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Everything posted by robcat2075
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When any bone is selected (in bones mode) its CPs will flash yellow. Likewise, when the model bone is selected. If no CP flashes, no CPs are still assigned to it.
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Turn on "Advanced" and use advanced always so you can see what you are doing. your tga render has an alpha channel. When you render to TGA, the alpha buffer (an "advanced" setting) is on by default. An alpha channel allows something other than the background color to show through instead. Turn that off and you should get your set background color. If you render from the camera view that is "sky" blue by default. If you render from some non-camera view that will be the interface background color which is a dark blue by default. JPG doesn't support alpha channel. Quicktime (MOV) may or may not include an alpha channel depending on what codec you choose. "Animation" codec includes an alpha channel. "Animation" produces large files, dont' use it unless you have a reason to need it. Unless you plan to use your image in a compositing app you don't need an alpha channel.
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Welcome back! Yup, if you got questions, someone will jump in.
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I think... it has something to do with the "Squetch" rig
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TSM2 hasn't worked on the mac for a long time since one of those cat-sounding upgrades came out. It does work fine on 64 or 32 bit windows with 32-bit A:M and, of course, once the character is rigged it can be used on a Mac.
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Yay!
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Everything does that in V16? Everything? I've never had anything like that. Post an example PRJ that does that so we can see what's wrong.
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If you drag the first model from the PWS into the window of the second model you will get everything in the first model.
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When I've run out of info I start testing things. Set up the same object three times with only one parameter changed and observe what happens. And then when you find out tell holmes so he can put it in his wiki.
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http://www.hash.com/forums/index.php?showt...p;hl=tiddlywiki
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I think Holmes's parameter wiki might cover it. Look for that?
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In A:M I just selected all the phantom folders and things that looked weird and hit delete and resaved under a new name. Never save new versions onto old filenames. Save all your old files so if something really odd happens it's easy to go back to when everything worked and compare and see what changed.
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I'd open the model up in a text editor and first I'd look for something that looks like the problem When i opened your chor the model folders had just a "drivers" folder and two constraints in them. I'd look for model tags that have that in them.
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I'm doubtful that 5'10" is too big. But if you can show me a case demonstrates that would be useful to see.
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4-6-4 Steam Locomotive & Tender
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Yes. In that case the Normal version seems to do better at suggesting "AO" in the crevices in the absence of any AO, "Fake" or Real. -
Make one cross-section that's curved right, then you can just extrude that forward as many or as few times as you want to make most of the rest of the roof. Yes, I think that works well when you have a plan for the model, but less well when you have to go back and stitch in new sections. My problem is that I frequently don't know what I don't know, and have to deal with issues when I come across them. I'm sure that will improve in time, though. It's funny, I feel a bit better at modeling people than mechanical things. Yup, part of spline modeling is "seeing it" before you make it. But backtracking and redoing things occasionally isn't fatal.
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Collaborators are tough to come by. As hard to come by as money. But those backgrounds are beautiful! You should do a brief 30 second test that puts characters in maybe just two backgrounds and puts across some brief story segment. If that looks as good as I think it could and and your story is interesting you might get some interest. 15 minutes of video is A LOT though. That's a scary large amount of animation to get done.
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I tried it and v15 doesn't seem to create an audio track in AVI. v16 does. If you have v15 you can also run the current v16. Install it and copy your master0.lic file from v15 to v16. I presume you have a great reason to use AVI. You'll need to choose "uncompressed" video and the audio track will also be huge. If you have QuickTime Pro it offers good options for compressing audio (AAC is good). I like to render to something uncompressed and then compress everything in QT Pro.
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It's hard to debug this from a distance because there are so many things that could be misset. One way to debug it is to take JUST the window into a new model, Put that into a new blank chor and render that. Does it work?
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Those are lovely! Can you tell us more about how you do them? I presume there's post processing in a paint app for the soft focus effect?
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I see transparency 0% there What are we looking at? What does a real render do?
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I loaded 008.cho, cancelled out of all the files I didn't have, and deleted everything that didn't have a name and resaved it. That gives this chor that loads and doesn't have numerous phantom objects, but appears to retain the desired models. 008x2.cho If you load this , with your models, and you get the phantom folders back, then it's something about a model
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Yes. So the answer to this was really "no"? If you just make a brand new blank PRJ (that means absolutely blank and new, not an old one)... import that one model (just one)... drop it in a chor (a new blank chor, not an old one)... and that creates a whole bunch of phantom models? Does it or doesn't it?
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Yes. Time to get out a text editor and find something weird. If you want to send it to me I'll look at it.