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Everything posted by robcat2075
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In the modeling window? No (?), aside from manually copying the XYZ values of the CP to a bone's However there is a "Group" constraint that will translate a bone to the center of a group, which would be the same as a CP if the group was only one CP. A classic use of this is to make buttons follow simulated cloth.
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Could we consider changing the distributable set of stuff so that the models are not embedded in the PRJ? As it is now, when you save a chor all the models get saved as part of the CHOR which makes chors larger than they need to be as you save successive versions of your animation and for the purposes of returning a chor that has the lighting and camera information keyframed in it. Also, when I open the set there's no "grass" beyond the sidewalks. Wasn't there some dirt or grass in some version? Here's a preliminary version of the "rules"
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Transparency on hair can help make it look thinner. You could make the end more transparent to simulate more taper
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Some eyebrow shaping might be felicitous. A hair density decal could do that. She's somewhere between Brook Shields and Groucho Marx at present.
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I believe 24fps will be used. That's the standard for the film and animation world. American NTSC video was about 30fps but now, with digital TV and the web, anything goes
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I can tease hair with the brush by dragging it one way then scrunching it down.t
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Can you show a screen shot of the shape you are trying to make?
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For me it sways the entire hair shaft in the direction that the top CP is dragged. If you need to make a more complex curve you can use the arrow tool to move CPs individually.
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Anyone have V16 and ResErect?
robcat2075 replied to ToaKaita47's topic in Work In Progress / Sweatbox
That's an old product. Does it even work with the current (v13 and later) A:M file format? -
I hope that isn't the formal launch announcement. That will need a fresh new thread to get everyone's attention with the rules and guidelines and downloads front and center at the very top so no one can reasonably miss them. Don't launch this yet.
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The easiest thing woudl be to build that shape with a path in phtoshop or illustrator and let the AI importer fill and bevel it for you. To fill it manually, I might do it like this: The green circles are hooks, not dead-end CPs. After i filled it, I'd extrude the outer spline once and scale (making the purple line)and move it back a bit to make the bevel and extrudeit again and move it back farther to make the sides of the lock.
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By "Select" you mean you can't draw a bounding box around part of it? I just tried it and found that all the Sweeper created CPs appear green, or selected. Select the "SweptObject" group that is created in the PWS, then click in the background of the model window and all the CPS should become unselected and selectable again.
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Try this... Importing an image sequence Importing_An_Image_Sequence_H250.mov
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Happy Birthday! May all your wooden swords stay sharpened!
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Hope we... see more... of you, David! Happy Birthday!
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When you make a setting on something in the Chor it will override the setting the object has in the objects folder
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You mean this isn't natural?
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3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
I'm sure there's an easy solution. Let us know when you want to try. -
My next step would be to make a more meaningful pose on the character. What's in the bottle, and what is the character's relationship to it?
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Chors embed items that are not saved elsewhere. Look up in your objects folder. Every object either has or hasn't a floppy icon on it. The ones without a floppy icon are ones not saved separately from the PRJ and if you then save a chor from the PRJ the CHor will embed those objects in it. Right click on each object in the Objects folder that you don't want to be embedded and save it to your hard drive in some appropriate spot. Now when you save a chor those objects will still be loaded when the chor is loaded but they will be loaded from the spot you saved them on your hard drive, their data isn't saved in the actual chor anymore. If you want something to not be part of the chor at all, neither embedded nor linked to, delete them from the chor before you save the chor.
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If you load that old project does it still work?
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3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
That's what I got... the shortcut for 32-bit NetRender... also probably because I ran 32-bit installer last. So I ran the 64-bit installer again (check the install path carefully, mine was still looking at the 32 bit folder) and now I have a shortcut for 64 bit Netrender instead. Double check the path so you don't end up with an extra folder level appended. -
Two is faster than 30!
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3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Thanks for the tip, Robert. So I save my current copy of master0.lic and then copy it into the V16.0 folder (both 32 & 64 bit) after the installs? Does this also apply for someone such as myself who paid the premium for a "permanent" copy? I presume you could also do the authorization that involves pasting in the key you got in an email, but saving and using the master0.lic is faster. Of course, you have both safely archived somewhere, none-the-less. BTW, I think a proper path for 32-bit would resemble this C:\Program Files (x86)\Hash Inc\V16.0 When you're done the Master.exe file should sit in that directory and not in some further directory in that. and a proper path for 64-bit would be... C:\Program Files\Hash Inc\V16.0 If, later on you wanted to have some other version also installed, perhaps v16a because you want to compare it with the current v16b, you coudl run the installer and manually specify and address like... C:\Program Files\Hash Inc\V16.0a I suspect your desktop icon gets set to whatever the last install location was, so you may want to manually create specific shortcut icons for each version you use. Those are in the .MAC file I think "register extensions" tells Windows about A:M file formats so that when you double click on a .mdl file it knows to start up A:M I forget what the "Additional plugins" are. Anyone know? Was it something to do with the automatic backup stuff? I'm also not sure what danger they represent. I presume they could be had later by just running the installer again into the same dir -
3rd party material combiners
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Is that a name you created manually? I've never had "Subscription" show up when I've been running a an installer