sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Well, I think Robert should stop being lazy and get the Image Contest video done! He really doesn't have any good reasons to not have that out yet. (but, thanks guys!)
  2. I know there must be a formula because Stitch with "Maintain curvature" works automatically. Lathe out your perfect four-point circle, go to Add Mode, then hold down SHIFT while you Add a new CP anywhere on the circle. The circle will remain a circle. The new CP has its biases automatically set and its neighboring CPS have had their biases adjusted for the new situation. It is probably a pretty hairy formula since it has to correctly handle not just circles and ovals but ANY spline curvature. This spline-inserting technique would eliminate manual bias fiddling for all of your new CPs except the one that are part of the sharp corners. While there is this Maintain Curvature ability for adding CPs, I regret there is no similar power for deleting CPs.
  3. Must be feeding time.
  4. Don't miss out. Anyone can play!
  5. I don't know much about the code in A:M but OpenMP seems to help quite a bit with non-rendering tasks like the "finding patches" thing when editing dense models and cloth simulations. Maybe particles too? But the "Final Render" is single threaded, AFAIK.
  6. I don't think enabling Open MP will bring much to net render if you are already maxing out your core usage. My understanding is that A:M currently only uses GPU processing SSAO and for certain post effect filters, so general rendering is not sped up by the GPU. I can't find where those filters are selected at the moment. But if you are using SSAO you may want to enable it. When "Use GPU" is off or if the card does not have the features necessary for GPU SSAO, A:M uses a slower CPU version. However, I would encourage anyone shopping for a new graphics card to get one that supports real-time ray tracing under DirectX 12, in case that can be somehow incorporated in a future A:M. Graphics cards prices are currently insane due to bitcoin miners and pandemic production problems, so waiting a bit before spending money might be wise.
  7. That looks like a perilous journey has begun!
  8. I've used a negative light before but what is the negative blue doing?
  9. Yeah, something didn't work right there.
  10. That's a great looking scene you've got going there. Is that all conventional CG lighting or is there radiosity in that?
  11. Did you REALLY want the $299 version?
  12. Happy Fourth of July! WaveTheVeryLongFlag.prj
  13. But you have the key code now, and you've got the installer from here, right? https://forums.hash.com/topic/50439-v190p/
  14. Future topic... Eddie Comin' thru your bedroom wall...
  15. Sorry about the frustrating experience, Kenneth! I've asked Jason about the lack of a download link in emails to purchasers. There is a problem with the emailer software that is causing that. I'll note that if you've bought a new sub and still have A:M installed from the last one you don't need to reinstall... delete the master0.lic file from your AM folder and then run A:M to get it to ask for your new key.
  16. if you on "Distribute in passes" and choose "Display help for current Property" this blurb will appear So, if you have 15 rays and 3 passes, each pass will do 5 rays. If you have 15 rays and 5 passes, each pass will do 3 rays. I don't know what happens when the math isn't exact. Soft shadows that are proportional to the width of the light happen with Distribute either ON or OFF but ON seems to do it with a noisier process. (I may be wrong about this) BTW, I'll also note that I can get rid of the white patches in your model if I reduce "Shortcut to sun" Fall-Off to 100,000cm. That is still a kilometer which ought to be enough.
  17. In Tools>Options>Global make sure "Show advanced properties" is checked.
  18. Rodger, I notice that if i turn the "Shortcut to sun" OFF or set its Bias to 5cm the white patches become unnoticeable. So it is something to do with that light.
  19. I believe you can export a new model from the Chor to incorporate all Action Objects into one model.
  20. Asks for a "null"? I haven't used "Render Animation Preview" in decades. What do you use it for? Something does seem wrong. However, if i on the render window before I close it I can "Save Animation As" and get a real AVI file. I was able to "Render Animation Preview" a large bounding box area (with multi-pass on (in the Options>rendering tab) and get a rendered result. MDD I know nothing about Does Gerald? @Fuchur
  21. Coverage of "Action Objects" begins on p.131 in the TechRef
  22. Another possibility, perhaps easier, it to not import at all but add the double door model as "Action Objects"".
  23. My gambit would be, before import, to add one bone in the double-door model that is parent to everything else. Then after you import to another model you can use that "everything" bone to move the assembly as a unit (hold down CTRL while using the Translate, Rotate, or Scale manipulators to make mesh follow bones) After the first import, the copies will have a number appended to them if they had no number before, or get their number modified if they had one.
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