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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Much improved!
  2. That judgment is a bit harsh. Not even close to being a "Worst Movie". Is that channel dedicated to pirating Sparkplug Films? Getting any animated feature done is pretty much a miracle i think. I only saw four animators listed. I guess you did a big chunk of that, Holmes? That's an accomplishment in itself.
  3. Much better splining on the bottle! Simpler is usually better. On something like this it's good to get one thing going at a time. Like first, the glass bottle with nothing else. I changed the bottle outline just a little bit. and made a new glass material, using an "edge gradient". It makes the edges of an object look different than the middle. Glass is like that... more reflective and less transparent at the edge than the middle. Look a t that and see how it works then try adding the cola. CokeBottleRevised01.prj
  4. Of course windows 7 didn't exist when v12 was made, but in general I don't know that old windows programs are NOT compatible. Anyone? (I'm still on W2K) this help? http://lifehacker.com/5466628/learn-to-use...with-older-apps or this? http://windows.microsoft.com/en-us/windows...p/compatibility
  5. You mean the installer won't run?
  6. I just saw the Celestial dragon, looks very cool.
  7. First I think you have WAY more spline rings than you need. Typically you strive to have just a CP at each peak and valley point along a contour. The "glass" needs to have thickness. model it with inside and outside. If you want liquid inside that will be another enclosed shape that slightly overlaps the inside of the glass. As far as the materials, don't' use translucency. The "Specular Render shader" set to "Glossy" will help with some glass looks. Turn "Plugin Shaders" ON when rendering When you render it you will need to have it in an environment that shows detail behind the glass or you won't be able to see the effect of the refraction.
  8. This is the one part I worry about. I recommend you be way ahead of your students before you start them.
  9. I watched the video. Cool stuff. Those monsters take a licking and keep on ticking!
  10. That looks much improved. I might suggest spacing the 3-ring s at the elbows and knees a little bit farther from each other so the two outside ones don't overlap when the joint bends.
  11. They also gave you the link to the additional models on the CD. This was in your confirmation email...
  12. Is it in this thread? http://www.hash.com/forums/index.php?s=&am...st&p=291556
  13. That turned out real well! I like that you did it without dialog. Congratulations. I bet that was a hit at the festival.
  14. My experience is that environment maps work better for complex surface shapes. A simple button shape like that may need that you do actual off-screen things for reflections. Simple, flatish shapes tend to reveal the pixels in the map also If you look at my car paint tests you can see that the glossy reflections look better in the still done with off screen white cards, than in the animation done with an environment map.
  15. I haven't had this problem happen to me, but this is another reason to do your fan-boning and CP weighting and save that before you run Rigger, then if Rigger got an odd result you could easily go back to the pre-Rigger state and look for clues.
  16. What sort of ray traced lights are you using?
  17. Are you doing this on Windows or Mac?
  18. If that isn't exactly what you were going for you may want to look at my "Simplest IK Leg" video, found in the screencam link in my signature.
  19. Without saying I've solved it, here are some clues. I'm guessing this got run through TSMRigger twice. GerrysBonesMP4.mov As an aside, remember to save your model after you run TSMrigger, then close A:M and reopen the model to get rid of most of those "String" errors.
  20. Hey dblhelix, the book arrived and it's in great shape Thank you so much! I wanted to send you an e-mail but there wasn't an e-mail option on your profile yet.
  21. Butterfly Drive! That's a new one!
  22. Another great character concept!
  23. Still looking good. You should send that in for the Comicon reel.
  24. You're right... that's wrong. Follow the directions in TAoA:M Chapter 13 There's also a video version Get that much going right, then it will be easier to find what else may be wrong. Have you done the modeling tutorials in TAoA:M, chapters 8-11? Those get you started the right way.
  25. There's a lot mixed up there. In the Eye Constraints pose there are keys that move the eye bones out of the head. I'm guessing you didn't intend that, but they are there. Describe more what you intended the eye constraints to do. It's hard to figure out what's going where. For example, if i move the left eye open close slider his right arm moves. Is this the AM2001 rig? Did you install it by following the directions in TAoA:M?
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