example to know more. In my tutorial link there are topics for "Transition to next Action" and "Adding animation after an Action" I have not re-watched them but they might answer questions. If you still have questions, do come back and ask some more.
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What control do you want?
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I'll note that "Build Composite" in A:M will create a composite project that lets you manipulate all the shadow and light buffers in A:M if you are inclined to do so.
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I meant ProEXR. The thing you are using.
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I looked into this channels thing years ago for Kevin Detwiler and I found that a few of the channel names in A:M are different than in the default text file that came with ProRes ProEXR. To get everything out of A:M you need to make the text file right.
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OpenEXR is properly implemented in A:M but... From Adobe..https://helpx.adobe.com/after-effects/using/3d-channel-effects.html#WS3E78212A-C902-4d74-9FE6-C0E98E602AAA Open this EXR file in A:M and expand its tree. All the buffers I rendered for are there. EXRTest_000.exr If you are using ProEXR see if it has a text file "OpenEXR_channel_map.txt" in its dir.