Sorry I didn't completely read your question...
This is done in the model window with >New>Decal rather than as a material
After you've Applied" it you can set it as a Type>Transparency
After you position the top and bottom of the image, choose Application Method>Cylindrical before you "Apply" the image. A:M will wrap it for you.
Object must be centered on Y axis when you Apply, you can move it after.
I've made simple test case that does it.
I haven't sent this to Steffen yet since it's a minor thing and I suspect it has something to do with my Shaggy model but if anyone wants to go Agatha Christie on it here's a screencam and PRJ:
MultipleTranslateChannels.zip
Could that be a filterproblem? Like selecting all x channels in the chor? Etc. ?
But it only happened on this one Null
There are several identical pairs among them but most are unique.
It got discussed here a bit
http://www.hash.com/forums/index.php?s=&am...st&p=343784
forum search on "Normal" gets you stuff
http://www.hash.com/forums/index.php?act=S...hlite=%2Bnormal
To model an inside of a shell structure you could use Steffen's Puzh replacement plugin to quickly get a slightly smaller version.
It's out there. I don't have the link.
On main reason additional geometry might lengthen render time is that the shadowing and self shadowing is more complex.
A modeled shoelace casts an actual shadow. A bitmap that looks like a shoelace doesn't create any additional shadow calculations.
That said, a few simple tests would tell you more about the trade offs.
V16 is twice as fast at rendering as v15, BTW.
More patches do render slower but only slightly. Twice the patches might make for 0-5% more time.
Lots of R&D is required for each cloth situation but cloth itself is just patches. A very dense cloth will make your real time performance slower and will take quite a while to simulate.
Modeled cloth is certainly simpler to work with that simmed cloth and gives you complete control of the result.
I let 50,000 pass without a ruckus but for the occasion of 60,000 views I'll ruckus...
has passed 60,000 views!
It's probably the only thing I'll ever do that will get 60,000 views. <_>
If there are no unassigned CPs that would mean that are all assigned to something.
There is no truly unassigned CP since every CP begins assigned to the model bone by default.