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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. ah, the old rename-the-folder trick! Yes, that looks promising. Does this engine have any options for lighting such as shadows?
  2. Implementing what you want in software sounds daunting. Some sort ofnew data would have to be stored to selectively associate CPs that were once true mirrors but are no longer. From the screen shots you're showing, I don't understand what you are trying to model that can't be achieved. however... My suggestion for a work flow would be... 1) model a mirrored form as long as possible using mirror mode or CFA 2) then work from that basic model to make the unique non-mirrored alterations
  3. that's where you lose me. Don't you want them identical?
  4. hmmm... I unzipped the zip and there is a data folder now but I still get the same error.
  5. when I run the exe I get something is missing from the zip?
  6. Happy birthday and may you have more time to A:M in the future!
  7. I could tell you stories...
  8. Back in 2004 I got an "Employee of the Month " award which took the form of a small gargoyle sculpture. I thought it would be a fun A:M modeling exercise so i began splining it out but hit a few road blocks and put it aside. The plan was that the recipient would get to have it on their desk for a month and then the next month's awardee would take it over but by the time I got laid off six months later no one else had done anything anyone wanted to talk about so I still have the trophy. Now I have some time, I think I'll try to finish it and see if I can rig him, possibly without straightening him into a T-pose.
  9. We get worried when when people use features that aren't there
  10. most people modeled something for BUS Stop, anyway. Just brain storming...
  11. "Monster Audition" Everyone makes his or her own monster. It can be ANY kind of monster. Each monster walks on stage, does his audition then walks off. The stage could be some sort of castle/dungeon looking location. Perhaps this could be done in time for Halloween.
  12. An Aim-at constraint. There's no such thing as a kinematic aim-at constraint. There's an Aim-at constraint and there's a Kinematic constraint but they are two different constraints.
  13. I see that as a Weimar-era pink flamingo.
  14. Here's my attempt at lower contrast sky such as your sample, but anything less and the identifiable cloud shapes aren't really identifiable any more. overcast.mov
  15. wow, that looks very detailed!
  16. that Aris Kolokontes stuff looks cool but doesn't look decayed like a mummy that dblhelix is describing. On the other hand I'm not quite sure what dblhelix is envisioning exactly. Sounds hard...
  17. Haven't seen him around these haunts lately, but I use his code every day... happy birthday, Ken!
  18. mmm... refrigeration. Looks good!
  19. When using all four cores, use the Windows Task Manager to set the "priority" of one NetRender node to "below normal" so the windows interface can still grab enough CPU time when you need to do something like move or open a window.
  20. You can also try the semi-informal-not-quite-official Three teapots benchmark scene... http://www.hash.com/forums/index.php?s=&am...st&p=316705
  21. Can you show me a reference of what you are really hoping for and I can try to match that look closer. Slower, faster, lefter, righter... that's the easy part.
  22. Yay! You should be able to render up to four at once. What does it say when you do "About" in Netrender?
  23. I've been thinking of suggesting that as a feature, being able to bake using an already-applied decal as the template. But Steffen has a full plate right now.
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